

Requires:
- Strength 16
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +10
Armour: +12
Defense: +14
Changes stats: +8 Cun
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.


Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Armour: +8
Defense: +12
Changes stats: +3 Cun / +4 Wil
Changes resistances: +15% acid / +12% physical
Changes resistances penetration: +10% mind / +10% physical
Changes damage: +5% mind / +5% physical
Physical save: +10
Mindpower: +8
Mental crit. chance: +4%
It can be used to send out a beam of kinetic energy, costing 10 power out of 10/10.
This thin cloth robe is surrounded by a pulsating shroud of telekinetic force.
This item has been sent to the Item's Vault.


Requires:
- Magic 40
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
It is part of a set of items.
Base power: 40.0 - 48.0
Uses stat: 130% Mag
Damage type: Darkness
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +12
Attack speed: 100%
When wielded/worn:
Changes damage: +26% darkness
Talent masteries: +0.20 Spell / Necrotic minions +0.20 Celestial / Star fury +0.10 Spell / Advanced necrotic minions
Spellpower: +28
Spell crit. chance: +14%
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.


Requires:
- Strength 10
Powered by arcane forces
3.00 Encumbrance.
1.40 Ego Multiplier.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 48.0 - 76.8
Uses stat: 130% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +12
Physical crit. chance: +11.0%
Attack speed: 56%
When wielded/worn:
Fatigue: -12%
Changes stats: +7 Dex
Changes resistances: +7% lightning
Changes damage: +7% lightning
Maximum encumbrance: +50
Movement speed: +10%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: gem / gift ; tier 5
When carried:
Light radius: +8
It can be used to become a near god for 500 turns (usable only once!), costing 1 power out of 1/1.
This looks like a time fragment of the timestream, all compressed in a time ball of power!
This item has been sent to the Item's Vault.