

5.0 Encumbrance
T2 staff 2H weapon
[Unique]
Arcane
Weapon Damage 117% Range: 1.0x-1.2x
Uses 110% Mag
Damage Physical
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Critical Rate +3.5%
Attack Speed 100%
While equipped:
offense ------
Spell Crit +8%
Spellpower +12 (+4 eff.)
Damage +15% darkness +15% physical
+15% light +15% temporal
other -------
Positive/turn +0.10
Negative/turn +0.10
Talents +1 Command Staff
Cooldown Twilight -1
Moonlight Ray -1
Searing Light -1
This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T5 staff 2H weapon
[Ego++]
Arcane
Weapon Damage 137% Range: 1.0x-1.2x
Uses 80% Mag
Damage Physical
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +6
Critical Rate +5.0%
Attack Speed 100%
While equipped:
Stats +5 Mag +3 Wil
offense ------
Spell Crit +14%
Spellpower +27 (+7 eff.)
Damage +30% darkness
other -------
Vim-on-crit +3.00
Max mana +88.00
Max vim +18.00
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T5 staff 2H weapon
[Ego+]
Arcane
Weapon Damage 137% Range: 1.0x-1.2x
Uses 80% Mag
Damage Physical
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +6
Critical Rate +5.0%
Attack Speed 100%
While equipped:
offense ------
Spell Crit +5%
Spellpower +22 (+6 eff.)
Damage +30% physical +30% temporal
+30% light +30% darkness
other -------
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T5 staff 2H weapon
[Ego++]
Arcane
Weapon Damage 137% Range: 1.0x-1.2x
Uses 80% Mag
Damage Physical
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +6
Critical Rate +5.0%
Attack Speed 100%
While equipped:
offense ------
Spell Crit +5%
Spellpower +24 (+7 eff.)
Damage +30% physical +30% temporal
+30% light +30% darkness
defense ------
Armor +10
Defense +10 (+4 eff.)
other -------
Wards +3 physical +3 temporal +3 light
+3 darkness
Talents +3 Ward
+1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T1 cloth armor
[Unique]
Arcane
While equipped:
offense ------
Spellpower +5 (+1 eff.)
Move Speed +15%
Damage +10% cold
Ignore resists +8% cold
When Hit 10 cold
defense ------
Defense +12 (+4 eff.)
Resistance +7% all +15% cold
other -------
Masteries
+0.30 Spell/Glacial waste
+0.30 Spell/Rime wraith
+0.30 Spell/Water
+0.30 Spell/Frost alchemy
+0.30 Spell/Grave
+0.30 Spell/Ice
On Spell Hit: 5% Water Jet level 1
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
Oddly it never produces a hat.
While equipped:
Stats +5 Mag +3 Wil
offense ------
Spellpower +23 (+6 eff.)
Damage +20% temporal +20% physical
Ignore resists +20% temporal +20% physical
When Hit 20 physical 10 temporal
defense ------
Armor +3
Defense +9 (+3 eff.)
Resistance +10% temporal +10% physical
Temporal Reprieve:
Effective talent level: 1.0
Power cost 50 out of 50/50.
Range melee/personal
Fixed Cooldown: 40
Travel.spd instantaneous
Is: a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T3 cloth armor
[Rare]
Arcane
While equipped:
Stats +4 Wil +4 Mag
offense ------
Spellpower +5 (+1 eff.)
Damage +3% blight +15% temporal
+12% arcane +15% physical
Ignore resists +20% blight +10% temporal
+11% physical
When Hit 4 temporal
On-Hit (Melee):
* 10% chance to gain 10% of a turn (3/turn limit)
defense ------
Resistance +11% all
Anomaly Control +13
other -------
Mana-on-crit +2.00
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 feet armor
[Rare]
Arcane
While equipped:
Stats +3 Str +12 Mag
offense ------
Move Speed +25%
Damage +9% blight
Ignore resists +25% darkness +25% blight
defense ------
Armor +5
Fatigue +4%
Crit Resistance 15.00%
other -------
Infravision +3
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T2 feet armor
[Unique]
Master
While equipped:
Stats +3 Cun
defense ------
Armor +1
Defense +2 (+1 eff.)
Fatigue +2%
other -------
Masteries
+0.20 Cunning/Survival
Boost speed by 58% (based on Cunning).
Uses 50 power out of 50/50
The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T3 head armor
[Rare]
Master
While equipped:
Stats +3 Mag +4 Wil +2 Con
offense ------
Ignore resists +15% darkness
defense ------
Armor +4
Fatigue +4%
Resistance +8% fire +15% darkness +6% cold
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T4 ring jewelry
[Rare]
Master
While equipped:
offense ------
Critical power +10.00%
Damage +21% mind
Ignore resists +25% darkness +25% mind
When Hit 6 nature
On-Hit (Melee):
* 20% chance to slow global speed by 55%
defense ------
Fatigue -8%
other -------
Encumbrance +36
Hate-on-crit +4.00
Rings make your fingers look great!
This item has been sent to the Item's Vault.


0.0 Encumbrance
T3 lite
[Unique]
Psionic
While equipped:
offense ------
Mindpower +10 (+3 eff.)
Damage +15% light +15% darkness
Ignore resists +10% darkness
defense ------
Resistance +20% darkness
Affinity +20% darkness
Mind save +10 (+4 eff.)
other -------
Light +5
Masteries
+0.20 Cursed/Shadows
Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0).
Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 365.95 darkness damage (based on Mindpower and charge).
Uses 10 power out of 10/10
This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely.
This item has been sent to the Item's Vault.