
voratun dagger 'Cinderbright' (38.5-50.05 power, 9 apr)Requires:
- Dexterity 48
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 38.5 - 50.1
Uses stats: 45% Mag, 45% Dex
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Physical crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 10% chance to corrode armour
When wielded/worn:
Accuracy: +7 (+4 eff.)
Armour penetration: +9
Damage when hit (Melee): 8 fire
Changes stats: +4 Str
Changes resistances: +15% fire
Changes resistances penetration: +9% acid / +11% physical
Changes damage: +9% fire / +17% physical
Life regen: +0.56
Stamina when hit: +2.00
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Blood-Letter (33-46.2 power, 4.5 apr)Requires:
- Strength 40
- Dexterity 24
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / waraxe ; tier 3
Base power: 33.0 - 46.2
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Physical crit. chance: +7.0%
Attack speed: 100%
When this weapon hits: Ice Breath (15% chance level 2).
Damage conversion: 50% ice
When wielded/worn:
Armour: +20
Changes resistances penetration: +20% cold
Ice block penetration: +25%
A hand axe carved out of the most frozen parts of the northern wasteland.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.Yvywe (13-18.2 power, 3 apr)
Requires:
- Strength 16
Powered by arcane forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 2
Base power: 13.0 - 18.2
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +3
Physical crit. chance: +1.0%
Attack speed: 100%
When this weapon hits: Epidemic (10% chance level 2).
On weapon hit:
* 7% chance to disease
* 25% chance for lightning to arc to a second target
Damage (Melee): +15 lightning / +6 blight
When wielded/worn:
Changes stats: +3 Str
Grants telepathy: Demon/Minor Humanoid/Orc Demon/Major
Disease immunity: +10%
Blunt and deadly.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.Sepsiskill (12-15.6 power, 6 apr)
Requires:
- Dexterity 16
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 2
Base power: 12.0 - 15.6
Uses stats: 45% Str, 45% Dex
Damage type: Arcane
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to arc to a second target
On weapon crit:
* cripple the target
Damage (Melee): +4 lightning / +6 temporal / +8 nature
When wielded/worn:
Physical crit. chance: +5.0%
Damage when hit (Melee): 4 nature / 4 temporal
Changes resistances: +5% arcane / +5% temporal
Changes damage: +3% arcane
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Shantiz the Stormblade (15-19.5 power, 20 apr)Requires:
- Dexterity 30
Infused by nature
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 15.0 - 19.5
Uses stat: 100% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Physical crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
When wielded/worn:
Changes stats: +20 Dex
Slows Projectiles: +40%
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.

warbringer's dwarven-steel dagger of crippling (20.5-26.65 power, 7 apr)Requires:
- Dexterity 24
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 3
Base power: 20.5 - 26.7
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +7
Physical crit. chance: +6.0%
Attack speed: 100%
On weapon crit:
* cripple the target
When wielded/worn:
Physical crit. chance: +7.0%
Physical power: +6 (+3 eff.)
Changes stats: +3 Con
Changes resistances penetration: +7% physical
Disarm immunity: +14%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

yew magestaff 'Xeritira' (20-24 power, 4 apr, arcane element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Physical crit. chance: +3.5%
Attack speed: 100%
Damage Shield penetration (this weapon only): +20%
When wielded/worn:
Armour: +6
Defense: +6 (+2 eff.)
Effects on melee hit:
* 10% chance to disease
Changes stats: +4 Mag
Maximum wards: +2 arcane
Changes resistances penetration: +10% arcane
Changes damage: +20% arcane
Talents granted: +1 Command Staff +3 Ward
Mana when firing critical spell: +1.00
Vim when firing critical spell: +1.00
Maximum vim: +19.00
Spellpower: +19 (+5 eff.)
Spell crit. chance: +3%
Damage Shield penetration: +20%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Un'fezan's Cap (1 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
Needs something equally stylish and cool to go with it.
When wielded/worn:
Defense: +1 (+0 eff.)
Changes stats: +8 Cun / +4 Wil
Changes resistances: +10% physical / +10% temporal
Talent mastery: +0.20 Chronomancy / Timetravel
Spellpower: +8 (+2 eff.)
Mindpower: +8 (+4 eff.)
Reduces paradox anomalies(equivalent to willpower): +5
It can be used to activate talent Wormhole (costing 15 power out of 15/15) :
Effective talent level: 1.3
Power cost: 15 out of 15/15.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 4 accuracy).
The wormholes will last 6 turns and must be placed at least two tiles apart.
The chance of teleporting enemies will scale with your Spellpower.
This fez once belonged to a traveler; it always seems to be found lying around in odd locations.
Fezzes are cool.
This item has been sent to the Item's Vault.

Polerawyn (15.5-21.7 power, 3 apr)Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 2
Base power: 15.5 - 21.7
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
Damage (Melee): +20 acid
Burst (radius 1) on hit: +7 fire
When wielded/worn:
Accuracy: +5 (+4 eff.)
Defense: +5 (+5 eff.)
Disarm immunity: +21%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

steel waraxe 'Lisida' (116% power, 3 apr)Requires:
- Strength 16
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 2
Power: 116% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +3
Crit. chance: +4.0%
Attack speed: 100%
Damage (Melee): +4 acid
When wielded/worn:
Accuracy: +2 (+1 eff.)
Physical power: +8 (+2 eff.)
Armour: +6
Changes stats: +1 Con
Changes resistances: +3% all
Changes resistances penetration: +7% nature / +6% physical
Disarm immunity: +13%
Life regen: +0.20
Healing mod.: +5%
One-handed war axes.
This item has been sent to the Item's Vault.

Drestir (120% power, 3 apr)Requires:
- Strength 16
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 2
Power: 121% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
On weapon crit:
* cripple the target
Damage (Melee): +5 darkness
Burst (radius 1) on hit: +8 mind
Damage against: +7% Living
When wielded/worn:
Physical crit. chance: +6.0%
Changes resistances penetration: +10% mind
Hate when firing a critical mind attack: +1.00
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

scouring hardened leather gloves of butchering (0 def, 2 armour)Requires:
- Level 15
Infused by arcane disrupting forces
1.00 Encumbrance.
Type: armor / hands ; tier 3
When wielded/worn:
Accuracy: +6 (+3 eff.)
Armour penetration: +7
Physical power: +10 (+5 eff.)
Armour: +2
Effects when hit in melee:
* 15% chance to reduce effective powers by 20%
* 18 arcane resource burn
Changes resistances: +6% blight
Spell save: +20 (+16 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.
