

Requires:
- Dexterity 48
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Power: 149% Range: 1.3x
Uses stats: 45% Str, 50% Mag, 45% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +9 (+3 eff.)
Armour penetration: +12
Fatigue: -8%
Changes stats: +7 Str / +5 Dex / +2 Wil / +5 Cun / +2 Con
Changes resistances penetration: +8% physical
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Infused by nature
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Power: 147% Range: 1.3x
Uses stats: 45% Str, 50% Mag, 45% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 20 arcane resource burn
Damage (Melee): +5 temporal / +12 nature
When wielded/worn:
Effects on melee hit:
* 10 arcane resource burn
* Slows global speed by 30%
Damage when hit (Melee): 8 darkness
Changes resistances: +5% arcane / +9% lightning
Spell save: +20 (+6 eff.)
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Talent Heavy Armour Training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Physical power: +10 (+2 eff.)
Armour: +9
Fatigue: +4%
Changes stats: +2 Str / +4 Mag
Talent mastery: +0.20 Race / Doomelf
Silence immunity: +30%
Spellpower: +10 (+3 eff.)
Light radius: -1
Increases the range of Haste of the Doomed by 1.
An experimental helmet designed to enhance the effects of the Doomelf corruption.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / trident ; tier 4
It must be held with both hands.
Power: 191% Range: 1.4x
Uses stats: 50% Mag, 140% Str
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +20
Crit. chance: +15.0%
Attack speed: 100%
When this weapon hits: Water Bolt (40% chance level 3).
Damage (Melee): +20 nature / +15 cold
When wielded/worn:
Accuracy: +10 (+3 eff.)
Changes resistances: +25% cold
Changes damage: +20% cold
Spell save: +18 (+9 eff.)
See invisible: +2
Talent on hit(spell): Water Bolt (20% chance level 3).
It can be used to activate talent Freeze (costing 60 power out of 150/150) :
Effective talent level: 3.0
Power cost: 60 out of 150/150.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 173.63.
If this is used on a friendly target the cooldown is halved.
The damage will increase with your Spellpower.
The power of the tides rush through this trident.
Tridents require the exotic weapons mastery talent to use correctly.
This item has been sent to the Item's Vault.


Requires:
- Talent Heavy Armour Training (level 2)
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When wielded/worn:
Armour: +25
Defense: +5 (+3 eff.)
Ranged Defense: +10 (+5 eff.)
Fatigue: +12%
Changes resistances: +10% acid / +10% physical / +10% lightning / +10% fire
Talent granted: +4 Block
Special effect on block: 30% chance of petrifying the attacker.
This gigantic shield has a stone eye embedded in it.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
It is part of a set of items.
Power: 185% Range: 1.5x
Uses stat: 120% Str
Damage type: Arcane
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
When wielded/worn:
Physical power: +12 (+3 eff.)
Changes stats: +3 Wil / +3 Con
Changes damage: +10% arcane
Spellpower: +12 (+4 eff.)
It can be used to recover the Crystal Focus (destroys this weapon), costing 1 power out of 1/1.
Massive two-handed battleaxes. Transformed with the power of the Spellblaze.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Power: 193% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +7
Crit. chance: +4.0%
Attack speed: 100%
When this weapon hits: Flameshock (10% chance level 3).
Damage (Melee): +30 fire
When wielded/worn:
Changes damage: +15% physical
The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself.
This item has been sent to the Item's Vault.


Requires:
- Talent Heavy Armour Training
Powered by arcane forces
Infused by nature
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Armour: +12
Changes stats: +6 Str / +6 Mag
Changes resistances: +10% physical
Changes resistances penetration: +15% physical
Changes damage: +12% physical
Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth
Spellpower: +10 (+3 eff.)
Spell crit. chance: +10%
It can be used to activate talent Earthquake (costing 30 power out of 30/30) :
Effective talent level: 4.0
Power cost: 30 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Causes a violent earthquake that deals 59.32 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects.
The damage will increase with your Spellpower.
These heavy stone gauntlets make the very ground beneath you bend and warp as they move.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Physical power: +15 (+3 eff.)
Effects on melee hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Changes stats: +16 Mag / +8 Wil / +8 Cun
Changes resistances: +6% temporal
Changes resistances penetration: +29% lightning
Changes damage: +6% lightning / +12% temporal
Blindness immunity: +50%
Spellpower: +45 (+12 eff.)
Mindpower: +14 (+7 eff.)
Infravision radius: +6
See stealth: +22
See invisible: +20
Rings can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Strength 52
- Talent Heavy Armour Training (level 3)
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +50
Armour Hardiness: +15%
Fatigue: +35%
Changes stats: +15 Con
Physical save: +45 (+12 eff.)
Knockback immunity: +100%
When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%).
Current reduction bonus: 0%
It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns, costing 25 power out of 25/25.
This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life.
This item has been sent to the Item's Vault.


Requires:
- Strength 28
- Talent Heavy Armour Training (level 3)
Powered by arcane forces
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +20
Defense: +8 (+2 eff.)
Fatigue: +12%
Changes stats: +5 Mag / +5 Con
Physical save: +12 (+3 eff.)
Spell save: +12 (+4 eff.)
Mental save: +12 (+4 eff.)
Silence immunity: +0%
Confusion immunity: +50%
Pinning immunity: +0%
Stun/Freeze immunity: +30%
Status resistances shift over time to match the statuses you are being hit by.
The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Power: 180% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
Damage (Melee): +12 fire
Burst (radius 2) on crit: +20 fire
When wielded/worn:
Armour penetration: +10
Physical crit. chance: +17.0%
Changes stats: +4 Mag
Changes resistances penetration: +14% fire
Critical mult.: +23.00%
Mana when firing critical spell: +6.00
Spell crit. chance: +2%
Global speed: +6%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Infused by nature
0.00 Encumbrance.
[Unique]
Type: gem / red ; tier 4
When wielded/worn:
Changes stats: +25 Con
Changes resistances: +10% cold / +25% nature / +10% darkness
Reduces incoming crit damage: 23.00%
When used to imbue an object:
Changes stats: +25 Con
Changes resistances: +10% cold / +25% nature / +10% darkness
Reduces incoming crit damage: 23.00%
Latent Damage Type: Fire
A piece of the scorched wood taken from the remains of Snaproot.
This item has been sent to the Item's Vault.


Requires:
- Strength 28
- Talent Heavy Armour Training (level 2)
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When wielded/worn:
Armour: +20
Defense: +5 (+1 eff.)
Ranged Defense: +12 (+4 eff.)
Fatigue: +10%
Changes resistances: +25% fire / +25% cold
Talents granted: +1 Shieldsmaiden Aura +4 Block
Granted talent can block up to 1 instance of damage each 10 turns.
Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield.
This item has been sent to the Item's Vault.


Requires:
- Strength 28
- Talent Heavy Armour Training (level 2)
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When wielded/worn:
Armour: +9
Defense: +12 (+4 eff.)
Ranged Defense: +15 (+5 eff.)
Fatigue: +28%
Damage when hit (Melee): 10 darkness
Changes resistances: +4% all
Talent masteries: +0.20 Technique / Shield offense +0.20 Technique / Shield defense +0.20 Corruption / Doom shield
Talent granted: +5 Block
Shadow Power: +5
Increases all resists by 0.4% for each point of your Shadow Power.
"With this, no one will ever harm you again."
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 152% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +11.0%
Armour: +12
Defense: +18 (+6 eff.)
Ranged Defense: +6 (+2 eff.)
Effects on melee hit:
* Slows global speed by 30%
Damage (Melee): 45 arcane
Changes resistances: +9% mind
Maximum wards: +3 acid
Changes damage: +42% acid
Talents granted: +5 Ward +1 Command Staff
Knockback immunity: +5%
Maximum mana: +80.00
Spellpower: +48 (+13 eff.)
Spell crit. chance: +5%
Infravision radius: +3
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 5
It is part of a set of items.
The more steam the better!
When wielded/worn:
Armour: +12
Defense: +3 (+1 eff.)
Fatigue: +10%
Changes stats: +5 Str / +5 Con
Changes resistances: +10% all
Blindness immunity: +50%
A Helmet. But with steam power!
This item has been sent to the Item's Vault.


Requires:
- Strength 20
Powered by arcane forces
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Physical crit. chance: +7.0%
Physical power: +17 (+4 eff.)
Armour: +8
Defense: +26 (+7 eff.)
Fatigue: +8%
Changes stats: +13 Str / +7 Dex / +6 Mag / +5 Wil
Changes resistances: +17% lightning
Physical save: +12 (+4 eff.)
Spellpower: +10 (+4 eff.)
Spell crit. chance: +6%
Mindpower: +16 (+5 eff.)
Mental crit. chance: +7%
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Strength 32
- Talent Steam Pool
Powered by arcane forces
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / steamsaw ; tier 5
Power: 150% Range: 1.5x
Uses stat: 110% Str
Damage type: Fire
Mastery: Steamsaw Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +27
Crit. chance: +6.0%
Attack speed: 100%
Block value: +80
On weapon crit:
* deal a melee attack against all other enemies in a circle around you
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +15
Defense: +12 (+3 eff.)
Fatigue: +9%
Changes stats: +8 Cun / +10 Str
Talent mastery: +0.30 Steamtech / Sawmaiming
Talent granted: +3 Block
Grushgore the Destroyer was absolutely enthralled when he discovered steamsaws. He immediately kidnapped several tinkerers and forced them to create this for him.
His naming skills have not improved.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
- Talent Steam Pool
Crafted by a master
Powered by steamtech
3.00 Encumbrance.
Type: weapon / steamsaw ; tier 5
Power: 149% Range: 1.5x
Uses stat: 100% Str
Damage type: Physical bleed
Mastery: Steamsaw Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Crit. chance: +5.0%
Attack speed: 100%
Block value: +97
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Attacks use: 1.0 Steam
When used to attack (with talents):
Block value: +79
When wielded/worn:
Physical crit. chance: +10.0%
Armour: +14
Defense: +10 (+3 eff.)
Fatigue: +12%
Changes stats: +6 Con
Talent granted: +3 Block
Physical save: +11 (+3 eff.)
Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.


Requires:
- Massive armour training
- Constitution 150
Powered by arcane forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +50
Defense: +40 (+10 eff.)
Fatigue: +70%
Changes stats: +15 Str / +25 Mag
Changes resistances: +10% all
Physical save: +35 (+10 eff.)
Spell save: +35 (+14 eff.)
Life regen: +10.00
Maximum life: +270.00
Spellpower: +25 (+6 eff.)
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.