
Prismatic Rune (6 turns; acid, physical, light, darkness, temporal)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 4 physical, 5 light, 5 darkness, 3 temporal
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Blazespar the dragonbone vilestaff (136% power, 6 apr, darkness element)Requires:
- Magic 48
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +6% fire / +3% mind / +12% cold
Changes damage: +30% darkness / +6% lightning
Talent granted: +1 Command Staff
Critical mult.: +12.00%
Cut immunity: +20%
Knockback immunity: +20%
Spellpower: +15 (+5 eff.)
Spell crit. chance: +14%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Frostgasher the dragonbone vilestaff (136% power, 6 apr, acid element)Requires:
- Magic 48
Infused by nature
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 10 cold
Changes stats: +4 Con
Changes resistances: +24% cold
Changes damage: +30% acid
Talent granted: +1 Command Staff
Life regen: +1.40
Spellpower: +21 (+6 eff.)
Spell crit. chance: +5%
Healing mod.: +21%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Un'fezan's Cap (1 def, 0 armour)2.0 Encumbrance
T3 head armor
[Unique]
Arcane/Psionic
Needs something equally stylish and cool to go with it.
While equipped:
Stats +8 Cun +4 Wil
offense ------
Spellpower +8 (+2 eff.)
Mindpower +8 (+4 eff.)
defense ------
Defense +1 (+0 eff.)
Resistance +10% temporal +10% physical
Anomaly Control +5
other -------
Masteries
+0.20 Chronomancy/Timetravel
Wormhole:
Effective talent level: 1.0
Power cost 12 out of 15/15.
Range 10
Cooldown: 10
Travel.spd instantaneous
Is: a spell
Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy).
The wormholes will last 3 turns and must be placed at least two tiles apart.
The chance of teleporting enemies will scale with your Spellpower.
This fez once belonged to a traveler; it always seems to be found lying around in odd locations.
Fezzes are cool.
This item has been sent to the Item's Vault.

Elemental Fury0.1 Encumbrance
T3 ring jewelry
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Mag
offense ------
Damage +25% lightning +25% fire
+25% arcane +25% cold
Ignore resists +25% lightning +25% fire
+25% arcane +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.
