
drakeskin leather armour 'Flashking' (5 def, 8 armour)Requires:
- Strength 20
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +5 (+2 eff.)
Fatigue: +8%
Effects on melee hit:
* Slows global speed by 15%
* 30% chance to blind
Changes resistances: +29% lightning / +3% temporal / +20% blight / +5% arcane / +18% nature
Reduced damage from: +15% Unnatural
Maximum life: +52.00
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Borosk's Hate (60-96 power, 22 apr)Requires:
- Strength 35
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 60.0 - 96.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +22
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 25% chance to strike the target again.
When wielded/worn:
Changes stats: +10 Str / +5 Dex / +15 Con
Talent mastery: +0.20 Technique / Two-handed assault
This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well.
This item has been sent to the Item's Vault.

Dragon-helm of Kroltar (5 def, 9 armour)Requires:
- Strength 35
- Talent Heavy Armour Training (level 1)
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
It is part of a set of items.
Kroltar's power resides in his scales.
When wielded/worn:
Armour: +9
Defense: +5 (+3 eff.)
Fatigue: +10%
Changes stats: +5 Str / +5 Wil / +5 Con / -4 Lck
Changes damage: +10% physical / +10% fire
Talent mastery: +0.20 Wild-gift / Fire drake aspect
It can be used to activate talent Bellowing Roar (costing 45 power out of 45/45) :
Effective talent level: 3.0
Power cost: 45 out of 45/45.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: You let out a powerful roar that sends your foes into utter confusion for 3 turns in a radius of 5.
The sound wave is so strong, your foes also take 169.88 physical damage.
The damage improves with your Strength.
Each point in fire drake talents also increases your fire resistance by 1%.
A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes.
This item has been sent to the Item's Vault.

gold amulet 'Erelegoleg'Requires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Effects on melee hit:
* Slows global speed by 30%
Changes resistances: +3% lightning / +6% temporal / +41% mind
Changes damage: +3% mind
Talent mastery: +0.23 Technique / Combat training
Confusion immunity: +52%
Amulets can have magical properties.
This item has been sent to the Item's Vault.

pair of dwarven-steel boots 'Amyldir' (0 def, 4 armour)Requires:
- Talent Heavy Armour Training
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +4
Fatigue: -3%
Changes stats: +4 Wil / +3 Cun / +7 Con
Changes resistances penetration: +7% physical
Maximum encumbrance: +22
Physical save: +20 (+8 eff.)
Mental save: +13 (+6 eff.)
Poison immunity: +15%
Confusion immunity: +20%
Stun/Freeze immunity: +15%
Mindpower: +4 (+2 eff.)
It can be used to activate talent Blindside, placing all other charms into a 25 cooldown :
Effective talent level: 2.0
Power cost: 25 out of 25/25.
Range: 6
Travel Speed: instantaneous
Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 18 extra Defense for 1 turn.
The Defense boost improves with your Strength.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Cloudfiend (54-81 power, 6 apr)Requires:
- Strength 35
Infused by nature
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 54.0 - 81.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +3.5%
Attack speed: 100%
Damage (Melee): +17 darkness
Damage (radius 1) on hit: +12 lightning
Damage against: +16% Living
When wielded/worn:
Physical crit. chance: +1.0%
Changes stats: +27 Con / +30 Wil
Changes resistances: +3% cold
Changes resistances penetration: +5% lightning
Maximum life: +114.00
Maximum stamina: +10.00
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Spider-Silk Robe of Spydrë (10 def, 15 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +15
Armour Hardiness: +30%
Defense: +10 (+3 eff.)
Damage when hit (Melee): 20 nature slow / 20 poison
Changes stats: +5 Con / +4 Wil
Changes resistances: +30% nature / +11% all
Changes damage: +15% acid / +15% nature / +15% mind
Physical save: +10 (+5 eff.)
Spell save: +10 (+4 eff.)
Mindpower: +10 (+5 eff.)
Mental crit. chance: +5%
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.

Borfast's Cage (10 def, 20 armour)Requires:
- Massive armour training
- Strength 35
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +20
Defense: +10 (+3 eff.)
Fatigue: +24%
Changes stats: +5 Con
Changes resistances: -15% acid / +15% physical
Reduces opponents crit chance: 20%
Physical save: +15 (+6 eff.)
Knockback immunity: +30%
Life regen: +2.00
Maximum life: +50.00
Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface.
Though clearly a powerful piece, it must once have been much greater.
This item has been sent to the Item's Vault.

Boots of the Hunter (2 def, 12 armour)Requires:
- Heavy armour training
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Armour penetration: +15
Physical power: +12 (+3 eff.)
Armour: +12
Defense: +2 (+0 eff.)
Fatigue: +8%
Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator
Spell save: +10 (+4 eff.)
Mental save: +10 (+6 eff.)
Stun/Freeze immunity: +40%
Maximum life: +80.00
Activating this item is instant.
It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action)
Activation costs 32 power out of 32/32.
These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.
This item has been sent to the Item's Vault.

Daneth's NeckguardRequires:
- Level 15
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Armour: +10
Fatigue: +2%
Changes stats: +6 Str / +6 Con
Changes resistances: +20% physical
A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion.
This item has been sent to the Item's Vault.

reinforced leather armour 'Porarinn' (12 def, 15 armour)Requires:
- Strength 18
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 4
When wielded/worn:
Armour: +15
Defense: +12 (+6 eff.)
Fatigue: +8%
Damage (Melee): 9 fire
Damage (Ranged): 8 fire
Changes resistances: +23% lightning / +14% physical / +16% cold / +6% nature / +20% fire
Changes resistances penetration: +5% arcane
Changes damage: +6% arcane
Poison immunity: +20%
Silence immunity: +10%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Voidbore the steel amuletRequires:
- Level 15
Powered by arcane forces
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Physical power: +7 (+3 eff.)
Effects on melee hit:
* 20% chance to reduce damage dealt by 17%
Damage (Melee): 7 light / 5 darkness
Effects when hit in melee:
* 7% chance to reduce damage dealt by 17%
* 7% chance to blind
Changes stats: +3 Dex
Changes damage: +5% light / +5% physical / +10% darkness / +12% arcane
Combat speed: +10%
Amulets make your neck look great!
This item has been sent to the Item's Vault.
