
Corpathus (40-56 power, 12 apr)Requires:
- Strength 40
Crafted by a master
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 40.0 - 56.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +12
Physical crit. chance: +10.0%
Attack speed: 100%
On weapon crit:
* grows in power
On weapon kill:
* grows dramatically in power
Damage (Melee): +18 draining blight
When wielded/worn:
Changes damage: +5% blight
Critical mult.: +12.00%
Cut immunity: -25%
Maximum vim: +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.

Shantiz the Stormblade (111% power, 20 apr)Requires:
- Dexterity 30
Infused by nature
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Power: 111% Range: 1.3x
Uses stats: 0% Mag, 100% Dex
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
When wielded/worn:
Changes stats: +20 Dex
Slows Projectiles: +40%
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.

Wind Worn Shot (25/25, 148% power, 15 apr)Requires:
- Dexterity 28
Infused by nature
3.00 Encumbrance.
[Unique]
Type: ammo / shot ; tier 4
Power: 149% Range: 1.2x
Uses stats: 70% Dex, 0% Mag, 50% Cun
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +15
Crit. chance: +10.0%
Capacity: 25
When this weapon hits: Tornado (10% chance level 2).
On weapon hit:
* 35% chance for lightning to arc to a second target
Travel speed: +100%
These perfectly white spheres appear to have been worn down by years of exposure to strong winds.
This item has been sent to the Item's Vault.

Yvyna the hardened leather belt =Sick=Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Defense: +9 (+3 eff.)
Changes stats: +4 Mag
Life regen: +4.00
Vim when firing critical spell: +1.00
Maximum life: +82.00
Maximum mana: +33.00
Maximum stamina: +34.00
Maximum hate: +13.00
Maximum psi: +28.00
Maximum vim: +26.00
Maximum pos.energy: +25.00
Maximum neg.energy: +25.00
Spellpower: +6 (+3 eff.)
Reduces paradox anomalies(equivalent to willpower): +10
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Demonic SoulRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Legendary]
Type: misc / demonic ; tier 3
15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower
A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart.
This item has been sent to the Item's Vault.

MorningrazorRequires:
- Dexterity 48
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / sling ; tier 5
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +10
When wielded/worn:
Physical power: +9 (+3 eff.)
Changes stats: +5 Str
Changes resistances: +6% mind / +6% nature
Changes damage: +12% light
Stun/Freeze immunity: +20%
Only die when reaching: -80.00 life
Maximum life: +100.00
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Fearfire Mantle (14 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +14 (+5 eff.)
Damage when hit (Melee): 30 fire
Changes resistances: +10% fire / +10% darkness / +10% cold
Talent mastery: +0.20 Corruption / Fearfire
All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt.
Black fires born of a blackened heart.
This item has been sent to the Item's Vault.

Berugen (15-16.5 power, 42 apr, nature damage)Requires:
- Willpower 48
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 5
Base power: 15.0 - 16.5
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.3% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +42
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Defense: +18 (+6 eff.)
Changes resistances: +6% acid / +2% physical / +15% cold / +6% lightning
Changes resistances penetration: +5% physical
Physical save: +6 (+3 eff.)
Spell save: +5 (+2 eff.)
Mental save: +8 (+3 eff.)
Equilibrium when hit: +1.60
Mindpower: +10 (+3 eff.)
Mental crit. chance: +5%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

elven-wood magestaff 'Starmight' (25-30 power, 5 apr, arcane element)Requires:
- Magic 35
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 53%
Changes resistances: +5% arcane
Changes damage: +25% arcane
Talent granted: +1 Command Staff
Critical mult.: +16.00%
Spell save: +9 (+4 eff.)
Spellpower: +12 (+6 eff.)
Spell crit. chance: +15%
Light radius: +3
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

voratun waraxe 'Arugama' (40-56 power, 11 apr)Requires:
- Strength 48
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / waraxe ; tier 5
Base power: 40.0 - 56.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +11
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* 29% chance to reduce all saves and defense by 26
Damage (Melee): +14 mind
When wielded/worn:
Changes stats: +3 Str / +4 Wil / +4 Cun / +2 Con
Grants telepathy: Dragon
Reduces incoming crit damage: 15.00%
Teleport immunity: +20%
One-handed war axes.
This item has been sent to the Item's Vault.

Airwill (11/21, 64-76.8 power, 6 apr)Requires:
- Dexterity 48
Crafted by a master
3.00 Encumbrance.
Type: ammo / shot ; tier 5
Base power: 64.0 - 76.8
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +15.0%
Capacity: 21
On weapon crit:
* Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +20 lightning / +12 cold
Damage (radius 2) on crit: +20 lightning
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
