
Bolbum's Big Knocker (64-76.8 power, 10 apr, physical element)Requires:
- Magic 38
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 64.0 - 76.8
Uses stat: 140% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +10
Attack speed: 100%
Damage (Melee): +10 % chance of confusion
When wielded/worn:
Accuracy: +7
Changes damage: +20% physical
Talent mastery: +0.20 Spell / Staff combat
Spellpower: +12
Spell crit. chance: +18%
It can be used to activate talent Channel Staff (costing 9 power out of 20/20) :
Effective talent level: 2.0
Power cost: 9 out of 20/20.
Range: 8
Travel Speed: 2000% of base
Is: a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.

Siladhewyn (12-13.2 power, 32 apr, nature damage)Requires:
- Willpower 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
It is part of a set of items.
Base power: 12.0 - 13.2
Uses stats: 45% Wil, 25% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Physical crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* 10 arcane resource burn
When wielded/worn:
Changes stats: +2 Con / +2 Wil
Changes resistances: +3% temporal / +6% mind / +3% nature
Changes resistances penetration: +6% mind
Changes damage: +7% mind
Talent masteries: +0.10 Psionic / Voracity +0.10 Cursed / Dark sustenance
Life regen: +1.70
Psi when hit: +1.70
Hate per kill: +3.00
Psi per kill: +3.00
Maximum life: +19.00
Mindpower: +4
Mental crit. chance: +4%
Damage Resonance (when hit): +13%
It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 20 cooldown.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Tirakai's Maul (20-26 power, 3 apr)Powered by arcane forces
5.00 Encumbrance.
1.40 Ego Multiplier.
[Unique]
Type: weapon / greatmaul ; tier 1
It must be held with both hands.
Base power: 20.0 - 26.0
Uses stats: 10% Mag, 120% Str
Damage type: Nature
Armour Penetration: +3
Physical crit. chance: +6.0%
Burst (radius 2) on crit: +12 spydric poison
When wielded/worn:
Defense: +2
Changes stats: +2 Dex / +2 Mag / +2 Cun
Changes damage: +4% nature
Physical save: +2
Spell save: +2
Mental save: +2
Spinel: Nature
It can be used to imbue the hammer with a gem of your choice, costing 10 power out of 10/10.
This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.
This item has been sent to the Item's Vault.

DawnwildRequires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Mastery: Bow Mastery
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +7
Damage (Ranged): +10 cold
Burst (radius 2) on crit: +2 light
When wielded/worn:
Ammo reloads per turns: +2
Changes stats: +2 Wil
Changes resistances penetration: +6% temporal / +20% light / +15% physical
Changes damage: +7% physical / +6% temporal / +3% light / +10% cold
Talent mastery: +0.10 Chronomancy / Temporal Combat
Damage Shield penetration: +16%
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Ring of the ArchlichRequires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
It is part of a set of items.
When wielded/worn:
Changes resistances: +10% darkness / +10% cold
Changes damage: +10% darkness / +10% cold
Spell save: +8
Poison immunity: +25%
Cut immunity: +25%
Maximum souls: +3.00
Spellpower: +8
This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed.
Perhaps it feels all the death you will bring to others in the near future.
This item has been sent to the Item's Vault.

Merkul's Second EyeRequires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 3
It must be held with both hands.
Mastery: Bow Mastery
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +9
When this weapon hits: Arcane Eye (100% chance level 4).
Travel speed: +400%
When wielded/worn:
Damage (Ranged): 25 arcane
Light radius: +2
This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight.
This item has been sent to the Item's Vault.
