
Nerytira the steel mail armour (2 def, 6 armour)Requires:
- Strength 20
- Talent Heavy Armour Training
Infused by arcane disrupting forces
Crafted by a master
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +6
Defense: +2 (+2 eff.)
Fatigue: +14%
Changes stats: +1 Wil
Changes resistances: +12% lightning / +6% physical / +12% blight / +16% fire / +12% nature / +5% arcane
Physical save: +11 (+5 eff.)
Mental save: +6 (+3 eff.)
A suit of armour made of mail.
This item has been sent to the Item's Vault.

Hornet Stingers (20/20, 18-25.2 power, 10 apr)Requires:
- Dexterity 18
Infused by nature
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 2
Base power: 18.0 - 25.2
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +10
Crit. chance: +5.0%
Capacity: 20
On weapon hit:
* afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns
A vile poison drips from the tips of these arrows.
This item has been sent to the Item's Vault.

Spellcrusher (32-48 power, 4 apr)Requires:
- Strength 20
Infused by nature
Infused by arcane disrupting forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 32.0 - 48.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Crit. chance: +4.0%
Attack speed: 100%
On weapon hit:
* 50% chance to shatter magical shields
Damage (Melee): +20 nature
When wielded/worn:
Changes stats: +6 Con
Changes damage: +25% nature
Spell save: +15 (+8 eff.)
This large steel greatmaul has thick vines wrapped around the handle.
This item has been sent to the Item's Vault.

Erulin (0 def, 4 armour)Requires:
- Talent Heavy Armour Training
Infused by psionic forces
3.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +3%
Effects on melee hit:
* 20 arcane resource burn
Changes resistances: +3% cold / +2% physical
Physical save: +10 (+4 eff.)
Spell save: +9 (+5 eff.)
Mental save: +8 (+4 eff.)
Poison immunity: +10%
Pinning immunity: +20%
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

CorpsebowRequires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +7
When wielded/worn:
Effects on ranged hit:
* 40% chance to disease
Damage (Ranged): 20 blight
Changes damage: +40% blight
Disease immunity: +50%
It can be used to activate talent Cyst Burst (costing 10 power out of 20/20) :
Effective talent level: 5.0
Power cost: 10 out of 20/20.
Range: 8
Travel Speed: instantaneous
Is: a spell
Description: Make your target's diseases burst, doing 26.84 blight damage for each disease it is infected with.
This will also spread any diseases to any nearby foes in a radius of 3.
The damage will increase with your Spellpower.
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.

Spellhunt Remnants (1 def, 2 armour)Requires:
- Talent Heavy Armour Training
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 1
When wielded/worn:
Armour: +2
Defense: +1 (+1 eff.)
Spell save: +4 (+2 eff.)
Mindpower: +4 (+2 eff.)
Mental crit. chance: +1%
It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150.
These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.
This item has been sent to the Item's Vault.

Staff of Destruction (20-24 power, 4 apr, fire element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Fire
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold
Talent granted: +1 Command Staff
Spellpower: +10 (+6 eff.)
Spell crit. chance: +15%
Talent on hit(spell): Impending Doom (10% chance level 1).
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.

Skin of Many (12 def, 6 armour)Requires:
- Strength 16
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +12 (+9 eff.)
Fatigue: +7%
Changes stats: +4 Con
Talent mastery: -0.20 Cunning / Stealth
Maximum life: +40.00
Infravision radius: +3
The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.
This item has been sent to the Item's Vault.

Scorpionreek (11-15.4 power, 3 apr)Requires:
- Strength 16
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 2
Base power: 11.0 - 15.4
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +3
Crit. chance: +4.0%
Attack speed: 100%
On weapon hit:
* 12% chance to cause random gloom
* Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
Damage (Melee): +6 temporal / +9 mind / +6 nature
When wielded/worn:
Changes stats: +2 Cun / +2 Wil
Changes resistances: +6% acid / +6% cold / +3% blight
Changes damage: +6% nature
One-handed war axes.
This item has been sent to the Item's Vault.

Murkspitter (0 def, 0 armour)Requires:
- Level 15
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Effects on melee hit:
* 10% chance to slow global speed by 49%
Changes stats: +6 Mag / +5 Wil / +3 Con
Changes resistances: +18% acid / +6% temporal / +9% darkness / +9% all
Changes damage: +12% acid / +9% nature
Poison immunity: +26%
Disease immunity: +27%
Mana each turn: +0.16
Psi each turn: +0.14
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

BlizzardveilRequires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Defense: +6 (+3 eff.)
Damage when hit (Melee): 2 cold
Changes stats: +3 Cun
Changes resistances: +26% acid / +12% physical
Changes damage: +13% acid / +12% physical
Hate when firing a critical mind attack: +3.00
Maximum hate: +6.00
Maximum psi: +10.00
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Frigidrock (2 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Accuracy: +5 (+1 eff.)
Armour penetration: +5
Defense: +2 (+1 eff.)
Changes stats: +2 Str / +5 Dex / +2 Mag / +3 Wil / +3 Cun / +2 Con
Changes resistances: +15% cold
See invisible: +9
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Camiledin (20-24 power, 4 apr, cold element)Requires:
- Magic 24
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 3
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +10 (+3 eff.)
Physical crit. chance: +7.0%
Physical power: +5 (+1 eff.)
Effects on melee hit:
* 20 arcane resource burn
Changes stats: +5 Con
Changes resistances: +6% acid / +5% arcane
Changes damage: +20% cold
Talent granted: +1 Command Staff
Critical mult.: +10.00%
Spell save: +12 (+3 eff.)
Life regen: +0.90
Spellpower: +20 (+6 eff.)
Spell crit. chance: +16%
Healing mod.: +12%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Jetbreeze (1 def, 6 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Armour: +6
Defense: +1 (+1 eff.)
Effects on melee hit:
* 20% chance to reduce all saves and defense by 23
Changes resistances: +10% cold / +3% light / +3% mind
Changes resistances penetration: +5% darkness
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
