
Malediction (55-66 power, 15 apr)Requires:
- Strength 55
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / waraxe ; tier 4
Base power: 55.0 - 66.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +15
Physical crit. chance: +10.0%
Attack speed: 100%
Lifesteal (this weapon only): +5%
Burst (radius 1) on hit: +25 blight
When wielded/worn:
Changes damage: +20% blight
Life regen: -0.30
The land withers and crumbles wherever this cursed axe rests.
This item has been sent to the Item's Vault.

Morrigor (50-70 power, 12 apr)Requires:
- Magic 40
Powered by arcane forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 50.0 - 70.0
Uses stats: 60% Mag, 60% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +12
Physical crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* deal bonus arcane and darkness damage
On weapon kill:
* swallows the victim's soul, gaining a new power
When wielded/worn:
Talent granted: +1 Soul Purge
Spellpower: +24
Spell crit. chance: +12%
This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.
This item has been sent to the Item's Vault.

Corpathus (40-56 power, 12 apr)Requires:
- Strength 40
Crafted by a master
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 40.0 - 56.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +12
Physical crit. chance: +4.0%
Attack speed: 100%
On weapon crit:
* grows in power
On weapon kill:
* grows dramatically in power
Damage (Melee): +18 draining blight
When wielded/worn:
Changes damage: +5% blight
Critical mult.: +0.00%
Cut immunity: -25%
Maximum vim: +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.

Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr)Requires:
- Strength 42
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / waraxe ; tier 5
Base power: 58.0 - 81.2
Uses stat: 100% Str
Damage type: Physical bleed
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +16
Physical crit. chance: +7.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Str / +4 Dex
Changes damage: +10% physical
See invisible: +5
This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club.
It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale.
This item has been sent to the Item's Vault.

The Gaping Maw (72-108 power, 4 apr)Requires:
- Strength 60
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
1.40 Ego Multiplier.
[Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 72.0 - 108.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Physical crit. chance: +8.0%
Attack speed: 100%
On weapon crit:
* deal manaburn damage equal to your mindpower in a radius 3 cone
Damage (Melee): +50 acid / +50 nature slow
When wielded/worn:
Talents cooldown: Ice Claw (-1 turn) Mana Clash (-2 turns) Swallow (-2 turns)
This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid.
This item has been sent to the Item's Vault.

Eye of the Wyrm (16-17.6 power, 24 apr, physical damage)Requires:
- Willpower 45
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
Base power: 16.0 - 17.6
Uses stats: 40% Wil, 10% Cun, 20% Str
Damage type: Physical
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Physical crit. chance: +2.5%
Attack speed: 100%
Damage conversion: 18% acid / 18% cold / 18% lightning / 18% fire
When wielded/worn:
Changes resistances: +8% acid / +8% physical / +8% fire / +8% lightning / +8% cold
Changes damage: +8% lightning / +8% physical / +8% fire / +8% acid / +8% cold
Talent masteries: +0.10 Wild-gift / Venom drake aspect +0.10 Wild-gift / Cold drake aspect +0.10 Wild-gift / Fire drake aspect +0.10 Wild-gift / Storm drake aspect +0.10 Wild-gift / Sand drake aspect
Mindpower: +9
Mental crit. chance: +7%
It can be used to activate talent Fire Breath (costing 30 power out of 30/30) :
Effective talent level: 4.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: You breathe fire in a frontal cone of radius 8. Any target caught in the area will take 443.34 fire damage over 3 turns.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in fire drake talents also increases your fire resistance by 1%.
A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something.
This item has been sent to the Item's Vault.

Rogue Ring of DisappointmentRequires:
- Level 35
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +59
Armour penetration: +17
Defense: +32
Effects on melee hit:
* 10% chance to gain 10% of a turn
Damage when hit (Melee): 4 temporal
Changes stats: +19 Cun / +17 Dex
Changes resistances: +5% arcane
Changes resistances penetration: +10% arcane / +15% temporal
Changes damage: +12% arcane / +3% temporal
Movement speed: +25%
Activating this item is instant.
It can be used to activate talent Disengage, placing all other charms into a 10 cooldown :
Effective talent level: 2.0
Power cost: 10 out of 10/10.
Range: 7
Travel Speed: instantaneous
Description: Jump away 4 grids from your target.
Rings can have magical properties.
This item has been sent to the Item's Vault.

Skeletal Claw (55-60.5 power, 8 apr)Requires:
- Dexterity 14
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / whip ; tier 5
Base power: 55.0 - 60.5
Uses stat: 100% Dex
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +8
Physical crit. chance: +9.0%
Attack speed: 125%
When this weapon hits: Bone Grab (10% chance level 3).
When this weapon hits: Bone Spear (20% chance level 4).
Damage (Melee): +30 bleed
Burst (radius 2) on crit: +50 bleed
When wielded/worn:
Defense: +12
Talent mastery: +0.25 Corruption / Bone
Spellpower: +4
Combat speed: +10%
Talent on hit(spell): Bone Spear (10% chance level 4).
It can be used to activate talent Bone Nova (costing 20 power out of 20/20) :
Effective talent level: 4.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Fire bone spears in all directions, hitting all foes within radius 4 for 176.88 physical damage.
The damage will increase with your Spellpower.
This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other.
This item has been sent to the Item's Vault.
