
Zubyda (33.5-50.25 power, 5 apr)Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 3
It must be held with both hands.
Base power: 33.5 - 50.3
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +5
Crit. chance: +6.5%
Attack speed: 100%
When this weapon hits: Epidemic (10% chance level 3).
On weapon hit:
* 19% chance to disease
Damage (Melee): +19 blight / +19 light
Damage against: +27% Undead
When wielded/worn:
Armour penetration: +7
Armour: +2
Changes resistances penetration: +14% physical
Changes damage: +6% blight / +12% temporal / +20% physical
Disease immunity: +29%
Stamina each turn: +0.40
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Silk Current (12 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 1
When wielded/worn:
Defense: +12 (+6 eff.)
Damage when hit (Melee): 10 cold
Changes resistances: +15% cold
Changes resistances penetration: +8% cold
Changes damage: +10% cold
Talent mastery: +0.10 Spell / Water
Spellpower: +4 (+1 eff.)
Movement speed: +15%
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.

Ebonysweeper of the Blightspawn [power 25] (20 cooldown)Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: charm / torque ; tier 1
When wielded/worn:
Effects when hit in melee:
* 22% chance to disease
* 21% chance to inflict 15% damage reduction
Changes resistances: +3% blight / +12% light
Talent cooldown: Silence (-2 turns)
Talent granted: +3 Silence
It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 25 for 7 turns, putting all charms on cooldown for 20 turns.
When used:
100% chance to regenerate 2 hate.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.

Radhiradogas the Ashhue (12 def, 3 armour)Requires:
- Talent Heavy Armour Training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +3
Defense: +12 (+6 eff.)
Fatigue: +2%
Effects on melee hit:
* Slows global speed by 30%
Changes resistances: +3% fire
Changes resistances penetration: +10% nature / +5% fire
Changes damage: +12% fire
Activating this item is instant.
It can be used to activate talent Evasion, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 19% chance to evade melee and ranged attacks and 8 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Rune of the Rift (218.00 temporal damage, removed from time 4 turns)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 231.08 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.

Greentitan [power 15] (20 cooldown)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: charm / totem ; tier 1
When wielded/worn:
Effects on melee hit:
* Slows global speed by 30%
Changes resistances penetration: +5% nature
Changes damage: +21% blight / +3% nature
It can be used to harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30%, putting all charms on cooldown for 20 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.
