
Ring of the ArchlichRequires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
It is part of a set of items.
When wielded/worn:
Changes resistances: +10% darkness / +10% cold
Changes damage: +10% darkness / +10% cold
Spell save: +8
Poison immunity: +25%
Cut immunity: +25%
Maximum souls: +3.00
Spellpower: +8
This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed.
Perhaps it feels all the death you will bring to others in the near future.
This item has been sent to the Item's Vault.

Rune of the Rift (190.00 temporal damage, removed from time 4 turns)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 4
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Inflicts 193.80 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 60 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune..
Magical runes may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.

Crystle's Astral Bindings (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Changes stats: +3 Mag
Changes resistances: +8% darkness / +8% temporal
Changes resistances penetration: +10% darkness / +10% temporal
Changes damage: +8% darkness / +8% temporal
N.Energy each turn: +0.20
Spellpower on spell critical (stacks up to 3 times): +4
Spellpower: +2 (+1 eff.)
Spell crit. chance: +3%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Talent on hit(spell): Dust to Dust (10% chance level 2).
Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings.
This item has been sent to the Item's Vault.

Dagger of the Past (25-32 power, 20 apr)Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
Potentially it would go with a sword in the future.
Base power: 25.0 - 32.5
Uses stats: 50% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +20.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Defense: +10 (+3 eff.)
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spell save: +10 (+5 eff.)
Movement speed: +20%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

Flaretorrent the voratun dagger (50-65 power, 9 apr)Requires:
- Dexterity 48
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Base power: 50.0 - 65.0
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 6 fire
Changes damage: +6% arcane
Critical mult.: +5.00%
Spellpower: +20 (+13 eff.)
Light radius: +2
Infravision radius: +2
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Vestments of the Conclave (0 def, 0 armour)2.0
T2 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Mag
dps ----------
Spell.crit +15%
Spell.pwr +15 (+3 eff.)
Dmg.mod +15% arcane
----- def -----
Resists +9% all
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.

Quiver of the Sun (0/25, 34-48 power, 15 apr)3.0
T4 arrow ammo
Reqs Dex 24
[Unique]
Arcane
Power 34.0 - 47.6 Bright light
Uses 60% Dex, 20% Mag, 50% Str
Acc+ +0.2% crit chance (max 25%)
Apr +15
Crit +2.0%
Capacity 25
Proj.spd +300%
On Hit:
* 25% chance to blind
Shots beam through all targets.
This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.
This item has been sent to the Item's Vault.

Latafayn (68-109 power, 5 apr)3.0
T4 greatsword 2H weapon
[Unique]
Arcane/Master
Power 68.0 - 108.8 Physical
Uses 125% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +5
Crit +10.0%
Atk.spd 100%
HP.leech +8%
Dmg.conv 50% fire burn
While equipped:
Stats +3 Cun +5 Str
dps ----------
Dmg.mod +10% darkness +15% fire
----- def -----
Resists +15% fire
Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage.
Uses 10 power out of 25/25
This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands.
This item has been sent to the Item's Vault.

Chromatic Wand2.0
T2 wand charm
[Unique]
Arcane
While equipped:
dps ----------
Dmg.mod +10% lightning +10% fire
+10% cold +10% physical
---------- misc
Wards +2 lightning +1 temporal
+1 light +2 fire
+1 nature +1 acid
+2 physical +1 darkness
+1 blight +2 cold
+1 arcane +1 mind
Talents +2 Ward
Masteries
+0.20 Spell/Elementalism
Chromatic Orb:
Level 2.0
Pwr.cost 20 out of 24/24.
Range 20
Travel.spd 300% of base
Is a spell
Description: Fire a slowish bolt of a random element doing 47.90 damage.
At level 5 it also does 50% splash damage to adjacent targets.
The damage will increase with your Spellpower.
This brightly coloured wand is studded with wyrm teeth. It feels close to the elements.
This item has been sent to the Item's Vault.

Skeletal Parry (10 def, 4 armour, 20-28 power, 40 block)7.0
T2 shield armor
Reqs Shield usage training
[Unique]
Arcane
A part of set.
When used to Attack:
Power 20.0 - 28.0 Phys.bleed
Uses 100% Str
Acc+ +2.0% proc dam (max 200%)
Crit +3.0%
Block +40
While equipped:
dps ----------
Melee Ret 10 phys.bleed
----- def -----
Armour +4
Defense +10 (+5 eff.)
Fatigue +6%
---------- misc
Talents +2 Block
Bone Armour:
Level 2.0
Pwr.cost 30 out of 50/50.
Range melee/personal
Travel.spd instantaneous
Description: Creates a shield of bones, absorbing 305 damage. Lasts for 10 turns.
The total damage the shield can absorb increases with your Dexterity.
A shield made from various sharpened bones. It feels icky.
This item has been sent to the Item's Vault.

Obliterator (48-72 power, 10 apr)5.0
T3 greatmaul 2H weapon
[Unique]
Master
Power 48.0 - 72.0 Physical
Uses 120% Str
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +10
Atk.spd 100%
On Hit:
* Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 60 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack.
Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target.
While equipped:
Stats +5 Str +5 Con
dps ----------
Crit.mult +10.00%
This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact.
This item has been sent to the Item's Vault.

Gwai's Burninator2.0
T3 rod charm
[Unique]
Arcane
Shoot a cone of flames (radius 5) for 334.56 fire damage (based on Magic).
Uses 50 power out of 75/75
Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell.
This item has been sent to the Item's Vault.

Desert Shade (10 def, 0 armour)2.0
T4 cloak armor
[Unique]
Nature
While equipped:
dps ----------
Dmg.mod +10% physical
Melee Ret 20 blinding physical
----- def -----
Defense +10 (+5 eff.)
Resists +10% physical +10% fire
Phys.save +10 (+4 eff.)
Stealth +10
---------- misc
Masteries
+0.20 Wild-curse/Ritch aspect
Sandstorm:
Level 4.0
Pwr.cost 20 out of 25/25.
Range 8
Travel.spd 200% of base
Is a nature gift
a spell
Description: Summons a sandstorm that moves slowly toward its target, following it if it changes position.
Any foe caught in its path takes 48.29 physical damage and could be blinded.
When it reaches its target, it explodes in a radius of 1 for 23.55 physical damage and possibly blinding. All the sand will also drop onto them, slowing them for 4 turns.
The sandstorm will last for 14 turns, or until it reaches its target.
Damage will increase with your Spellpower.
The outside of the cloak is covered with shifting sands, making it look like a pile of sand on the ground.
This item has been sent to the Item's Vault.

The Black Core0.1
T2 amulet jewelry
[Unique]
Arcane
While equipped:
----- def -----
Resists +15% darkness
Die.at -100.00 life
Blind- +100%
---------- misc
Infravis +6
Masteries
+0.20 Corruption/Black-magic
ShadowPwr +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.

Phantasmal Blade (18-23 power, 9 apr)1.0
T4 ritual blade 1H weapon
Reqs Mag 28
[Unique]
Arcane/Psionic
Power 18.0 - 23.4 Physical
Uses 45% Mag, 45% Dex
Acc+ +0.5% APR (max 50%)
Apr +9
Crit +8.0%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +12%
Mind.crit +12%
Dmg.mod +25% mind +25% light
+25% darkness
Res.pen +10% mind +10% light
+10% darkness
---------- misc
Masteries
+0.20 Spell/Phantasm
+0.20 Spell/Illusion
The unreal, made real.
This item has been sent to the Item's Vault.

Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)5.0
T3 staff 2H weapon
Reqs Mag 24
[Unique]
Arcane
A true understanding of the arcane is needed to release its full power.
Power 20.0 - 24.0 Arcane
Uses 150% Mag
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.pwr +20 (+6 eff.)
Dmg.mod +20% arcane
---------- misc
Cooldown Manathrust -1
Masteries
+0.20 Spell/Arcane
Arcane Supremacy:
Level 3.0
Pwr.cost 20 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.

Rune of the Rift (330.00 temporal damage, removed from time 4 turns)0.1
T3 rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range 6
Cooldown 14
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Inflicts 336.60 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Spelldrinker (27-35 power, 8 apr)1.0
T3 dagger 1H weapon
[Unique]
Arcane
Power 27.0 - 35.1 Physical
Uses 35% Str, 20% Mag, 55% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +8
Crit +9.0%
Atk.spd 100%
On Hit: 15% Disperse Magic 1
On Hit:
* steals up to 50 mana from the target
While equipped:
Stats +6 Cun +6 Mag
----- def -----
Resists +12% arcane
Spell.save +12 (+4 eff.)
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.

Star (10-13 power, 0 apr)1.0
T3 dagger 1H weapon
[Unique]
Arcane
The star shines alone in a moonless sky.
Power 10.0 - 13.0 Light
Uses 20% Str, 20% Dex
Acc+ +0.2% crit chance (max 25%)
Atk.spd 125%
On Hit:
* Deal 70 Light damage.
While equipped:
---------- misc
Light +1
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.

Morrigor (50-70 power, 12 apr)3.0
T4 longsword 1H weapon
Reqs Mag 40
[Unique]
Arcane/Unknown
Power 50.0 - 70.0 Physical
Uses 60% Mag, 60% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +7.0%
Atk.spd 100%
On Hit:
* deal 6.63 arcane and 7.61 darkness damage (based on Magic) in a radius 1 around the target
On Kill:
* swallows the victim's soul, gaining a new power
While equipped:
dps ----------
Spell.crit +12%
Spell.pwr +24 (+8 eff.)
---------- misc
Talents +1 Soul Purge
This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.
This item has been sent to the Item's Vault.

Innocent Blood (20 def, 20 armour)9.0
T4 light armor
Reqs Cun 40
[Unique]
Disrupt/Master
A part of set.
While equipped:
----- def -----
Armour +20
Hardiness +20%
Defense +20 (+6 eff.)
Resists +25% blight +25% fire
Spell.save +20 (+7 eff.)
---------- misc
Masteries
+0.20 Cunning/Trapping
This exceptionally well made leather armour has a charred smell to it, but it is completely undamaged.
This item has been sent to the Item's Vault.

Choker of Dread0.1
T3 amulet jewelry
[Unique]
Arcane
While equipped:
dps ----------
Phys.pwr +5 (+1 eff.)
Spell.pwr +5 (+2 eff.)
----- def -----
Blind- +100%
---------- misc
See.Invis +10
Summon an elder vampire with Taunt to your side for 15 turns.
Uses 60 power out of 60/60
The evilness of undeath radiates from this amulet.
This item has been sent to the Item's Vault.

Icy Kill (35-46 power, 10 apr)1.0
T4 dagger 1H weapon
[Unique]
Nature/Psionic
Power 35.0 - 45.5 Physical
Uses 50% Dex, 50% Str
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +15.0%
Atk.spd 100%
Melee+ +30 cold
On Crit:
* freezes the target
On Kill:
* explodes a frozen creature (damage scales with willpower)
While equipped:
Stats +6 Cun +6 Wil
dps ----------
Dmg.mod +25% cold
----- def -----
Ice.pen +50%
---------- misc
Hate/kill +4.00
As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer.
One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away.
Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted.
This item has been sent to the Item's Vault.

Blinding Smite (40-44 power, 8 apr)3.0
T4 whip 1H weapon
Reqs Mag 30
[Unique]
Arcane
Power 40.0 - 44.0 Arcane
Uses 50% Mag, 50% Dex
Mastery Exotic Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +8
Crit +5.0%
Atk.spd 125%
Dmg.conv 50% light
On Crit:
* Blinds the enemy.
While equipped:
----- def -----
Resists +20% darkness +20% blight
---------- misc
Light +3
Purify:
Level 4.0
Pwr.cost 20 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Is a spell
usable during Aether Avatar
Description: Consume nearby magical energy and convert it into healing energy.
Up to a total 4 magical beneficial effects or sustained spell talents will be removed from enemies in range.
You are healed for 15 life for each effect or talent dispelled.
The number of effects removed can Spell crit.
The life healed will increase with your Spellpower.
A stream of blinding light. It appears to be a whip.
This item has been sent to the Item's Vault.

Rod of Spydric Poison (1/1)2.0
rod charm
[Unique]
Nature
Shoot a bolt of spydric poison out to range 8, dealing 264.60 nature damage (based on Magic) over 6 turns while rendering the target unable to move.
Uses 25 power out of 25/25
This rod carved out of a giant spider fang continuously drips venom.
This item has been sent to the Item's Vault.

Lightbringer's Wand2.0
T3 wand charm
[Unique]
Arcane
While equipped:
dps ----------
Dmg.mod +10% light
Melee Ret 18 light
----- def -----
Resists +12% darkness +12% light
Spell.save +15 (+5 eff.)
---------- misc
Light +2
Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 66 light damage (based on your Magic and Strength) to your foes within radius 5 each turn.
Uses 35 power out of 35/35
This gold-tipped wand shines with an unnatural sheen.
This item has been sent to the Item's Vault.

Burning Star1.0
T3 white gem
[Unique]
Arcane
While carried:
Light +1
Latent Damage Type: Light
Map surroundings within range 20.
Uses 30 power out of 30/30
The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it.
This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.
This item has been sent to the Item's Vault.

Heaven's Glint (36-47 power, 10 apr)1.0
T4 dagger 1H weapon
Reqs Mag 36
[Unique]
Arcane
Power 36.0 - 46.8 Physical
Uses 55% Mag, 35% Str
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +14.0%
Atk.spd 100%
Melee+ +20 cold
Dmg.conv 50% light
While equipped:
Stats +4 Cun +4 Mag
dps ----------
Spell.pwr +20 (+6 eff.)
Dmg.mod +20% light
---------- misc
Light +2
On Spell Hit: 10% Sun Flare 4
Circle of Blazing Light: (Instant)
Level 4.0
Pwr.cost 40 out of 50/50.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Creates a circle of radius 4 at your feet; the circle lights up affected tiles, increases your positive energy by 1 each turn and deals 1.33 light damage and 1.27 fire damage per turn to everyone else within its radius. The circle lasts 7 turns.
The damage will increase with your Spellpower.
Magic from high above the clouds. This dagger serves good.
This item has been sent to the Item's Vault.
