

0.0 Encumbrance
T5 steamtech tinker
[Normal]
Steamtech
Attachable to body
When attached:
defense ------
Life Regen +10.00
Poison Resist +70%
Disease Resist +70%
Cut Resist +70%
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.


0.0 Encumbrance
T5 steamtech tinker
[Normal]
Steamtech
Attachable to belt
When attached:
offense ------
Damage +25% acid +25% fire +25% nature
+25% blight
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.


0.1 Encumbrance
infusion scroll
[Unique]
Nature
When inscribed on your body:
Cooldown: 18
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to heal for 16% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns.
Its effects scale with your Willpower stat.
Inscribe your skin with the infusion.
This wild infusion has evolved.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T5 salve misc
[Normal]
Nature/Steamtech
Using medical injector with 127% efficiency and 58% cooldown modifier.
Remove 3 magical effects and grants a fiery aura (26% fire, light and lightning affinity)
Puts Talent Medical Injector on 25 turn cooldown
Activation is instant.
Medical salve.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T5 salve misc
[Normal]
Nature/Steamtech
Using medical injector with 127% efficiency and 58% cooldown modifier.
Remove 3 physical effects and grants a frost aura (26% cold, darkness and nature affinity)
Puts Talent Medical Injector on 25 turn cooldown
Activation is instant.
Medical salve.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T5 salve misc
[Normal]
Nature/Steamtech
Using medical injector with 127% efficiency and 58% cooldown modifier.
Remove 3 mental effects and grants a water aura (26% blight, mind and acid affinity).
Puts Talent Medical Injector on 25 turn cooldown
Activation is instant.
Medical salve.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T3 dagger 1H weapon
[Unique]
Arcane
Weapon Damage 132% Range: 1.0x-1.3x
Uses 35% Str, 20% Mag, 55% Dex
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +8
Critical Rate +9.0%
Attack Speed 100%
On Hit: 15% Disperse Magic level 1
On Hit:
* steals up to 50 mana from the target
While equipped:
Stats +6 Cun +6 Mag
defense ------
Resistance +12% arcane
Spell save +12 (+9 eff.)
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 greatsword 2H weapon
[Unique]
Master
Weapon Damage 172% Range: 1.0x-1.6x
Uses 120% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +22
Critical Rate +10.0%
Attack Speed 100%
On Hit:
* 25% chance to strike the target again.
While equipped:
Stats +10 Str +5 Dex +15 Con
other -------
Masteries
+0.20 Technique/Two-handed assault
This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 greatsword 2H weapon
[Unique]
Arcane/Master
Weapon Damage 179% Range: 1.0x-1.6x
Uses 20% Con, 115% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +22
Critical Rate +12.0%
Attack Speed 100%
On Hit:
* releases a burst of light, dealing 10 light damage (based on Spellpower) in a radius 3 cone.
While equipped:
Stats +12 Str +6 Mag +7 Con
other -------
Cooldown Sun Ray -1
Absorption Strike -1
Flash of the Blade -1
Masteries
+0.20 Celestial/Sun
+0.10 Celestial/Radiance
+0.20 Celestial/Crusader
Increases the damage of Sun Beam by 15%.
Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt.
Uses 30 power out of 30/30
This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T3 longsword 1H weapon
[Unique]
Arcane/Master
Weapon Damage 141% Range: 1.0x-1.4x
Uses 100% Str
Damage Acid
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +4
Critical Rate +10.0%
Attack Speed 100%
On-crit, radius 2 +40 corrosive acid
While equipped:
offense ------
Physical Crit +10.0%
Spell Crit +10%
Damage +20% acid
Ignore resists +20% acid
defense ------
Resistance +15% acid
Corrosive Worm:
Effective talent level: 5.5
Power cost 30 out of 30/30.
Range 10
Cooldown: 12
Travel.spd instantaneous
Is: a spell
Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 22% and feeds off damage taken.
When this effect ends or the target dies the worm will explode, dealing 17 acid damage in a 4 radius ball. This damage will increase by 10% of all damage taken while infected.
The damage dealt by the effect will increase with spellpower.
This warped, blackened sword drips acid from its countless pores.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T4 longsword 1H weapon
Reqs Wil 20
[Unique]
Psionic/Unknown
Weapon Damage 158% Range: 1.0x-1.4x
Uses 10% Wil, 100% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +20
Critical Rate +7.0%
Attack Speed 100%
On Hit:
* torments the target with many mental effects
On Kill:
* reduces mental save penalty
While equipped:
offense ------
Mindpower +9 (+5 eff.)
Damage +8% mind
defense ------
Mind save -30 (-28 eff.)
The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 longsword 1H weapon
[Unique]
Master/Psionic
Weapon Damage 160% Range: 1.0x-1.4x
Uses 100% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +12
Critical Rate +10.0%
Attack Speed 100%
On Hit:
* Attempt to devour a low HP enemy, striking again and possibly killing it instantly.
On Kill:
* Enter a Rampage (Shared cooldown).
While equipped:
Stats +10 Str +10 Wil +7 Cun
offense ------
Accuracy +18 (+4 eff.)
other -------
Masteries
+0.20 Cursed/Rampage
+0.20 Cursed/Slaughter
Enter Rampage if health falls below 20%
Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time."
This item has been sent to the Item's Vault.


3.0 Encumbrance
T3 longsword 1H weapon
[Unique]
Steamtech
Weapon Damage 150% Range: 1.0x-1.4x
Uses 100% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +10
Critical Rate +8.0%
Attack Speed 100%
On Hit:
* inflict fire damage based on steampower
While equipped:
defense ------
Cut Resist +100%
This sword is equipped with a heated core to add a bit of extra pain to the wounds.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 mindstar 1H weapon
Reqs Wil 48
[Unique]
Nature/Disrupt
Weapon Damage 124% Range: 1.0x-1.1x
Uses 60% Wil, 20% Cun
Damage Nature
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +40
Critical Rate +5.0%
Attack Speed 100%
While equipped:
Stats +10 Wil
offense ------
Mind Crit +9%
Mindpower +18 (+9 eff.)
Damage +20% nature +10% acid
Ignore resists +20% nature +10% acid
defense ------
Resistance +25% blight +15% nature
other -------
Talents +3 Ooze Spit
Masteries
+0.10 Wild-gift/Mindstar mastery
Slime Wave:
Effective talent level: 4.5
Power cost 30 out of 30/30.
Range melee/personal
Cooldown: 10
Travel.spd instantaneous
Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 7, doing 27.88 slime damage for 11 turns.
The damage and duration will increase with your Mindpower.
This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T2 mindstar 1H weapon
Reqs Wil 18
[Unique]
Nature
Nature requires balance in these matters.
Weapon Damage 95% Range: 1.0x-1.1x
Uses 50% Wil, 30% Cun
Damage Cold
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +18
Critical Rate +5.0%
Attack Speed 100%
While equipped:
offense ------
Mind Crit +4%
Mindpower +8 (+4 eff.)
Damage +10% cold
Ignore resists +10% cold
defense ------
Armor +10
Resistance -10% fire
On Mind Hit: 10% Winter's Fury level 2
This mindstar glows with a dim cool light, but seems somehow incomplete.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T3 mindstar 1H weapon
Reqs Wil 28
[Unique]
Nature/Psionic
Weapon Damage 115% Range: 1.0x-1.1x
Uses 40% Wil, 20% Cun
Damage Mind
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +27
Critical Rate +5.0%
Attack Speed 100%
On Hit:
* reduces mental save
While equipped:
Stats +3 Cun +7 Wil
offense ------
Mind Crit +7%
Mindpower +10 (+5 eff.)
Damage +10% mind
Ignore resists +15% mind
defense ------
Resistance +25% mind
Mind save +24 (+12 eff.)
Either mentally dominate or psychically stun (depending on immunities) a nearby target within range 4 for 5 turns (success depends on Mindpower).
Uses 60 power out of 60/60
Fragments of the Mindwall's power still inhabit this cracked, ancient gem.
This item has been sent to the Item's Vault.


4.0 Encumbrance
T5 sling 1H weapon
Reqs Shoot
[Unique]
Master
Accuracy Bonus +0.2% base damage (max 20%)
Attack Speed 111%
Range +10
While equipped:
Stats +10 Str +5 Con
offense ------
Damage +35% physical
Ignore resists +15% physical
defense ------
Resistance +10% physical
Pinning Resist +30%
Knockbk Resist +30%
Bull Shot:
Effective talent level: 5.5
Power cost 16 out of 16/16.
Range melee/personal
Cooldown: 8
Travel.spd instantaneous
Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power.
The shot does 226% weapon damage and knocks back your target by 2.
The cooldown of this talent is reduced by 1 each time you move.
This requires a sling to use.
This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall...
This item has been sent to the Item's Vault.


5.0 Encumbrance
T5 staff 2H weapon
Reqs Mag 48
[Unique]
Unknown
Weapon Damage 137% Range: 1.0x-1.2x
Uses 80% Mag
Damage Physical
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
Stats +7 Wil +8 Mag
offense ------
Spell Crit +15%
Spellpower +40 (+25 eff.)
Damage +40% temporal
Ignore resists +30% temporal
defense ------
Anomaly Control +25
Teleport Resist +100%
other -------
Cooldown Attenuate -1
Stop -2
Time Shield -3
Temporal Shield -3
Masteries
+0.10 Chronomancy/Stasis
+0.10 Chronomancy/Flux
+0.10 Spell/Temporal
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.


4.0 Encumbrance
T5 steamgun 2H weapon
Reqs Shoot
[Unique]
Steamtech
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +12
Attack Speed 72%
Damage Multiplier 100%
Range +8
Projectile Speed +600%
On Hit:
* 50% chance to reload 1 ammo
Uses 1.0 Steam
Fire rate increases while firing, up to 5 shots per turn. Resets after 5 turns without firing.
This gun features a wheel with several barrels attached and seems to be powered by an engine. It looks... impressive.
This item has been sent to the Item's Vault.


4.0 Encumbrance
T3 steamgun 1H weapon
Reqs Shoot
[Unique]
Steamtech
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +12
Attack Speed 100%
Range +6
Projectile Speed +600%
Uses 2.0 Steam
While equipped:
offense ------
Against +15% Humanoid +15% Giant
other -------
Reload +1
Cooldown Supercharge Bullets -3
Overheat Bullets -3
Percussive Bullets -3
Combustive Bullets -3
A finely crafted gun, designed specifically to kill orcs. And giants somehow!
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 steamsaw 2H weapon
[Unique]
Unknown/Steamtech
Weapon Damage 162% Range: 1.0x-1.5x
Uses 100% Str
Damage Phys.bleed
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +24
Critical Rate +5.0%
Attack Speed 100%
Block +150
Lifesteal +10%
On Kill:
* Fully heal yourself. (15 turn cooldown)
Uses 1.0 Steam
While equipped:
defense ------
Armor +18
Defense +14 (+7 eff.)
Fatigue +15%
other -------
Talents +5 Block
You see flecks of gold in this vile mass of twisted steel, implying a once great origin. Whatever glory it once had is long gone, replaced by something far more sinister...
This item has been sent to the Item's Vault.


2.0 Encumbrance
T4 cloak armor
[Unique]
Steamtech
While equipped:
Stats +6 Cun
offense ------
Physical Power +5 (+1 eff.)
defense ------
Defense +10 (+5 eff.)
Resistance +0% lightning
Physical save +10 (+3 eff.)
Has a 50% chance each turn to slash an adjacent enemy for 116 physical damage (based on Cunning), making them bleed.
This cloak seems to incorporate a series of blades attached to various spring mechanisms. Apparently the designer believed that the best defense was an active one.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T4 cloak armor
[Unique]
Psionic
While equipped:
Stats +6 Cun +5 Wil
offense ------
Mindpower +6 (+3 eff.)
defense ------
Defense +10 (+5 eff.)
Resistance +15% mind
Physical save +10 (+3 eff.)
Spell save +10 (+8 eff.)
Mind save +10 (+5 eff.)
other -------
Masteries
+0.10 Psionic/Dreaming
+0.10 Psionic/Slumber
The wearer is asleep.
Lucid Dreamer: May act while sleeping
Slumber:
Effective talent level: 4.5
Power cost 10 out of 25/25.
Range 7
Cooldown: 8
Travel.spd instantaneous
Is: a mind power
Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 35 points of damage the target suffers will reduce the effect duration by one turn.
When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect.
The damage threshold will scale with your Mindpower.
Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T4 cloak armor
[Unique]
Arcane
While equipped:
Stats +8 Mag
offense ------
Spell Crit +6%
Spellpower/crit +5
Damage +15% arcane +15% darkness
defense ------
Defense +10 (+5 eff.)
Resistance +12% arcane +12% darkness
Shield Duration +1
Shield Power +15%
other -------
Masteries
+0.10 Spell/Aether
+0.20 Spell/Arcane
+0.20 Spell/Nightfall
Damage shields have +1 duration and +15% power
Aether Breach:
Effective talent level: 3.5
Power cost 28 out of 28/28.
Range 7
Cooldown: 8
Travel.spd instantaneous
Is: a spell and usable during Aether Avatar
Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area.
Each explosion does 44.42 arcane damage in radius 2, and will each trigger at one turn intervals.
Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted.
The damage will increase with your Spellpower.
This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T5 cloak armor
[Unique]
Psionic
While equipped:
Stats +4 Dex +8 Wil +6 Cun
offense ------
Physical Crit +10.0%
Mind Crit +10%
Mindpower +20 (+10 eff.)
On-Hit 30 mind 30 darkness
Damage +4% all
When Hit 30 mind 30 darkness
defense ------
Defense +14 (+7 eff.)
Resistance +10% darkness +10% mind
Mind save +10 (+5 eff.)
Stealth +12
other -------
Hate/kill +5.00
Talents +5 Dark Vision
Masteries
+0.30 Cursed/Gloom
+0.30 Cursed/Darkness
On Mind Hit: 10% Creeping Darkness level 3
Forget the moons, the starry sky,
The warm and greeting sheen of sun,
The rays of light will never reach inside,
The heart which wishes that it be unseen.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T5 cloth armor
[Unique]
Psionic
While equipped:
Stats +10 Cun +10 Wil
offense ------
Mind Crit +9%
Mindpower +20 (+10 eff.)
On-Hit 35 mind 10% gloom effects
Ignore resists +20% all
When Hit 35 mind 10% gloom effects
defense ------
Defense +12 (+6 eff.)
Resistance +15% all
other -------
Psi/turn +0.20
Hate-on-crit +4.00
Psi-on-crit +4.00
Hate/kill +2.00
Masteries
+0.20 Psionic/Focus
+0.20 Cursed/Slaughter
+0.10 Psionic/Solipsism
+0.20 Cursed/Punishments
On Mind Hit: 8% Agony level 2
On Mind Hit: 8% Hateful Whisper level 2
Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn.
This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T3 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +10 Mag
offense ------
Spellpower +12 (+11 eff.)
Damage +20% fire
Ignore resists +20% fire
When Hit 18 fire
defense ------
Armor +2
Defense +15 (+7 eff.)
Resistance +50% fire -10% cold +11% all
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 feet armor
[Unique]
Steamtech
The more steam the better!
While equipped:
Stats +8 Str +10 Dex
offense ------
Damage +10% fire
defense ------
Armor +15
Defense +8 (+4 eff.)
Fatigue +8%
Pinning Resist +50%
Generate 3 steam each time you walk.
Boots. But with steam power!
This item has been sent to the Item's Vault.