

sun infusion of the wizard (rad 6; power 26; turns 3; dispells darkness)
Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 13).
The light is so powerful it will also banish magical darkness
It will also blind any creatures caught inside (power 26) for 3 turns.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Base power: 24.0 - 36.0
Uses stat: 120% Str
Damage type: Blight
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +2
Physical crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +13 light / +7 darkness
Damage against: +7% Undead / +10% Living
When wielded/worn:
Accuracy: +7 (+5 eff.)
Defense: +7 (+7 eff.)
Grants telepathy: Dragon
Disarm immunity: +28%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Magic 11
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 1
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +2
Physical crit. chance: +2.5%
Attack speed: 100%
Damage (Melee): +5 physical
When wielded/worn:
Accuracy: +5 (+4 eff.)
Physical crit. chance: +6.0%
Changes stats: +1 Mag / +1 Cun / +1 Con
Changes damage: +10% fire
Talent granted: +1 Command Staff
Critical mult.: +10.00%
Vim when firing critical spell: +4.00
Maximum vim: +20.00
Maximum neg.energy: +20.00
Spellpower: +3 (+1 eff.)
Spell crit. chance: +1%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by arcane disrupting forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +3%
Damage when hit (Melee): 4 light
Changes stats: +2 Con
Changes resistances: +6% nature / +5% blight
Light radius: +1
Infravision radius: +2
A cap made of leather.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
- Talent Armour Training (level 2)
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 1
When wielded/worn:
Armour: +8
Defense: +8 (+8 eff.)
Fatigue: +12%
Changes resistances: +15% cold / +10% fire
Talent granted: +2 Block
Maximum air capacity: +20.00
Special effect on block: Chance that a blast of icy cold water will spray at the target.
A chunk of jagged coral, dredged from the ocean.
This item has been sent to the Item's Vault.