Wrap of Stone (0 def, 10 armour)
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 2
When wielded/worn:
Armour: +10
Armour Hardiness: +15%
Changes resistances: +5% physical
Changes damage: +5% physical
Talent masteries: +0.10 Spell / Stone +0.20 Spell / Earth
Spellpower: +6
It can be used to activate talent Stone Wall (costing 60 power out of 60/60) :
Effective talent level: 1.0
Power cost: 60 out of 60/60.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Entomb yourself in a wall of stone for 6 turns.
At level 4, it becomes targetable.
Any hostile creature caught in the radius will also suffer 105.57 physical damage.
Duration and damage will improve with your Spellpower.
This thick cloak is incredibly tough, yet bends and flows with ease.
This item has been sent to the Item's Vault.
Wrap of Stone (0 def, 10 armour)Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 2
When wielded/worn:
Armour: +10
Armour Hardiness: +15%
Changes resistances: +5% physical
Changes damage: +5% physical
Talent masteries: +0.10 Spell / Stone +0.20 Spell / Earth
Spellpower: +6
It can be used to activate talent Stone Wall (costing 60 power out of 60/60) :
Effective talent level: 1.0
Power cost: 60 out of 60/60.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Entomb yourself in a wall of stone for 6 turns.
At level 4, it becomes targetable.
Any hostile creature caught in the radius will also suffer 105.57 physical damage.
Duration and damage will improve with your Spellpower.
This thick cloak is incredibly tough, yet bends and flows with ease.
This item has been sent to the Item's Vault.
Ulfunik (5-5.5 power, 18 apr, mind damage)
Requires:
- Willpower 16
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 2
It is part of a set of items.
This parasitic mindstar will draw strength from other psionic mindstars.
Base power: 5.0 - 5.5
Uses stats: 65% Wil, 15% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Physical crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 12 blight
Changes resistances: +2% blight / +5% arcane
Changes damage: +2% nature
Critical mult.: +5.00%
Disease immunity: +11%
Hate when firing a critical mind attack: +2.00
Maximum hate: +8.00
Mindpower: +4 (+1 eff.)
Mental crit. chance: +2%
Healing mod.: +14%
Heals friendly targets nearby when you use a nature summon: +20
Life leech chance: +10%
Life leech: +7%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Ulfunik (5-5.5 power, 18 apr, mind damage)Requires:
- Willpower 16
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 2
It is part of a set of items.
This parasitic mindstar will draw strength from other psionic mindstars.
Base power: 5.0 - 5.5
Uses stats: 65% Wil, 15% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Physical crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 12 blight
Changes resistances: +2% blight / +5% arcane
Changes damage: +2% nature
Critical mult.: +5.00%
Disease immunity: +11%
Hate when firing a critical mind attack: +2.00
Maximum hate: +8.00
Mindpower: +4 (+1 eff.)
Mental crit. chance: +2%
Healing mod.: +14%
Heals friendly targets nearby when you use a nature summon: +20
Life leech chance: +10%
Life leech: +7%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Steam Powered Boots (8 def, 15 armour)
Requires:
- Talent Armour Training
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 5
It is part of a set of items.
The more steam the better!
When wielded/worn:
Armour: +15
Defense: +8 (+8 eff.)
Fatigue: +8%
Changes stats: +8 Str / +10 Dex
Changes damage: +10% fire
Pinning immunity: +50%
Generate 3 steam each time you walk.
Boots. But with steam power!
This item has been sent to the Item's Vault.
Steam Powered Boots (8 def, 15 armour)Requires:
- Talent Armour Training
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 5
It is part of a set of items.
The more steam the better!
When wielded/worn:
Armour: +15
Defense: +8 (+8 eff.)
Fatigue: +8%
Changes stats: +8 Str / +10 Dex
Changes damage: +10% fire
Pinning immunity: +50%
Generate 3 steam each time you walk.
Boots. But with steam power!
This item has been sent to the Item's Vault.
Medical Urgency Vest (6 def, 7 armour)
Requires:
- Strength 22
Powered by steamtech
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour: +7
Armour Hardiness: +0%
Defense: +6 (+6 eff.)
Fatigue: +7%
Talent granted: +1 Medical Urgency Vest
Physical save: +15 (+4 eff.)
This light leather armour features a special medical injector.
This item has been sent to the Item's Vault.
Medical Urgency Vest (6 def, 7 armour)Requires:
- Strength 22
Powered by steamtech
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour: +7
Armour Hardiness: +0%
Defense: +6 (+6 eff.)
Fatigue: +7%
Talent granted: +1 Medical Urgency Vest
Physical save: +15 (+4 eff.)
This light leather armour features a special medical injector.
This item has been sent to the Item's Vault.