

Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Changes stats: +5 Mag / +4 Wil / +3 Cun
Changes resistances: +20% fire / -20% cold
Changes damage: +10% fire / -5% cold
Damage affinity(heal): +30% fire
Blindness immunity: +40%
Spellpower: +7 (+4 eff.)
Spell crit. chance: +8%
Talent on hit(spell): Volcano (10% chance level 3).
A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 42
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 4
Power: 144% Range: 1.3x
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Crit. chance: +15.0%
Attack speed: 100%
On weapon crit:
* freezes the target
On weapon kill:
* explodes a frozen creature (damage scales with willpower)
Damage (Melee): +30 cold
When wielded/worn:
Changes stats: +6 Cun / +6 Wil
Changes damage: +25% cold
Hate per kill: +4.00
Ice block penetration: +50%
As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer.
One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away.
Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted.
This item has been sent to the Item's Vault.


Requires:
- Willpower 25
- Strength 25
Infused by nature
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Power: 168% Range: 1.5x
Uses stats: 70% Wil, 70% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +5
Attack speed: 100%
On weapon hit:
* 14% chance to cause random gloom
* Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
Damage (Melee): +29 mind / +13 temporal / +10 nature
When wielded/worn:
Changes stats: +2 Cun / +2 Wil
Changes damage: +10% mind / +10% physical
Talent cooldown: Hammer Toss (-2 turns)
Talents granted: +3 Dream Smith's Hammer +3 Hammer Toss
Critical mult.: +10.00%
Mana each turn: +0.20
Psi each turn: +0.10
Mindpower: +15 (+7 eff.)
Mental crit. chance: +7%
A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
When wielded/worn:
Physical crit. chance: +8.0%
Armour: +12
Defense: +15 (+7 eff.)
Damage (Melee): 15 light / 30 fire
Damage (Ranged): 15 light / 30 fire
Damage when hit (Melee): 30 fire
Changes stats: +6 Cun / +6 Mag
Changes resistances: +20% fire / +12% light / -5% cold
Changes resistances penetration: +10% light / +15% fire
Changes damage: +20% fire / +5% light / +10% all
Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire
Critical mult.: +20.00%
Spellpower: +15 (+8 eff.)
Spell crit. chance: +10%
It can be used to activate talent Blastwave (costing 8 power out of 16/16) :
Effective talent level: 4.0
Power cost: 8 out of 16/16.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 76.70 fire damage over 3 turns.
The damage will increase with your Spellpower.
This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Powered by arcane forces
Infused by nature
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Armour: +12
Changes stats: +6 Str / +6 Mag
Changes resistances: +10% physical
Changes resistances penetration: +15% physical
Changes damage: +12% physical
Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth
Spellpower: +10 (+10 eff.)
Spell crit. chance: +10%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Earthquake (costing 30 power out of 30/30) :
Effective talent level: 4.0
Power cost: 30 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Causes a violent earthquake that deals 21.79 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects.
The damage will increase with your Spellpower.
These heavy stone gauntlets make the very ground beneath you bend and warp as they move.
This item has been sent to the Item's Vault.


Requires:
- Strength 20
Powered by arcane forces
Crafted by a master
Infused by psionic forces
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Physical crit. chance: +8.0%
Physical power: +21 (+5 eff.)
Armour: +16
Defense: +33 (+9 eff.)
Fatigue: +8%
Changes stats: +9 Str / +7 Mag / +8 Wil / +5 Cun
Changes resistances: +17% lightning / +9% acid / +9% fire / +5% arcane / +24% cold
Reduces incoming crit damage: 15.00%
Mental save: +16 (+6 eff.)
Teleport immunity: +10%
Spellpower: +15 (+12 eff.)
Spell crit. chance: +8%
Mindpower: +23 (+14 eff.)
Mental crit. chance: +4%
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Power: 171% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
Damage (radius 2) on crit: +79 fire
When wielded/worn:
Accuracy: +20 (+7 eff.)
Armour penetration: +16
Changes stats: +4 Wil
Changes resistances: +3% temporal
Changes resistances penetration: +19% physical / +17% fire
Equilibrium when hit: +0.08
Maximum psi: +40.00
Global speed: +10%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Armour: +0
Defense: +0 (+0 eff.)
Fatigue: +3%
Changes stats: +8 Mag / +8 Wil
Knockback immunity: +100%
Spellpower: +5 (+2 eff.)
Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times.
It can be used to combine it with the Shoes of Moving Quickly.
Fast does not always win.
Rumoured to be able to combine with the Shoes of Moving Quickly.
This item has been sent to the Item's Vault.


Requires:
- Willpower 18
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 2
It is part of a set of items.
Nature requires balance in these matters.
Power: 95% Range: 1.1x
Uses stats: 50% Wil, 30% Cun
Damage type: Fire
Mastery: Psiblades
Accuracy bonus: +0.3% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: -10% cold
Changes resistances penetration: +10% fire
Changes damage: +10% fire
Mindpower: +8 (+3 eff.)
Mental crit. chance: +4%
Global speed: +5%
Talent on hit(mindpower): Flame Fury (10% chance level 2).
This mindstar glows with a bright warm light, but seems somehow incomplete.
This item has been sent to the Item's Vault.


Requires:
- Massive armour training
- Strength 26
Powered by arcane forces
Infused by nature
Crafted by a master
Infused by psionic forces
12.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 2
When wielded/worn:
Physical crit. chance: +5.0%
Physical power: +14 (+4 eff.)
Armour: +18
Defense: +4 (+2 eff.)
Fatigue: +8%
Changes stats: +6 Str / +4 Dex / +6 Mag / +14 Wil / +5 Cun / +3 Con
Changes resistances: +13% lightning / +2% physical / +18% darkness / +18% cold / +18% nature / +5% arcane
Changes resistances penetration: +15% blight / +15% arcane
Changes damage: +3% temporal
Physical save: +9 (+2 eff.)
Mental save: +16 (+5 eff.)
Spellpower: +14 (+4 eff.)
Spell crit. chance: +6%
Mindpower: +12 (+4 eff.)
Mental crit. chance: +5%
Healing mod.: +25%
Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight.
This item has been sent to the Item's Vault.