
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
It is part of a set of items.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Arcane
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% arcane
Talent mastery: +0.20 Spell / Arcane
Talent cooldown: Manathrust (-1 turn)
Spellpower: +20
It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.

Arcrend the yew longbowRequires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +8
When this weapon hits: Shoot (10% chance level 1).
When wielded/worn:
Physical power: +7 (+2 eff.)
Changes stats: +2 Str / +2 Wil
Changes damage: +3% lightning / +10% physical
Grants telepathy: Dragon
Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

honing pulsing mindstar of storms (13.5-14.85 power, 32 apr, nature damage)Requires:
- Willpower 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 4
It is part of a set of items.
This natural lightning should be returned to the wyrm.
This honing mindstar will focus other psionic mindstars.
Base power: 13.5 - 14.9
Uses stats: 45% Wil, 25% Cun
Damage type: Nature
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Physical crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 10 lightning
Changes stats: +2 Str / +3 Dex / +4 Mag / +3 Wil / +4 Cun / +1 Con
Changes resistances: +9% lightning / +5% physical
Changes resistances penetration: +9% lightning / +5% physical
Changes damage: +9% lightning / +2% physical
Mindpower: +8 (+2 eff.)
Mental crit. chance: +4%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

wyrm's thorny mindstar (10-11 power, 24 apr, nature damage)Requires:
- Willpower 24
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
It is part of a set of items.
The natural wyrm seeks an element.
Base power: 10.0 - 11.0
Uses stats: 40% Wil, 20% Cun
Damage type: Nature
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Physical crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 4 lightning / 5 physical / 4 cold / 4 acid / 5 fire
Changes resistances: +6% lightning / +2% physical / +4% fire / +5% cold / +4% acid
Mindpower: +6 (+2 eff.)
Mental crit. chance: +3%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Ring of the ArchlichRequires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
It is part of a set of items.
It desires to be surrounded by undeath.
When wielded/worn:
Changes resistances: +10% darkness / +10% cold
Changes damage: +10% darkness / +10% cold
Spell save: +8 (+4 eff.)
Poison immunity: +25%
Cut immunity: +25%
Maximum souls: +3.00
Spellpower: +8 (+8 eff.)
This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed.
Perhaps it feels all the death you will bring to others in the near future.
This item has been sent to the Item's Vault.

Silk Current (12 def, 0 armour)2.0 Encumbrance
T1 cloth armor
[Unique]
Arcane
While equipped:
offense ------
Spellpower +5 (+2 eff.)
Move Speed +15%
Damage +10% cold
Ignore resists +8% cold
When Hit 10 cold
defense ------
Defense +12 (+6 eff.)
Resistance +7% all +15% cold
other -------
Masteries
+0.30 Spell/Glacial waste
+0.30 Spell/Rime wraith
+0.30 Spell/Frost alchemy
+0.30 Spell/Hail
+0.20 Technique/Flowing path
+0.30 Spell/Grave
+0.30 Spell/Water
+0.30 Spell/Ice
On Spell Hit: 5% Water Jet level 1
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.

Poxed Plaid (0 def, 0 armour)2.0 Encumbrance
T1 cloth armor
[Unique]
Arcane
While equipped:
offense ------
Damage +10% blight
When Hit 10 blight
defense ------
Resistance +7% all
other -------
Max vim +20.00
Masteries
+0.20 Corruption/Plague
This hideously chequered robe sickens you when touched.
This item has been sent to the Item's Vault.

Rimeblade (10-14 power, 6 apr)1.0 Encumbrance
T2 ritual blade 1H weapon
[Unique]
Nature
Weapon Damage 10.5 - 13.7 Physical
Uses 45% Mag, 45% Dex
Accuracy Bonus +0.5% Ignore Armor (max 50%)
Ignore Armor +6
Critical Rate +4.0%
Attack Speed 100%
Damage Conversion 50% cold
While equipped:
offense ------
Spell Crit +6%
Damage +15% physical +15% cold
Ignore resists +10% physical +10% cold
This surprisingly sharp blade appears to be a naturally formed icicle.
This item has been sent to the Item's Vault.

Hydra Tooth Talisman0.1 Encumbrance
T1 amulet jewelry
[Unique]
Arcane/Nature
While equipped:
offense ------
Damage +10% acid +10% physical
Ignore resists +5% acid +5% physical
defense ------
Physical save +6 (+5 eff.)
Spell save +6 (+3 eff.)
other -------
Max vim +10.00
A cluster of sharp, but discoloured, teeth dangle from this rough cord.
This item has been sent to the Item's Vault.
