Xerunor the Loambrand
Requires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 3
It must be held with both hands.
Power: 66% Range: 1.1x
Uses stat: 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +8
When this weapon hits: Shoot (10% chance level 1).
Travel speed: +200%
Damage (Ranged): +16 nature
When wielded/worn:
Physical power: +17 (+4 eff.)
Changes stats: +5 Str / +5 Cun
Changes resistances penetration: +5% blight
Changes damage: +9% nature
Combat speed: +10%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Xerunor the LoambrandRequires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 3
It must be held with both hands.
Power: 66% Range: 1.1x
Uses stat: 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +8
When this weapon hits: Shoot (10% chance level 1).
Travel speed: +200%
Damage (Ranged): +16 nature
When wielded/worn:
Physical power: +17 (+4 eff.)
Changes stats: +5 Str / +5 Cun
Changes resistances penetration: +5% blight
Changes damage: +9% nature
Combat speed: +10%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Newly picked up
Lustreraven the quiver of yew arrows (22/22, 140% power, 10 apr)
Requires:
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
Type: ammo / arrow ; tier 3
Power: 141% Range: 1.4x
Uses stats: 50% Str, 50% Mag, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +2.0%
Capacity: 22
On weapon hit:
* 20% chance to reduce strength, dexterity, and constitution by 28
* Create an explosion dealing 114 acid damage (1/turn)
Damage (radius 1) on hit: +8 light / +8 blight
Damage (radius 2) on crit: +4 blight / +16 light
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
Lustreraven the quiver of yew arrows (22/22, 140% power, 10 apr)Lustreraven the quiver of yew arrows (22/22, 140% power, 10 apr)
Requires:
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
Type: ammo / arrow ; tier 3
Power: 141% Range: 1.4x
Uses stats: 50% Str, 50% Mag, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +2.0%
Capacity: 22
On weapon hit:
* 20% chance to reduce strength, dexterity, and constitution by 28
* Create an explosion dealing 114 acid damage (1/turn)
Damage (radius 1) on hit: +8 light / +8 blight
Damage (radius 2) on crit: +4 blight / +16 light
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
Corpathus (150% power, 12 apr)
Requires:
- Strength 40
Crafted by a master
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Power: 150% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +6.0%
Attack speed: 100%
On weapon crit:
* grows in power
On weapon kill:
* grows dramatically in power
Damage (Melee): +18 draining blight
When wielded/worn:
Changes damage: +5% blight
Critical mult.: +4.00%
Cut immunity: -25%
Maximum vim: +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.
Corpathus (150% power, 12 apr)Requires:
- Strength 40
Crafted by a master
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Power: 150% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +6.0%
Attack speed: 100%
On weapon crit:
* grows in power
On weapon kill:
* grows dramatically in power
Damage (Melee): +18 draining blight
When wielded/worn:
Changes damage: +5% blight
Critical mult.: +4.00%
Cut immunity: -25%
Maximum vim: +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.
Foghunter of the Blightspawn
Requires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +8
When this weapon hits: Netherblast (20% chance level 3).
Travel speed: +100%
Damage (Ranged): +30 cold
When wielded/worn:
Accuracy: +17 (+15 eff.)
Armour penetration: +12
Changes stats: +2 Str / +4 Dex
Changes resistances penetration: +12% all
Changes damage: +41% cold
Talent on hit(spell): Netherblast (20% chance level 3).
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Foghunter of the BlightspawnRequires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +8
When this weapon hits: Netherblast (20% chance level 3).
Travel speed: +100%
Damage (Ranged): +30 cold
When wielded/worn:
Accuracy: +17 (+15 eff.)
Armour penetration: +12
Changes stats: +2 Str / +4 Dex
Changes resistances penetration: +12% all
Changes damage: +41% cold
Talent on hit(spell): Netherblast (20% chance level 3).
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Velytha (0 def, 6 armour, 78 block)
Requires:
- Shield usage training
- Strength 24
Powered by arcane forces
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 3
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Accuracy: +9 (+9 eff.)
Armour: +6
Fatigue: +8%
Damage when hit (Melee): 1 lightning
Changes stats: +6 Str / +7 Dex
Changes resistances: +31% lightning
Changes resistances penetration: +10% arcane / +25% blight
Changes damage: +3% blight
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
Velytha (0 def, 6 armour, 78 block)Requires:
- Shield usage training
- Strength 24
Powered by arcane forces
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 3
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Accuracy: +9 (+9 eff.)
Armour: +6
Fatigue: +8%
Damage when hit (Melee): 1 lightning
Changes stats: +6 Str / +7 Dex
Changes resistances: +31% lightning
Changes resistances penetration: +10% arcane / +25% blight
Changes damage: +3% blight
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
Crystal Shard (113% power, 4 apr, physical element)
Requires:
- Magic 20
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Power: 113% Range: 1.2x
Uses stat: 130% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
Damage conversion: 50% blight
When wielded/worn:
Changes resistances: +10% arcane / +10% blight
Changes damage: +18% arcane / +18% blight
Damage affinity(heal): +20% arcane
Spellpower: +14 (+7 eff.)
Spell crit. chance: +4%
It can be used to create 2 living shards of crystal to serve you for 10 turns
Activation costs 45 power out of 45/45.
This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from.
This item has been sent to the Item's Vault.
Crystal Shard (113% power, 4 apr, physical element)Requires:
- Magic 20
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Power: 113% Range: 1.2x
Uses stat: 130% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
Damage conversion: 50% blight
When wielded/worn:
Changes resistances: +10% arcane / +10% blight
Changes damage: +18% arcane / +18% blight
Damage affinity(heal): +20% arcane
Spellpower: +14 (+7 eff.)
Spell crit. chance: +4%
It can be used to create 2 living shards of crystal to serve you for 10 turns
Activation costs 45 power out of 45/45.
This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from.
This item has been sent to the Item's Vault.
Corpathus (150% power, 12 apr)
Requires:
- Strength 40
Crafted by a master
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Power: 150% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +4.0%
Attack speed: 100%
On weapon crit:
* grows in power
On weapon kill:
* grows dramatically in power
Damage (Melee): +18 draining blight
When wielded/worn:
Changes damage: +5% blight
Cut immunity: -25%
Maximum vim: +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.
Corpathus (150% power, 12 apr)Requires:
- Strength 40
Crafted by a master
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Power: 150% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +4.0%
Attack speed: 100%
On weapon crit:
* grows in power
On weapon kill:
* grows dramatically in power
Damage (Melee): +18 draining blight
When wielded/worn:
Changes damage: +5% blight
Cut immunity: -25%
Maximum vim: +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.
Forbidden Tome: "The Illusory Castle"
Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden
It can be used to read the book.
The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.
This item has been sent to the Item's Vault.
Forbidden Tome: "The Illusory Castle"Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden
It can be used to read the book.
The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.
This item has been sent to the Item's Vault.
warded stralite shield of shrapnel (0 def, 8 armour, 152% power, 142.5 block)
Requires:
- Shield usage training
- Strength 35
Powered by arcane forces
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 4
When used to attack (with talents):
Power: 152% Range: 1.2x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +4.5%
Block value: +142
On weapon hit:
* reduce the cooldown of your ward talent by 1
When wielded/worn:
Armour: +8
Fatigue: +8%
On shield block:
* Cause enemies within radius 6 to bleed for 224 physical damage over 5 turns (1/turn)
Maximum wards: +3 lightning / +3 temporal / +4 darkness / +3 fire / +4 nature / +4 blight / +5 cold / +5 arcane / +6 light
Talents granted: +1 Ward +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
warded stralite shield of shrapnel (0 def, 8 armour, 152% power, 142.5 block)Requires:
- Shield usage training
- Strength 35
Powered by arcane forces
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 4
When used to attack (with talents):
Power: 152% Range: 1.2x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +4.5%
Block value: +142
On weapon hit:
* reduce the cooldown of your ward talent by 1
When wielded/worn:
Armour: +8
Fatigue: +8%
On shield block:
* Cause enemies within radius 6 to bleed for 224 physical damage over 5 turns (1/turn)
Maximum wards: +3 lightning / +3 temporal / +4 darkness / +3 fire / +4 nature / +4 blight / +5 cold / +5 arcane / +6 light
Talents granted: +1 Ward +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
Staff of Bones (120% power, 4 apr, darkness element)
Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Power: 121% Range: 1.2x
Uses stat: 150% Mag
Damage type: Darkness
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Talent masteries: +0.10 Corruption / Bone +0.10 Spell / Nightfall +0.10 Spell / Master of flesh +0.10 Spell / Necrosis +0.10 Spell / Master necromancer +0.10 Spell / Master of bones
Talent granted: +1 Command Staff
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.
Staff of Bones (120% power, 4 apr, darkness element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Power: 121% Range: 1.2x
Uses stat: 150% Mag
Damage type: Darkness
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Talent masteries: +0.10 Corruption / Bone +0.10 Spell / Nightfall +0.10 Spell / Master of flesh +0.10 Spell / Necrosis +0.10 Spell / Master necromancer +0.10 Spell / Master of bones
Talent granted: +1 Command Staff
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.
Jetglean the stralite battleaxe (153% power, 3 apr)
Requires:
- Strength 35
Infused by nature
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 4
It must be held with both hands.
Power: 154% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +3
Crit. chance: +7.5%
Attack speed: 100%
Damage (Melee): +20 darkness
Damage (radius 1) on hit: +4 fire
When wielded/worn:
Changes resistances: +9% mind
Movement speed: +50%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
Jetglean the stralite battleaxe (153% power, 3 apr)Requires:
- Strength 35
Infused by nature
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 4
It must be held with both hands.
Power: 154% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +3
Crit. chance: +7.5%
Attack speed: 100%
Damage (Melee): +20 darkness
Damage (radius 1) on hit: +4 fire
When wielded/worn:
Changes resistances: +9% mind
Movement speed: +50%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
gold amulet 'Lightningreaper'
Requires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Armour: +6
Defense: +9 (+3 eff.)
Damage when hit (Melee): 10 lightning
Changes resistances: +3% mind
Changes resistances cap: +5% all
Changes resistances penetration: +20% arcane / +20% lightning
Changes damage: +6% lightning / +6% arcane / +15% mind
Physical save: +10 (+2 eff.)
Amulets make your neck look great!
This item has been sent to the Item's Vault.
gold amulet 'Lightningreaper'Requires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Armour: +6
Defense: +9 (+3 eff.)
Damage when hit (Melee): 10 lightning
Changes resistances: +3% mind
Changes resistances cap: +5% all
Changes resistances penetration: +20% arcane / +20% lightning
Changes damage: +6% lightning / +6% arcane / +15% mind
Physical save: +10 (+2 eff.)
Amulets make your neck look great!
This item has been sent to the Item's Vault.
Frozen Shards (25/25, 139% power, 15 apr)
Requires:
- Dexterity 28
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / shot ; tier 4
Power: 139% Range: 1.2x
Uses stats: 50% Cun, 70% Dex
Damage type: Ice
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +10.0%
Capacity: 25
On weapon hit:
* bursts into an icy cloud
In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone.
This item has been sent to the Item's Vault.
Frozen Shards (25/25, 139% power, 15 apr)Requires:
- Dexterity 28
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / shot ; tier 4
Power: 139% Range: 1.2x
Uses stats: 50% Cun, 70% Dex
Damage type: Ice
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +10.0%
Capacity: 25
On weapon hit:
* bursts into an icy cloud
In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone.
This item has been sent to the Item's Vault.
Kilnstinger (110% power, 3 apr)
Requires:
- Strength 16
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / longsword ; tier 2
Power: 110% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 62 lightning damage (1/turn)
Damage (radius 1) on hit: +16 mind / +20 fire
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce all saves and defense by 20
Changes stats: +3 Wil
Changes resistances penetration: +11% lightning
Changes damage: +9% lightning / +6% fire
Hate when firing a critical mind attack: +1.00
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
Kilnstinger (110% power, 3 apr)Requires:
- Strength 16
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / longsword ; tier 2
Power: 110% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 62 lightning damage (1/turn)
Damage (radius 1) on hit: +16 mind / +20 fire
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce all saves and defense by 20
Changes stats: +3 Wil
Changes resistances penetration: +11% lightning
Changes damage: +9% lightning / +6% fire
Hate when firing a critical mind attack: +1.00
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
Dimburst of the Blightspawn (138% power, 5 apr)
Requires:
- Strength 35
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 4
Power: 139% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
Damage (radius 1) on hit: +20 fire
When wielded/worn:
Accuracy: +14 (+4 eff.)
Armour penetration: +9
Changes stats: +13 Str / +2 Dex / -13 Mag / +6 Wil / +6 Cun / +10 Con
Changes resistances penetration: +9% all
Maximum life: +38.00
Infravision radius: +1
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
Dimburst of the Blightspawn (138% power, 5 apr)Requires:
- Strength 35
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 4
Power: 139% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
Damage (radius 1) on hit: +20 fire
When wielded/worn:
Accuracy: +14 (+4 eff.)
Armour penetration: +9
Changes stats: +13 Str / +2 Dex / -13 Mag / +6 Wil / +6 Cun / +10 Con
Changes resistances penetration: +9% all
Maximum life: +38.00
Infravision radius: +1
Sharp, long, and deadly.
This item has been sent to the Item's Vault.