
Staff of Destruction (20-24 power, 4 apr, fire element)5.0
T3 staff 2H weapon
[Unique]
Arcane
Power 20.0 - 24.0 Fire
Uses 100% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +10 (+2 eff.)
Dmg.mod +20% lightning +20% fire
+20% arcane +20% cold
---------- misc
Talents +1 Command Staff
On Spell Hit: 10% Impending Doom 1
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.

Storm Fury4.0
T5 longbow 2H weapon
[Unique]
Arcane
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +10
On Hit: 12% Chain Lightning 3
While equipped:
Stats +10 Dex +10 Mag
dps ----------
Spell.crit +10%
Spell.pwr +30 (+4 eff.)
Mov.spd +30%
Ranged+ 75 lightning
Dmg.mod +25% lightning
----- def -----
Defense +30 (+4 eff.)
Resists +20% lightning
---------- misc
Masteries
+0.50 Spell/Storm
+0.50 Spell/Air
Automatically fires lightning bolts every game turn at nearby enemies dealing 89 to 178 lightning damage based on Magic with a chance to inflict Daze.
This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.
This item has been sent to the Item's Vault.

Fists of the Desert Scorpion (8 def, 4 armour)1.5
T3 hands armor
Reqs Heavy armour training
[Unique]
Master/Psionic
While equipped:
Stats +3 Str +3 Wil +3 Cun
dps ----------
Mind.pwr +3 (+0 eff.)
Dmg.mod +8% physical
----- def -----
Armour +4
Defense +8 (+3 eff.)
Disarm- +40%
---------- misc
Masteries
+0.20 Technique/Grappling
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Mindhook:
Level 4.0
Pwr.cost 16 out of 24/24.
Range 6
Travel.spd instantaneous
Is a mind power
Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn.
Works on enemies up to 6 squares away.
The cooldown decreases, and the range increases, with additional talent points spent.
These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them.
Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people.
This item has been sent to the Item's Vault.

Scorched Boots (4 def, 4 armour)3.0
T5 feet armor
Reqs Heavy armour training
[Unique]
Arcane
While equipped:
dps ----------
Spell.crit +6%
Spell.pwr +13 (+1 eff.)
Dmg.mod +15% blight +15% fire
+15% darkness
----- def -----
Armour +4
Defense +4 (+1 eff.)
Fatigue +8%
Poison Storm:
Level 3.0
Pwr.cost 30 out of 40/40.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 8 turns. Each creature hit by the storm takes 9.33 blight damage and is poisoned for 37.31 blight damage over 4 turns.
At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 56%.
At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 30%.
At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 27% chance of failure.
Each possible effect is equally likely.
The poison damage dealt is capable of a critical strike.
The damage will increase with your Spellpower.
The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots.
This item has been sent to the Item's Vault.

Dawn's Blade (50-70 power, 7 apr)3.0
T5 longsword 1H weapon
[Unique]
Arcane
If the sun doesn't set, dawn's power lasts forever.
Power 50.0 - 70.0 Light
Uses 25% Mag, 80% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +5.0%
Atk.spd 100%
Against +25% Undead +25% Demon
While equipped:
dps ----------
Spell.crit +4%
Spell.pwr +10 (+3 eff.)
Dmg.mod +20% light
Res.pen +25% light
---------- misc
Light +2
Cooldown Healing Light -3
Bathe in Light -5
Providence -10
Barrier -5
Masteries
+0.20 Celestial/Sun
+0.20 Celestial/Combat
+0.20 Celestial/Light
Invoke dawn, inflicting 268.48 light damage in radius 5 (based on Magic) and lighting the area within radius 10.
Uses 35 power out of 2/35
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.
