

Requires:
- Level 35
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Physical crit. chance: +5.0%
Changes stats: +8 Cun / +8 Dex
Changes resistances: +50% light / +50% fire
Changes damage: +20% lightning / +10% all
Damage affinity(heal): +20% lightning / +20% fire / +20% light
Blindness immunity: +100%
Spell crit. chance: +5%
Mental crit. chance: +5%
Light radius: +4
See invisible: +20
Movement speed: +15%
Chance to avoid any damage: +8%
Amulets can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Effects on melee hit:
* 31% chance to inflict 15% damage reduction
Changes stats: +5 Wil / +12 Mag
Changes resistances penetration: +10% blight / +10% darkness
Changes damage: +8% acid / +3% darkness / +7% fire / +8% lightning / +8% cold
Talent masteries: +0.40 Spell / Martial enchantments +0.40 Technique / Combat techniques
Vim when firing critical spell: +2.00
Spellpower: +6 (+1 eff.)
Spell crit. chance: +5%
Amulets can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
It is part of a set of items.
This psionic mindstar is wrathful to the hated.
Base power: 16.5 - 18.2
Uses stats: 50% Wil, 50% Mag, 30% Cun
Damage type: Nature
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +1 Wil
Changes resistances penetration: +15% arcane
Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance
Spell save: +30 (+6 eff.)
Mana when firing critical spell: +1.00
Hate when firing a critical mind attack: +2.00
Psi when firing a critical mind attack: +3.00
Hate per kill: +3.00
Psi per kill: +3.00
Maximum vim: +30.00
Mindpower: +17 (+3 eff.)
Mental crit. chance: +15%
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
It can be used to inflict 191.16 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 14 turns.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Magic 25
Powered by arcane forces
Infused by nature
1.00 Encumbrance.
[Random Unique]
Type: armor / wardstone ; tier 4
When wielded/worn:
Defense: +8 (+3 eff.)
Changes resistances: +21% lightning / +19% temporal / +17% darkness / +25% fire / +19% acid / +28% physical / +9% blight / +45% cold / +20% arcane / +19% light
Reduce damage by fixed amount: +4 all
Maximum wards: +4 lightning / +3 temporal / +4 darkness / +4 fire / +4 acid / +4 physical / +6 cold / +3 arcane / +4 light
Changes resistances penetration: +5% blight / +10% fire
Changes damage: +15% blight / +10% cold
Reduced damage from: +13% Dragon
Talent granted: +12 Ward
Slows Projectiles: +25%
Handheld warding devices
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Powered by arcane forces
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Base power: 66.0 - 92.4
Uses stats: 50% Str, 50% Mag, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +35
Crit. chance: +21.0%
Capacity: 20
On weapon hit:
* Slows global speed by 40%
* 10% chance to crush the target
* Random elemental explosion
Travel speed: +200%
Damage (Ranged): +26 gravity / +8 temporal
Burst (radius 1) on hit: +12 nature / +4 temporal
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Base power: 73.5 - 102.9
Uses stats: 50% Str, 50% Mag, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +29
Crit. chance: +17.0%
Capacity: 24
Turns elapse between self-loadings: 6
On weapon hit:
* 41% chance to cause random gloom
* Slows global speed by 40%
* 20 arcane resource burn
Travel speed: +200%
Damage (Ranged): +44 darkness / +40 mind
Damage against: +8% Living
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 5
Base power: 53.5 - 64.2
Uses stats: 50% Cun, 50% Mag, 70% Dex
Damage type: Lightning
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +6
Crit. chance: +7.0%
Capacity: 21
Turns elapse between self-loadings: 6
On weapon hit:
* 15% chance to cause random gloom
* 20% chance to blind
* 25% chance to put talents on cooldown
Damage (Ranged): +20 insidious poison / +24 lightning / +11 mind
Burst (radius 1) on hit: +4 lightning
Burst (radius 2) on crit: +8 lightning
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
It is part of a set of items.
This mindstar will resonate with other psionic mindstars.
This parasitic mindstar will draw strength from other psionic mindstars.
Base power: 18.0 - 19.8
Uses stats: 90% Wil, 50% Mag, 30% Cun
Damage type: Nature
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 10 mind / 8 darkness
Changes stats: +3 Dex / +6 Wil
Changes resistances: +8% mind / +9% light
Changes resistances penetration: +7% mind
Changes damage: +15% mind / +8% darkness
Psi when hit: +1.80
Hate when firing a critical mind attack: +4.00
Maximum hate: +15.00
Mindpower: +10 (+2 eff.)
Mental crit. chance: +5%
Life leech chance: +20%
Life leech: +25%
Damage Resonance (when hit): +12%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Magic 35
Powered by arcane forces
2.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It is part of a set of items.
Base power: 35.0 - 42.0
Uses stat: 100% Mag
Damage type: Physical
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +0
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Wil
Changes damage: +35% cold
Talent granted: +1 Command Staff
Mental save: +8 (+2 eff.)
Spellpower: +30 (+6 eff.)
Spell crit. chance: +15%
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.


Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
It is part of a set of items.
This parasitic mindstar will draw strength from other psionic mindstars.
This natural sand should be returned to the wyrm.
This natural mindstar summons a caller.
Base power: 21.0 - 23.1
Uses stats: 90% Wil, 30% Cun
Damage type: Nature
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
When this weapon hits: Netherblast (20% chance level 5).
When wielded/worn:
Accuracy: +2 (+1 eff.)
Damage when hit (Melee): 4 mind / 13 physical
Changes resistances: +14% physical
Changes resistances penetration: +15% physical
Changes damage: +15% physical
Critical mult.: +15.00%
Physical save: +10 (+3 eff.)
Hate when firing a critical mind attack: +4.00
Maximum hate: +20.00
Mindpower: +17 (+4 eff.)
Mental crit. chance: +7%
Life leech chance: +20%
Life leech: +21%
Talent on hit(spell): Netherblast (20% chance level 5).
It can be used to activate talent Burrow, placing all other charms into a 19 cooldown :
Effective talent level: 1.0
Power cost: 19 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: Allows you to burrow into earthen walls for 3 turns.
Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 25 of target armor and 12% of enemy physical damage resistance while this is in effect.
At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels.
Each point in sand drake talents also increases your physical resistance by 0.5%.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Magic 35
Powered by arcane forces
2.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It is part of a set of items.
Base power: 35.0 - 42.0
Uses stats: 150% Mag, 40% Wil
Damage type: Physical
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +0
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Wil
Changes damage: +35% arcane
Talent granted: +1 Command Staff
Mental save: +8 (+2 eff.)
Spellpower: +30 (+7 eff.)
Spell crit. chance: +15%
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.


Requires:
- Talent Heavy Armour Training
Powered by arcane forces
Crafted by a master
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Accuracy: +10 (+3 eff.)
Armour penetration: +15
Armour: +5
Damage (Melee): 8 acid / 10 fire / 10 cold / 10 lightning
Changes stats: +5 Str / +8 Dex / +5 Mag / +10 Wil / +9 Cun / +5 Con
Talent mastery: +0.20 Technique / Grappling
Disarm immunity: +50%
Life regen: +0.60
Stamina each turn: +0.80
Only die when reaching: -60.00 life
It can be used to activate talent Steady Shot, placing all other charms into a 16 cooldown :
Effective talent level: 4.5
Power cost: 16 out of 20/20.
Range: 13
Travel Speed: instantaneous
Description: Fire a steady shot, doing 176% damage with a 42% chance to mark the target.
If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
It is part of a set of items.
A true understanding of the arcane is needed to release its full power.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Arcane
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% arcane
Talent mastery: +0.20 Spell / Arcane
Talent cooldown: Manathrust (-1 turn)
Spellpower: +20 (+5 eff.)
It can be used to activate talent Arcane Supremacy (costing 13 power out of 20/20) :
Effective talent level: 3.0
Power cost: 13 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.


Requires:
- Willpower 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
It is part of a set of items.
You feel two unconnected psionic channels on this item.
Base power: 14.0 - 15.4
Uses stats: 45% Wil, 25% Cun
Damage type: Fire
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +5.0%
Attack speed: 100%
Damage conversion: 50% cold
When wielded/worn:
Changes resistances: +20% fire / +20% cold
Changes resistances penetration: +12% fire / +12% cold
Changes damage: +20% fire / +20% cold
Talent mastery: +0.20 Psionic / Thermal mastery
Talent granted: +1 Psionic Maelstrom
Spell save: +12 (+2 eff.)
Psi each turn: +1.00
Mindpower: +16 (+6 eff.)
Mental crit. chance: +8%
Thermal energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
- Talent Heavy Armour Training (level 3)
Powered by arcane forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +35
Defense: +25 (+7 eff.)
Fatigue: +15%
Changes stats: +6 Wil / +4 Cun / +3 Con
Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold
Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Oppression +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat
Physical save: +15 (+4 eff.)
Spell save: +25 (+5 eff.)
Confusion immunity: +100%
Fear immunity: +100%
Light radius: -2
Infravision radius: +3
Shadow Power: +10
Grants physical power equal to your Shadow Power.
Activating this item is instant.
It can be used to activate talent Link of Pain (costing 10 power out of 15/15) :
Effective talent level: 3.0
Power cost: 10 out of 15/15.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns.
Each time the source creature takes damage the victim takes 70% of the damage.
If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.


Requires:
- Strength 28
- Talent Heavy Armour Training (level 2)
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When wielded/worn:
Armour: +9
Defense: +12 (+3 eff.)
Ranged Defense: +15 (+4 eff.)
Fatigue: +28%
Damage when hit (Melee): 10 darkness
Talent masteries: +0.20 Technique / Shield defense +0.20 Technique / Shield offense +0.20 Corruption / Doom shield
Talent granted: +5 Block
Shadow Power: +5
Increases all resists by 0.4% for each point of your Shadow Power.
"With this, no one will ever harm you again."
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Powered by arcane forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 56.5 - 84.8
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
When this weapon hits: Epidemic (10% chance level 5).
On weapon hit:
* 17% chance to disease
* Slows global speed by 40%
* Random elemental explosion
Damage Shield penetration (this weapon only): +50%
Damage (Melee): +24 blight / +31 cold
When wielded/worn:
Changes resistances penetration: +17% acid / +21% fire / +21% cold / +10% arcane / +20% lightning
Disease immunity: +42%
Spellpower: +6 (+2 eff.)
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 55.0 - 82.5
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* 27% chance to cause random gloom
* 33% chance to daze at end of turn
* 20% chance to blind
Damage (Melee): +13 temporal / +12 light / +34 mind / +24 nature
Burst (radius 2) on crit: +4 light
When wielded/worn:
Changes stats: +5 Str / +9 Dex / +5 Mag / +15 Wil / +12 Cun / +6 Con
Changes resistances penetration: +17% lightning / +5% light
Light radius: +1
See invisible: +3
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


1.0
lite
[Unique]
Arcane
While equipped:
---------- misc
Light +3
Fearscape Shift:
Level 3.5
Pwr.cost 15 out of 25/25.
Range 6
Travel.spd instantaneous
Is a spell
Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 377.76 demonfire damage to everyone within 4 spaces and leaving flames which will deal an additional 377.76 demonfire damage over 4 turns.
Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns.
The damage will scale with your Spellpower and the range will increase with the talent level.
A strange orb of demonic origins. It glows with a surreal red light.
This item has been sent to the Item's Vault.


3.0
T3 sceptre 1H weapon
[Unique]
Arcane/Psionic
Power 25.0 - 35.0 Physical
Uses 40% Wil, 100% Mag, 50% Con
Mastery Weapons Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +5
Crit +2.0%
Atk.spd 100%
On Hit: 10% Sunburst 3
While equipped:
dps ----------
Spell.pwr +12 (+3 eff.)
Dmg.mod +20% light +20% fire
----- def -----
Phys.save +12 (+3 eff.)
Spell.save +12 (+4 eff.)
Mind.save +12 (+3 eff.)
Fear- +100%
---------- misc
Light +3
Masteries
+0.20 Celestial/Light
The light from this beacon fills you with hope and courage.
This item has been sent to the Item's Vault.


3.0
T5 longsword 1H weapon
[Unique]
Arcane
If the sun doesn't set, dawn's power lasts forever.
Power 50.0 - 70.0 Light
Uses 25% Mag, 80% Str
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +5.0%
Atk.spd 100%
Against +25% Undead +25% Demon
While equipped:
dps ----------
Spell.crit +4%
Spell.pwr +10 (+2 eff.)
Dmg.mod +20% light
Res.pen +25% light
---------- misc
Light +2
Cooldown Healing Light -3
Barrier -5
Providence -10
Bathe in Light -5
Masteries
+0.20 Celestial/Sun
+0.20 Celestial/Combat
+0.20 Celestial/Light
Invoke dawn, inflicting 403.72 light damage in radius 5 (based on Magic) and lighting the area within radius 10.
Uses 21 power out of 35/35
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.


7.0
T5 shield armor
Reqs Shield usage training
[Unique]
Arcane
Glows brightly in the light of dawn.
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
----- def -----
Armour +20
Defense +16 (+3 eff.)
Rng.Def +17 (+3 eff.)
Fatigue +14%
Resists +30% blight +30% darkness
Spell.save +19 (+3 eff.)
---------- misc
Light +2
Talents +1 Block
When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future.
This item has been sent to the Item's Vault.


9.0
T5 light armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Mag
dps ----------
Phys.crit +8.0%
Spell.crit +10%
Crit.mult +20.00%
Spell.pwr +15 (+3 eff.)
Melee+ 15 light 30 fire
Ranged+ 15 light 30 fire
Dmg.mod +20% fire +5% light
+10% all
Res.pen +10% light +15% fire
Melee Ret 30 fire
----- def -----
Armour +12
Defense +15 (+3 eff.)
Resists +20% fire +12% light
-5% cold
---------- misc
Masteries
+0.10 Celestial/Sun
+0.10 Spell/Wildfire
+0.10 Celestial/Sunlight
+0.10 Spell/Fire
Blastwave:
Level 5.5
Pwr.cost 8 out of 16/16.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: A wave of fire emanates from you with a radius of 6, knocking back anything caught inside and setting them ablaze, doing 358.38 fire damage over 3 turns.
The damage will increase with your Spellpower.
This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm.
This item has been sent to the Item's Vault.


2.0
T5 cloak armor
[Unique]
Arcane
While equipped:
Stats +10 Cun +10 Mag
dps ----------
Spell.pwr +20 (+4 eff.)
Dmg.mod +25% light
Melee Ret 30 blinding light
----- def -----
Defense +15 (+3 eff.)
Resists +30% light +30% darkness
Res.Cap +10% light
Talent.cat+ +0.20 Celestial
This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light.
This item has been sent to the Item's Vault.


3.0
T5 greatsword 2H weapon
[Unique]
Arcane/Master
Power 67.0 - 107.2 Physical
Uses 40% Wil, 115% Str, 50% Mag
20% Con
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +22
Crit +12.0%
Atk.spd 100%
On Hit:
* releases a burst of light, dealing 133 light damage (based on Spellpower) in a radius 3 cone.
While equipped:
Stats +12 Str +6 Mag +7 Con
---------- misc
Cooldown Sun Ray -1
Absorption Strike -1
Flash of the Blade -1
Masteries
+0.20 Celestial/Sun
+0.10 Celestial/Radiance
+0.20 Celestial/Crusader
Increases the damage of Sun Beam by 15%.
Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt.
Uses 17 power out of 30/30
This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively.
This item has been sent to the Item's Vault.


0.0
T3 multi-hued gem
[Unique]
Arcane
While equipped:
Stats +5 Mag +5 Con
Dmg.mod +10% lightning +10% fire
+10% cold
Masteries
+0.20 Golem/Arcane
Item imbue powers:
Stats +5 Mag +5 Con
Dmg.mod +10% lightning +10% fire
+10% cold
Masteries
+0.20 Golem/Arcane
Latent Damage Type: Lightning
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.


1.0
T4 lite
[Unique]
Arcane
While equipped:
Stats +5 Mag
dps ----------
Phys.pwr +7 (+3 eff.)
Melee+ 20 darkness
----- def -----
Resists +30% light
Res.Cap +10% light
---------- misc
Light -1000
Infravis +7
Masteries
+0.20 Cunning/Stealth
+0.20 Cursed/Darkness
On Spell Hit: 15% Invoke Darkness 4
The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger.
This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it.
This item has been sent to the Item's Vault.


2.0
T2 rod charm
[Unique]
Arcane
Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5).
Uses 30 power out of 30/30
You can feel magic draining out around this rod. Even nature itself seems affected.
This item has been sent to the Item's Vault.