

Infused by nature
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 1
When wielded/worn:
Armour: +1
Changes stats: +2 Str / +2 Dex / +2 Cun
Talent cooldown: Double Strike (-1 turn)
Physical save: +6
Life regen: +0.60
Stamina each turn: +0.30
Psi each turn: +0.12
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by psionic forces
0.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Defense: +4
Fatigue: -10%
Changes stats: +3 Dex
Changes resistances: +5% physical
Pinning immunity: +100%
Movement speed: +25%
It can be used to activate talent Telekinetic Leap (costing 15 power out of 18/18) :
Effective talent level: 4.0
Power cost: 15 out of 18/18.
Range: 6.00
Travel Speed: instantaneous
Is: a mind power
Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away.
These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you.
This item has been sent to the Item's Vault.


Powered by arcane forces
2.00 Encumbrance.
Type: lite / lite ; tier 1
When wielded/worn:
Changes resistances: +7% darkness
Changes damage: +6% light
Light radius: +4
It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown :
Effective talent level: 3.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 6 turns and lighting up your immediate area (radius 8).
At level 3 it will also do 21.90 light damage within radius 4.
The damage done will increase with your Spellpower.
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
This item has been sent to the Item's Vault.


Infused by nature
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 1
When wielded/worn:
Armour: +1
Changes stats: +1 Con
Damage when the wearer hits(melee): 6 acid
Changes resistances: +6% acid
Changes damage: +4% acid
Physical save: +5
Spell save: +4
Mental save: +3
It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown :
Effective talent level: 3.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 25% for 20 turns.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Defense: +6
Fatigue: -7%
Changes stats: +6 Cun
Changes damage: +5% physical
Talent cooldown: Shadowstep (-1 turn)
Mental save: +13
Maximum stamina: +25.00
It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) :
Effective talent level: 2.0
Power cost: 40 out of 50/50.
Range: 6.00
Travel Speed: instantaneous
Is: a mind power
Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 30 damage per turn.
The damage will increase with your Mindpower. You do +4% damage to anything that has entered your creeping dark.
A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: charm / rod ; tier 3
It can be used to shoot a cone of fire, costing 50 power out of 75/75.
Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell.
This item has been sent to the Item's Vault.


7.0
T5 shield armor
[Random Unique]
Nature/Master
While equipped:
dps ----------
Phys.crit +9.0%
Phys.pwr +16 (+5 eff.)
Melee+ 7 acid
Dmg.mod +9% light
Melee Ret 27 acid
On Hit (Melee):
* 10 arcane resource burn
----- def -----
Armour +3
Defense +12 (+12 eff.)
Rng.Def +12 (+12 eff.)
Fatigue +14%
Resists +3% nature +6% blight
---------- misc
Talents +5 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.


1.0
T2 dagger 1H weapon
[Unique]
Arcane
Power 121% Range: 1.3x
Uses 45% Str, 45% Dex
Dmg Physical
Acc+ +0.5% APR / acc
Apr +10
Crit +12.0%
Atk.spd 100%
HP.leech +6%
Melee+ +10 blight
+10 fire burn
On Crit.r2 +20 infective blight
+20 fire
While equipped:
Stats +5 Mag
----- def -----
Resists +10% blight +10% fire
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.


0.1
T2 ring jewelry
[Unique]
Psionic
While equipped:
Stats +6 Cun
dps ----------
Dmg.mod +5% physical
----- def -----
Defense +6 (+6 eff.)
Fatigue -7%
Mind.save +13 (+5 eff.)
---------- misc
Max.stam +25.00
Cooldown Shadowstep -1
Dark Tendrils:
Level 2.0
Pwr.cost 40 out of 50/50.
Range 6
Travel.spd instantaneous
Is a mind power
Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 14 damage per turn.
The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark.
A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.
This item has been sent to the Item's Vault.