
Icy Kill (35-46 power, 10 apr)1.0 Encumbrance
T4 dagger 1H weapon
Reqs Dex 42
[Unique]
Nature/Psionic
Weapon Damage 35.0 - 45.5 Physical
Uses 50% Dex, 50% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +15.0%
Attack Speed 100%
On-hit +30 cold
On Critical:
* freezes the target
On Kill:
* explodes a frozen creature (damage scales with willpower)
While equipped:
Stats Cun +6, Wil +6
offense ------
Damage +25% cold
defense ------
Pierce Iceblocks +50%
other -------
Hate/kill +4.00
As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer.
One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away.
Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted.
This item has been sent to the Item's Vault.

Life Drinker (42-55 power, 11 apr)1.0 Encumbrance
T5 dagger 1H weapon
[Unique]
Arcane
Weapon Damage 42.0 - 54.6 Physical
Uses 55% Mag, 35% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +11
Critical Rate +18.0%
Attack Speed 100%
While equipped:
Stats Cun +6, Mag +6
offense ------
Spell Crit +10%
Spellpower +12 (+2 eff.)
Damage +15% blight, +15% darkness
+15% acid
other -------
Infravision +2
On Spell Hit: 15% Blood Grasp level 2
Worm Rot:
Effective talent level: 2.0
Power cost 34 out of 50/50.
Range 6
Cooldown: 8
Travel.spd instantaneous
Is: a spell
Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 19.85 acid and 19.85 blight damage.
If not cleared after five turns it will inflict 112.70 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
Even if this disease is removed early, there is still a 43% chance for the larvae to hatch.
You can never have more than 5 worms active from any source at a time.
The damage dealt will increase with your Spellpower.
Black blood for foul deeds. This dagger serves evil.
This item has been sent to the Item's Vault.

Ragayaldir the Earthidol (62-100 power, 32 apr)3.0 Encumbrance
T5 greatsword 2H weapon
Reqs Str 48
[Random Unique]
Arcane
Weapon Damage 62.5 - 100.0 Physical
Uses 120% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +32
Critical Rate +6.0%
Attack Speed 100%
Ignore Shields +26%
On-Hit, radius 1 +12 nature
On Hit: 20% Curse of Death level 5
On Hit:
* Create an explosion dealing 126 lightning damage (1/turn)
While equipped:
offense ------
Physical Power +15 (+7 eff.)
Damage +42% lightning
Ignore resists +41% lightning
+15% physical
On-Hit (Melee):
* 20% chance to slow global speed by 58%
defense ------
Armor +12
Massive two-handed swords.
This item has been sent to the Item's Vault.

Cloudquench4.0 Encumbrance
T5 sling 1H weapon
Reqs Dex 48
Shoot
[Rare]
Arcane
Accuracy Bonus +0.2% base damage (max 20%)
Attack Speed 100%
Range +10
On-ranged-hit +21 lightning, +20 cold
On-Hit, radius 1 +20 lightning
While equipped:
offense ------
Spellpower +32 (+6 eff.)
Damage +12% lightning, +16% cold
+24% blight
Ignore resists +27% lightning, +20% arcane
When Hit 8 blight
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Eilinawyn the Deepswinnow (25-30 power, 5 apr, darkness element)5.0 Encumbrance
T4 staff 2H weapon
[Random Unique]
Arcane/Nature/Master
Weapon Damage 25.0 - 30.0 Physical
Uses 80% Mag
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +5
Critical Rate +4.5%
Attack Speed 100%
While equipped:
Stats Con +7
offense ------
Spell Crit +14%
Critical power +14.00%
Spellpower +18 (+3 eff.)
Damage +46% darkness
Ignore resists +35% darkness
defense ------
Life Regen +1.30
Healmod +26%
other -------
Mana/turn +0.30
Max mana +79.00
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Tarrisin the dragonbone magestaff (30-36 power, 6 apr, fire element)5.0 Encumbrance
T5 staff 2H weapon
[Rare]
Arcane
Weapon Damage 30.0 - 36.0 Physical
Uses 80% Mag
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +6
Critical Rate +5.0%
Attack Speed 100%
While equipped:
Stats Mag +20, Wil +23, Cun +20
offense ------
Spell Crit +5%
Mind Crit +3%
Spellpower +15 (+3 eff.)
Spellpower/crit +10
Damage +30% blight, +30% fire
+27% arcane, +9% mind
defense ------
Resistance +12% blight, +5% arcane
other -------
Hate-on-crit +3.00
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

ethereal dragonbone starstaff of the prodigy (30-36 power, 6 apr, physical element)5.0 Encumbrance
T5 staff 2H weapon
[Ego++]
Arcane
Weapon Damage 30.0 - 36.0 Physical
Uses 80% Mag
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +6
Critical Rate +5.0%
Attack Speed 100%
While equipped:
Stats Mag +10, Wil +13, Cun +17
offense ------
Spell Crit +5%
Spellpower +23 (+4 eff.)
Spellpower/crit +8
Damage +30% physical
Ignore Shields +10%
defense ------
Defense +15 (+5 eff.)
Shield Power +8%
other -------
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Razorblade, the Cursed Waraxe (38-53 power, 16 apr)3.0 Encumbrance
T5 waraxe 1H weapon
Reqs Str 42
[Unique]
Psionic
Weapon Damage 38.0 - 53.2 Phys.bleed
Uses 100% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +16
Critical Rate +7.0%
Attack Speed 100%
While equipped:
Stats Str +4, Dex +4
offense ------
Ignore resists +30% physical
Accuracy +40 (+16 eff.)
Ignore Armor +30
This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club.
It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale.
This item has been sent to the Item's Vault.

Spine of the Spire (75-82 power, 10 apr)3.0 Encumbrance
T5 whip 2H weapon
Reqs Dex 48
[Unique]
Psionic
Weapon Damage 75.0 - 82.5 Physical
Uses 120% Dex
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +10
Attack Speed 125%
On-hit +40 mind, +40 darkness
On Hit: 10% Poisonous Bite level 3
While equipped:
offense ------
Mind Crit +25%
Mindpower +10 (+3 eff.)
Ignore resists +20% physical
+20% darkness, +20% mind
other -------
Cooldown Blindside -4
Bone Grab -5
Prismatic Slash -4
Mindhook -10
Mindhook:
Effective talent level: 5.0
Power cost 11 out of 20/20.
Range 6
Cooldown: 8
Travel.spd instantaneous
Is: a mind power
Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn.
Works on enemies up to 6 squares away.
The cooldown decreases, and the range increases, with additional talent points spent.
This macabre whip was crafted from the spine of an ancient Spire Dragon. It would be far too large to wield were it not animated by a portion of the dead dragon's psionic power and its enduring hatred. The vertebrae are connected by telekinetic bonds, and the skull's eye sockets glow with a dull venomous arrogance.
This item has been sent to the Item's Vault.

Crimson Robe (12 def, 0 armour)2.0 Encumbrance
T5 cloth armor
[Unique]
Psionic
While equipped:
Stats Cun +10, Wil +10
offense ------
Mind Crit +9%
Mindpower +20 (+6 eff.)
On-Hit 35 mind, 10% gloom effects
Ignore resists +20% all
When Hit 35 mind, 10% gloom effects
defense ------
Defense +12 (+4 eff.)
Resistance +15% all
other -------
Psi/turn +0.20
Hate-on-crit +4.00
Psi-on-crit +4.00
Hate/kill +2.00
Masteries
+0.20 Psionic/Focus
+0.20 Cursed/Slaughter
+0.10 Psionic/Solipsism
+0.20 Cursed/Punishments
On Mind Hit: 8% Agony level 2
On Mind Hit: 8% Hateful Whisper level 2
Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn.
This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.
This item has been sent to the Item's Vault.

Galen's Flowing Robe (0 def, 0 armour)2.0 Encumbrance
T5 cloth armor
[Unique]
Arcane
While equipped:
Stats Mag +7, Wil +7, Cun +7
offense ------
Spell Crit +12%
Spellpower +35 (+7 eff.)
Damage +37% lightning
+37% temporal, +37% cold
+37% fire, +37% arcane
+37% physical
defense ------
Resistance +15% all
other -------
Mana/turn +2.00
Max mana +77.00
Masteries
+0.10 Spell/Occult technomancy
+0.10 Spell/Galvanic technomancy
+0.10 Spell/Terrene technomancy
20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe.
The circuit will do one of:
if more than one foe is in melee range: teleport away all foes
if below 50% life: increase all resistances by 20% for 5 turns
if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns
otherwise: reset the cooldown of the spell with the highest remaining cooldown
This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells!
This item has been sent to the Item's Vault.

Steam Powered Boots (8 def, 15 armour)3.0 Encumbrance
T5 feet armor
Reqs - Heavy armour training
[Unique]
Steamtech
The more steam the better!
While equipped:
Stats Str +8, Dex +10
offense ------
Damage +10% fire
defense ------
Armor +15
Defense +8 (+2 eff.)
Fatigue +8%
Pinning Resist +50%
Generate 3 steam each time you walk.
Boots. But with steam power!
This item has been sent to the Item's Vault.

Spellhunt Remnants (6 def, 8 armour)1.5 Encumbrance
T5 hands armor
Reqs - Heavy armour training
[Unique]
Disrupt/Master
While equipped:
Stats Cun +10, Wil +10
offense ------
Mind Crit +15%
Mindpower +12 (+4 eff.)
Damage +25% nature
Ignore resists +25% nature
defense ------
Armor +8
Defense +6 (+2 eff.)
Spell save +15 (+4 eff.)
Life +100.00
other -------
Light +1
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Can't be worn by those with arcane powers.
Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 171.35 arcane damage and stunned).
Uses 85 power out of 150/150
These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them.
This item has been sent to the Item's Vault.
