
Forbidden Tome: "The Day It Came"2.0 Encumbrance
forbidden tome
[Unique]
Unknown
Read the book.
The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost?
This item has been sent to the Item's Vault.

Seeds of the Black Tree (17-19 power, 27 apr, darkness damage)3.0 Encumbrance
T4 mindstar 1H weapon
[Unique]
Nature/Psionic/Unknown
Weapon Damage 17.0 - 18.7 Darkness
Uses 40% Wil, 30% Mag
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +27
Critical Rate +5.0%
Attack Speed 100%
On Hit:
* 15% chance to cast Tendrils Eruption level 3 on your target
While equipped:
Stats +6 Wil +6 Mag
offense ------
Spell Crit +12%
Mind Crit +12%
Spellpower +12 (+2 eff.)
Mindpower +12 (+4 eff.)
Damage +10% blight +10% mind
+10% darkness
This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself.
This item has been sent to the Item's Vault.

Trident of the Tides (80-112 power, 20 apr)3.0 Encumbrance
T4 trident 2H weapon
Reqs Str 35
[Unique]
Nature
Weapon Damage 80.0 - 112.0 Physical
Uses 140% Str
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +20
Critical Rate +15.0%
Attack Speed 100%
On-hit +20 nature +15 cold
On Hit: 40% Water Bolt 3
While equipped:
offense ------
Damage +20% cold
Accuracy +10 (+5 eff.)
defense ------
Resistance +25% cold
Spell save +18 (+4 eff.)
other -------
See Invis +2
On Spell Hit: 20% Water Bolt 3
Freeze:
Effective talent level: 3.0
Power cost 60 out of 150/150.
Range 10
Cooldown: 8
Travel.spd instantaneous
Is: a spell
Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 334.82.
If this is used on a friendly target the cooldown is reduced by 33%.
The damage will increase with your Spellpower.
The power of the tides rush through this trident.
Tridents require the exotic weapons mastery talent to use correctly.
This item has been sent to the Item's Vault.

Dawn's Blade (50-70 power, 7 apr)3.0 Encumbrance
T5 longsword 1H weapon
Reqs Str 35
[Unique]
Arcane
If the sun doesn't set, dawn's power lasts forever.
Weapon Damage 50.0 - 70.0 Light
Uses 25% Mag, 80% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +7
Critical Rate +5.0%
Attack Speed 100%
Damage Against +25% Undead +25% Demon
While equipped:
offense ------
Spell Crit +4%
Spellpower +10 (+2 eff.)
Damage +20% light
Ignore resists +25% light
other -------
Light +2
Cooldown Healing Light -3
Barrier -5
Providence -10
Bathe in Light -5
Masteries
+0.20 Celestial/Sun
+0.20 Celestial/Combat
+0.20 Celestial/Light
Invoke dawn, inflicting 284.58 light damage in radius 5 (based on Magic) and lighting the area within radius 10.
Uses 35 power out of 35/35
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.

Lightning Catcher1.0 Encumbrance
T5 belt armor
[Unique]
Psionic
While equipped:
defense ------
Fatigue +5%
Resistance +30% lightning
Stun Resist +30%
Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats.
The charges decay at a rate of 1 per turn. Max 10 charges.
A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it.
This item has been sent to the Item's Vault.

Pendant of the Sun and Moons0.1 Encumbrance
T4 amulet jewelry
[Unique]
Arcane
While equipped:
offense ------
Spell Crit +5%
Spellpower +8 (+1 eff.)
Damage +8% light +8% darkness
Ignore resists +15% light +15% darkness
defense ------
Resistance +10% light +10% darkness
Max Resistance +5% light +5% darkness
All your damage is converted and split into light and darkness.
Circle of Sanctity: (Instant)
Effective talent level: 3.0
Power cost 30 out of 60/60.
Range melee/personal
Cooldown: 20
Travel.spd instantaneous
Is: a spell
Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 23 light damage to everyone else who enters. The circle lasts 4 turns.
This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders.
This item has been sent to the Item's Vault.

Black Robe (6 def, 0 armour)2.0 Encumbrance
T5 cloth armor
[Unique]
Arcane
While equipped:
Stats +5 Mag +4 Wil +3 Cun
offense ------
Physical Power +10 (+5 eff.)
Spellpower +30 (+6 eff.)
defense ------
Defense +6 (+2 eff.)
Resistance +15% all
Spell save +25 (+5 eff.)
Blind Resist +50%
other -------
See Invis +10
On Spell Hit: 5% Blood Grasp 3
On Spell Hit: 5% Soul Rot 3
A silk robe, darker than the darkest night sky, it radiates power.
This item has been sent to the Item's Vault.

Nexus of the Way (22-24 power, 40 apr, mind damage)3.0 Encumbrance
T5 mindstar 1H weapon
Reqs Wil 48
[Unique]
Nature/Psionic
Weapon Damage 22.0 - 24.2 Mind
Uses 60% Wil, 20% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +40
Critical Rate +5.0%
Attack Speed 100%
While equipped:
Stats +3 Cun +6 Wil
offense ------
Mind Crit +9%
Mindpower +18 (+6 eff.)
Damage +20% mind
Ignore resists +20% mind
defense ------
Resistance +20% mind
Confus Resist +30%
Wayist: (Instant)
Effective talent level: 1.0
Power cost 60 out of 60/60.
Range 4
Cooldown: 46
Travel.spd instantaneous
Is: a mind power
Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help.
Summons up to 3 yeek mindslayers to your side for 6 turns.
All their primary stats will be set to 39 (based on your Willpower and Talent Level).
Your increased damage, damage penetration, and many other stats will be inherited.
The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts.
This item has been sent to the Item's Vault.

Blood-Edge (46-64 power, 7 apr)3.0 Encumbrance
T5 longsword 1H weapon
Reqs Str 32
[Unique]
Arcane
Weapon Damage 46.0 - 64.4 Physical
Uses 10% Mag, 100% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +7
Critical Rate +6.0%
Attack Speed 100%
Lifesteal +5%
Damage Conversion 50% blight
On Hit:
* 15% chance to animate a bleeding foe's blood
While equipped:
offense ------
Spell Crit +8%
Spellpower +21 (+4 eff.)
Damage +15% blight +15% physical
other -------
Max vim +25.00
Telepathy Undead/Blood
Bleeding Edge:
Effective talent level: 4.0
Power cost 20 out of 20/20.
Range melee/personal
Cooldown: 12
Travel.spd instantaneous
Description: Lashes at the target, doing 163% weapon damage.
If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%.
This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one.
Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living.
This item has been sent to the Item's Vault.

Storm Fury4.0 Encumbrance
T5 longbow 2H weapon
[Unique]
Arcane
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 100%
Range +10
On Hit: 12% Chain Lightning 3
While equipped:
Stats +10 Dex +10 Mag
offense ------
Spell Crit +10%
Spellpower +30 (+6 eff.)
Move Speed +30%
On-Ranged-Hit 75 lightning
Damage +25% lightning
defense ------
Defense +30 (+8 eff.)
Resistance +20% lightning
other -------
Masteries
+0.50 Spell/Storm
+0.50 Spell/Air
Automatically fires lightning bolts every game turn at nearby enemies dealing 161 to 322 lightning damage based on Magic with a chance to inflict Daze.
This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.
This item has been sent to the Item's Vault.

Thunderfall (50-70 power, 6 apr)3.0 Encumbrance
T5 mace 1H weapon
Reqs Str 50
[Unique]
Psionic
Weapon Damage 50.0 - 70.0 Physical
Uses 100% Str
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +6
Critical Rate +3.0%
Attack Speed 100%
On-Hit, radius 1 +50 lightning +50 physical
On-crit, radius 2 +100 lightning +100 physical
Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage.
Uses 60 power out of 60/60
Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls.
This item has been sent to the Item's Vault.

Rod of Sarrilon (30-36 power, 4 apr, temporal element)5.0 Encumbrance
T5 staff 2H weapon
[Unique]
Unknown
Weapon Damage 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Accuracy Bonus +2.5% proc damage (max 250%)
Ignore Armor +4
Attack Speed 100%
While equipped:
Stats +7 Wil +8 Mag
offense ------
Spell Crit +15%
Spellpower +40 (+8 eff.)
Damage +40% temporal
Ignore resists +30% temporal
defense ------
Anomaly Control +25
Teleport Resist +100%
other -------
Cooldown Attenuate -1
Stop -2
Time Shield -3
Temporal Shield -3
Masteries
+0.10 Chronomancy/Stasis
+0.10 Chronomancy/Flux
+0.10 Spell/Temporal
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.

Threads of Fate (10 def, 0 armour)2.0 Encumbrance
T5 cloak armor
[Unique]
Arcane
While equipped:
Stats +6 Mag +6 Wil +10 Lck
offense ------
Spellpower +8 (+2 eff.)
Damage +10% temporal
defense ------
Defense +10 (+3 eff.)
Resistance +20% temporal
Max Resistance +10% temporal
Physical save +20 (+7 eff.)
Spell save +20 (+4 eff.)
Mind save +20 (+5 eff.)
Confus Resist +40%
other -------
Masteries
+0.10 Chronomancy/Timeline Threading
+0.10 Chronomancy/Chronomancy
+0.10 Spell/Divination
See the Threads:
Effective talent level: 1.0
Power cost 50 out of 50/50.
Range melee/personal
Cooldown: 50
Travel.spd instantaneous
Is: a spell
Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present.
If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active.
This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful.
If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end.
This spell may only be used once per zone level.
Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light.
This item has been sent to the Item's Vault.

Crimson Robe (12 def, 0 armour)2.0 Encumbrance
T5 cloth armor
[Unique]
Psionic
While equipped:
Stats +10 Cun +10 Wil
offense ------
Mind Crit +9%
Mindpower +20 (+6 eff.)
On-Hit 35 mind 10% gloom effects
Ignore resists +20% all
When Hit 35 mind 10% gloom effects
defense ------
Defense +12 (+4 eff.)
Resistance +15% all
other -------
Psi/turn +0.20
Hate-on-crit +4.00
Psi-on-crit +4.00
Hate/kill +2.00
Masteries
+0.20 Psionic/Focus
+0.10 Psionic/Solipsism
+0.20 Cursed/Slaughter
+0.20 Cursed/Punishments
On Mind Hit: 8% Agony 2
On Mind Hit: 8% Hateful Whisper 2
Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn.
This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.
This item has been sent to the Item's Vault.

Whip of Urh'Rok (55-61 power, 0 apr)3.0 Encumbrance
T5 whip 1H weapon
Reqs Dex 48
[Unique]
Arcane
Weapon Damage 55.0 - 60.5 Devouring flames
Uses 100% Dex
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +0
Critical Rate +9.0%
Attack Speed 125%
On Hit: 20% Bone Nova 4
On Hit: 15% Blood Boil 3
While equipped:
offense ------
Spellpower +15 (+3 eff.)
Damage +20% blight +20% fire
other -------
See Invis +2
Telepathy Demon/Minor
Demon/Major
While carried:
offense ------
Damage +8% blight
With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat.
This item has been sent to the Item's Vault.

Crystalline Elven-silk robe (3 def, 5 armour)2.0 Encumbrance
T5 cloth armor
[Unique]
Arcane
A part of set.
While equipped:
Stats +8 Mag +8 Con +12 Lck
defense ------
Armor +5
Defense +3 (+1 eff.)
Resistance +15% physical +35% arcane
+15% all
Physical save +25 (+9 eff.)
Spell save +35 (+7 eff.)
Poison Resist +60%
Disease Resist +60%
Recover the Crystal Heart (destroys this armour).
Uses 1 power out of 1/1
A cloth vestment. It offers no intrinsic protection but can be enchanted. Transformed with the power of the Spellblaze.
This item has been sent to the Item's Vault.

Crystalline Voratun dagger (49-63 power, 9 apr)1.0 Encumbrance
T5 dagger 1H weapon
Reqs Dex 48
[Unique]
Arcane
A part of set.
Weapon Damage 48.8 - 63.4 Arcane
Uses 50% Str, 50% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +9
Critical Rate +10.0%
Attack Speed 100%
While equipped:
Stats +3 Wil +3 Con
offense ------
Physical Power +12 (+6 eff.)
Spellpower +12 (+2 eff.)
Damage +10% arcane
Recover the Crystal Focus (destroys this weapon).
Uses 1 power out of 1/1
Sharp, short and deadly. Transformed with the power of the Spellblaze.
This item has been sent to the Item's Vault.

Hydra's Bite (56-62 power, 7 apr)3.0 Encumbrance
T4 whip 2H weapon
Reqs Str 40
[Unique]
Nature/Master
Weapon Damage 56.0 - 61.6 Physical
Uses 40% Dex, 90% Str
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +7
Critical Rate +14.0%
Attack Speed 125%
On Hit: 10% Lightning Breath 3
On Hit: 10% Poison Breath 3
On Hit: 10% Acid Breath 3
On Hit:
* hit up to two adjacent enemies
While equipped:
offense ------
Damage +12% acid +12% nature
+12% lightning
This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you.
This item has been sent to the Item's Vault.

Sceptre of the Archlich (40-48 power, 12 apr, darkness element)5.0 Encumbrance
T5 staff 2H weapon
[Unique]
Arcane
It desires to be surrounded by undeath.
Weapon Damage 40.0 - 48.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Accuracy Bonus +2.5% proc damage (max 250%)
Ignore Armor +12
Attack Speed 100%
While equipped:
offense ------
Spell Crit +15%
Spellpower +40 (+8 eff.)
Damage +35% darkness
defense ------
Spell save +0 (+0 eff.)
Mind save +0 (+0 eff.)
other -------
Mana/turn +0.00
(-)/turn +0.00
Max mana +0.00
Masteries
+0.20 Celestial/Star fury
+0.00(-) Spell/Nightfall
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.

Ring of the Archlich0.1 Encumbrance
T4 ring jewelry
[Unique]
Arcane
It desires to be surrounded by undeath.
While equipped:
offense ------
Spellpower +8 (+2 eff.)
Damage +10% darkness +10% cold
defense ------
Resistance +10% darkness +10% cold
Spell save +8 (+1 eff.)
Poison Resist +25%
Cut Resist +25%
other -------
Max souls +3.00
This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed.
Perhaps it feels all the death you will bring to others in the near future.
This item has been sent to the Item's Vault.

Temporal Rift (8 def, 4 armour, 325 block)7.0 Encumbrance
T5 shield armor
Reqs - Shield usage training
Str 40
[Unique]
Arcane
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
offense ------
Spellpower +12 (+3 eff.)
defense ------
Armor +4
Defense +8 (+3 eff.)
Ranged Defense +10 (+3 eff.)
Fatigue +0%
Resistance +30% temporal
Damage Reduction +20 all
Spell save +20 (+4 eff.)
Slow Projectiles +50%
other -------
Talents +1 Block
Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way.
This item has been sent to the Item's Vault.

Fire Dragon Shield (16 def, 9 armour, 220 block)7.0 Encumbrance
T4 shield armor
Reqs - Shield usage training
Str 28
[Unique]
Nature/Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
offense ------
On shield block:
* 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
When Hit 17 fire
defense ------
Armor +9
Defense +16 (+5 eff.)
Ranged Defense +15 (+5 eff.)
Fatigue +20%
Resistance +35% fire
Affinity +15% fire
other -------
Talents +1 Block
On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.
This item has been sent to the Item's Vault.

Skeletal Claw (55-61 power, 8 apr)3.0 Encumbrance
T5 whip 1H weapon
[Unique]
Arcane
Weapon Damage 55.0 - 60.5 Physical
Uses 100% Dex
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +8
Critical Rate +9.0%
Attack Speed 125%
On-hit +30 bleed
On-crit, radius 2 +50 bleed
On Hit: 10% Bone Grab 3
On Hit: 20% Bone Spear 4
While equipped:
offense ------
Spellpower +4 (+1 eff.)
Combat Speed +10%
defense ------
Defense +12 (+4 eff.)
other -------
Masteries
+0.25 Corruption/Bone
On Spell Hit: 10% Bone Spear 4
Bone Nova:
Effective talent level: 4.0
Power cost 20 out of 20/20.
Range melee/personal
Cooldown: 12
Travel.spd instantaneous
Is: a spell
Description: Fire bone spears in all directions, hitting all foes within radius 4 for 202.79 physical damage, and inflicting bleeding for another 101.40 damage over 5 turns.
The damage will increase with your Spellpower.
This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other.
This item has been sent to the Item's Vault.
