
Rune of the Rift (214.00 temporal damage, removed from time 4 turns)0.1
T3 rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range 6
Cooldown 14
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Inflicts 271.78 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Kinetic Focus (6-7 power, 18 apr, physical damage)3.0
T2 mindstar 1H weapon
Reqs Wil 18
[Unique]
Nature/Psionic
You feel two unconnected psionic channels on this item.
Power 6.0 - 6.6 Physical
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Mind.crit +4%
Mind.pwr +8 (+4 eff.)
Dmg.mod +10% physical
Res.pen +6% physical
----- def -----
Resists +10% physical
Phys.save +6 (+2 eff.)
---------- misc
Psi/m.crit +1.00
Talents +1 Psionic Maelstrom
Masteries
+0.10 Psionic/Kinetic mastery
Kinetic energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.

Black Mesh (8 def, 2 armour, 120 block)7.0
T3 shield armor
Reqs Shield usage training
Str 20
[Unique]
Nature
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats +5 Wil
dps ----------
On shield block:
* Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
----- def -----
Armour +2
Defense +8 (+4 eff.)
Rng.Def +8 (+4 eff.)
Fatigue +6%
Resists +25% blight +25% darkness
---------- misc
Talents +1 Block
On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass.
This item has been sent to the Item's Vault.

The Black Core0.1
T2 amulet jewelry
[Unique]
Arcane
While equipped:
dps ----------
Spell.pwr +0 (+0 eff.)
----- def -----
Resists +15% darkness
Die.at -100.00 life
Blind- +100%
---------- misc
Infravis +6
Masteries
+0.20 Corruption/Black-magic
ShadowPwr +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.

Fiery Choker0.1
T3 amulet jewelry
[Unique]
Arcane
While equipped:
Stats +5 Mag +4 Wil +3 Cun
dps ----------
Spell.crit +8%
Spell.pwr +7 (+2 eff.)
Dmg.mod -5% cold +10% fire
----- def -----
Resists -20% cold +20% fire
Affinity +30% fire
Blind- +40%
On Spell Hit: 10% Volcano 3
A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer.
This item has been sent to the Item's Vault.

Fanged Collar0.1
T2 amulet jewelry
[Unique]
Unknown
While equipped:
Stats +10 Cun -5 Wil
----- def -----
Resists +15% blight +15% darkness
+15% acid
Phys.save +15 (+6 eff.)
Spell.save +15 (+5 eff.)
Mind.save -7 (-4 eff.)
Max.HP +20.00
Try to not die...
This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump.
This item has been sent to the Item's Vault.

Forbidden Tome: "A View From The Gallery"2.0
T2 forbidden tome
[Unique]
Unknown
Read the book.
The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on.
This item has been sent to the Item's Vault.

Radiance (15 def, 0 armour)2.0
T5 cloak armor
Reqs Level 35
[Unique]
Arcane
While equipped:
Stats +10 Cun +10 Mag
dps ----------
Spell.pwr +20 (+5 eff.)
Dmg.mod +25% light
Melee Ret 30 blinding light
----- def -----
Defense +15 (+7 eff.)
Resists +30% light +30% darkness
Res.Cap +10% light
Talent.cat+ +0.20 Celestial
This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light.
This item has been sent to the Item's Vault.

Corpsebow4.0
T2 longbow 2H weapon
Reqs Dex 16
[Unique]
Arcane/Nature
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +7
On Hit: 25% Epidemic 1
On Hit: 25% Cyst Burst 1
While equipped:
dps ----------
Spell.pwr +10 (+3 eff.)
Ranged+ 20 blight
Dmg.mod +20% blight
On Hit (Ranged):
* 40% chance to reduce strength, dexterity, and constitution by 29
----- def -----
Disease- +50%
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.

Acera (33-46 power, 4 apr)3.0 Encumbrance
T3 longsword 1H weapon
Reqs Str 40
[Unique]
Arcane/Master
Weapon Damage 33.0 - 46.2 Acid
Uses 100% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +4
Critical Rate +10.0%
Attack Speed 100%
On-crit, radius 2 +40 corrosive acid
While equipped:
offense ------
Physical Crit +10.0%
Spell Crit +10%
Damage +20% acid
Ignore resists +20% acid
defense ------
Resistance +15% acid
Corrosive Worm:
Effective talent level: 4.0
Power cost 30 out of 30/30.
Range 10
Cooldown: 12
Travel.spd instantaneous
Is: a spell
Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken.
When this effect ends or the target dies the worm will explode, dealing 47 acid damage in a 4 radius ball. This damage will increase by 34% of all damage taken while infected.
The damage dealt by the effect will increase with spellpower.
This warped, blackened sword drips acid from its countless pores.
This item has been sent to the Item's Vault.

Butcher (48-67 power, 12 apr)3.0 Encumbrance
T5 longsword 1H weapon
Reqs Str 40
[Unique]
Master/Psionic
Weapon Damage 48.0 - 67.2 Physical
Uses 100% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +12
Critical Rate +10.0%
Attack Speed 100%
On Hit:
* Attempt to devour a low HP enemy, striking again and possibly killing it instantly.
On Kill:
* Enter a Rampage (Shared cooldown).
While equipped:
Stats +10 Str +10 Wil +7 Cun
offense ------
Accuracy +18 (+9 eff.)
other -------
Masteries
+0.20 Cursed/Rampage
+0.20 Cursed/Slaughter
Enter Rampage if health falls below 20%
Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time."
This item has been sent to the Item's Vault.

Penitence (15-18 power, 4 apr, darkness element)5.0 Encumbrance
T2 staff 2H weapon
[Unique]
Arcane/Nature
Weapon Damage 15.0 - 18.0 Nature
Uses 80% Mag
Mastery Staff Mastery
Accuracy Bonus +2.5% proc damage (max 250%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spell Crit +12%
Spellpower +9 (+2 eff.)
defense ------
Resistance +30% blight +30% darkness
Affinity +20% darkness
Spell save +15 (+4 eff.)
Disease Resist +0%
other -------
Talents +1 Command Staff
Cure up to 5 diseases or poisons (based on Magic).
Uses 10 power out of 60/60
A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect.
This item has been sent to the Item's Vault.

Staff of Bones (20-24 power, 4 apr, darkness element)5.0 Encumbrance
T3 staff 2H weapon
[Unique]
Arcane
Weapon Damage 20.0 - 24.0 Darkness
Uses 150% Mag
Mastery Staff Mastery
Accuracy Bonus +2.5% proc damage (max 250%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spell Crit +15%
Spellpower +20 (+5 eff.)
Damage +20% acid +20% cold +20% darkness
+20% blight
other -------
Talents +1 Command Staff
Masteries
+0.10 Corruption/Bone
+0.10 Spell/Nightfall
+0.10 Spell/Necrosis
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.

Obliterator (48-72 power, 10 apr)5.0 Encumbrance
T3 greatmaul 2H weapon
Reqs Str 40
[Unique]
Master
Weapon Damage 48.0 - 72.0 Physical
Uses 120% Str
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +10
Critical Rate +0.0%
Attack Speed 100%
On Hit:
* Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 20 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack.
Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target.
While equipped:
Stats +5 Str +5 Con
offense ------
Critical power +10.00%
This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact.
This item has been sent to the Item's Vault.

Eldoral Last Resort4.0 Encumbrance
T3 sling 1H weapon
[Unique]
Master
Accuracy Bonus +0.2% base damage (max 20%)
Attack Speed 118%
Range +10
While equipped:
Stats +3 Cun +4 Dex
offense ------
Damage +15% physical
other -------
Cooldown Swift Shot -1
Hurricane Shot -2
When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd.
A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'.
This item has been sent to the Item's Vault.

Morrigor (50-70 power, 12 apr)3.0 Encumbrance
T4 longsword 1H weapon
[Unique]
Arcane/Unknown
Weapon Damage 50.0 - 70.0 Physical
Uses 60% Mag, 60% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +12
Critical Rate +7.0%
Attack Speed 100%
On Hit:
* deal 40.50 arcane and 58.32 darkness damage (based on Magic) in a radius 1 around the target
On Kill:
* swallows the victim's soul, gaining a new power
While equipped:
offense ------
Spell Crit +12%
Spellpower +24 (+6 eff.)
other -------
Talents +1 Soul Purge
This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.
This item has been sent to the Item's Vault.

Wrap of Stone (0 def, 0 armour)2.0 Encumbrance
T2 cloak armor
[Unique]
Arcane
While equipped:
offense ------
Spellpower +6 (+1 eff.)
Damage +5% physical
defense ------
Resistance +5% physical
other -------
Masteries
+0.20 Chronomancy/Gravity
+0.20 Spell/Stone
+0.10 Chronomancy/Matter
+0.20 Spell/Earth
Stone Wall:
Effective talent level: 1.0
Power cost 60 out of 60/60.
Range melee/personal
Cooldown: 60
Travel.spd instantaneous
Is: a spell
Description: Entomb yourself in a wall of stone for 7 turns.
At level 4, it becomes targetable.
Any hostile creature caught in the radius will also suffer 115.12 physical damage.
Duration and damage will improve with your Spellpower.
This thick cloak is incredibly tough, yet bends and flows with ease.
This item has been sent to the Item's Vault.

Fists of the Desert Scorpion (8 def, 4 armour)1.5 Encumbrance
T3 hands armor
[Unique]
Master/Psionic
While equipped:
Stats +3 Str +3 Cun +3 Wil
offense ------
Mindpower +3 (+1 eff.)
Damage +8% physical
defense ------
Armor +4
Defense +8 (+4 eff.)
Disarm Resist +40%
other -------
Masteries
+0.20 Technique/Grappling
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Mindhook:
Effective talent level: 4.0
Power cost 16 out of 24/24.
Range 6
Cooldown: 9
Travel.spd instantaneous
Is: a mind power
Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you.
Works on enemies up to 6 squares away.
The cooldown decreases, and the range increases, with additional talent points spent.
These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them.
Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people.
This item has been sent to the Item's Vault.

Primal Infusion (affinity 15%; reduction 2; dur 4; cd 18)0.1 Encumbrance
infusion scroll
[Unique]
Nature
When inscribed on your body:
Cooldown: 18
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns.
Its effects scale with your Willpower stat.
Inscribe your skin with the infusion.
This wild infusion has evolved.
This item has been sent to the Item's Vault.

Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance
rune scroll
[Unique]
Arcane
When inscribed on your body:
Cooldown: 24
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned.
Only one image can be created per enemy in radius 10 with the first being created near the closest enemy.
Images inherit all of your life, resistance, armor, defense, and armor hardiness.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Essence of Bearness3.0 Encumbrance
animal misc
[Unique]
Nature
Invoke your inner bearness.
Uses 100 power out of 100/100
The very essence of bearness!
This item has been sent to the Item's Vault.

Forbidden Tome: "The Illusory Castle"2.0 Encumbrance
forbidden tome
[Unique]
Unknown
Read the book.
The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.
This item has been sent to the Item's Vault.

Choker of Dread0.1 Encumbrance
T3 amulet jewelry
[Unique]
Arcane
While equipped:
offense ------
Physical Power +5 (+3 eff.)
Spellpower +5 (+1 eff.)
defense ------
Blind Resist +100%
other -------
See Invis +10
Summon an elder vampire with Taunt to your side for 15 turns.
Uses 60 power out of 60/60
The evilness of undeath radiates from this amulet.
This item has been sent to the Item's Vault.

The Black Ring0.1 Encumbrance
T3 ring jewelry
[Unique]
Arcane
While equipped:
offense ------
Spell Crit +3%
defense ------
Spell save +7 (+2 eff.)
other -------
Masteries
+0.20 Corruption/Fearfire
Shadow Power +5
On Spell Hit: 10% Darkfire 3
Grants spell-crit equal to half of your Shadow Power.
"An innocuous bauble. Until you look through the hole."
This item has been sent to the Item's Vault.

The Black Boots (2 def, 1 armour)2.0 Encumbrance
T2 feet armor
[Unique]
Arcane
While equipped:
Stats +4 Cun
defense ------
Armor +1
Defense +2 (+1 eff.)
Fatigue +2%
Stealth +10
other -------
Shadow Power +5
Grants 2.5% movement speed for each point of Shadow Power.
"It's a treacherous road to the top of the world."
This item has been sent to the Item's Vault.

Astelrid's Clubstaff (45-68 power, 4 apr)5.0 Encumbrance
T3 greatmaul 2H weapon
[Unique]
Arcane
Weapon Damage 45.0 - 67.5 Physical
Uses 40% Mag, 100% Str
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +4
Critical Rate +8.0%
Attack Speed 100%
While equipped:
Stats +4 Mag
offense ------
Spellpower +15 (+4 eff.)
Damage +25% nature
defense ------
Healmod +25%
Improves the contribution of primary stats on infusions and runes by 15%
Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment.
This item has been sent to the Item's Vault.

Gravitational Staff (30-36 power, 8 apr, physical element)5.0 Encumbrance
T3 staff 2H weapon
[Unique]
Arcane
Weapon Damage 30.0 - 36.0 Gravity pin
Uses 80% Mag
Mastery Staff Mastery
Accuracy Bonus +2.5% proc damage (max 250%)
Ignore Armor +8
Attack Speed 100%
While equipped:
offense ------
Spell Crit +7%
Spellpower +25 (+6 eff.)
Damage +20% physical +10% temporal
defense ------
Resistance +15% physical
other -------
Masteries
+0.10 Chronomancy/Gravity
+0.10 Chronomancy/Matter
+0.10 Spell/Earth
Gravity Spike:
Effective talent level: 3.0
Power cost 14 out of 14/14.
Range 6
Cooldown: 6
Travel.spd instantaneous
Is: a spell
Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 127.46 physical (gravity) damage.
Each target moved beyond the first increases the damage by 15.93 (up to a maximum of 63.73 bonus damage).
Targets take reduced damage the further they are from the epicenter (20% less per tile).
The damage dealt will scale with your Spellpower.
Time and Space seem to warp and bend around the massive tip of this stave.
This item has been sent to the Item's Vault.

Spelldrinker (27-35 power, 8 apr)1.0 Encumbrance
T3 dagger 1H weapon
Reqs Dex 30
[Unique]
Arcane
Weapon Damage 27.0 - 35.1 Physical
Uses 45% Str, 5% Mag, 55% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +8
Critical Rate +9.0%
Attack Speed 100%
On Hit: 15% Disperse Magic 1
On Hit:
* steals up to 50 mana from the target
While equipped:
Stats +6 Cun +6 Mag
defense ------
Resistance +12% arcane
Spell save +12 (+2 eff.)
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.
