
hardened leather gloves 'Mardahad' (0 def, 2 armour)Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 3
When wielded/worn:
Accuracy: +13 (+5 eff.)
Armour: +2
Effects on melee hit:
* Slows global speed by 30%
* 10 arcane resource burn
Changes stats: +3 Dex
Changes resistances: +3% darkness
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Great Caller (10-11 power, 18 apr, nature damage)Requires:
- Willpower 34
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 3
Base power: 10.0 - 11.0
Uses stats: 35% Wil, 50% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Physical crit. chance: +2.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Cun / +3 Wil
Changes damage: +8% cold / +8% fire / +8% physical
Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced)
Mindpower: +12 (+6 eff.)
Mental crit. chance: +6%
Heals friendly targets nearby when you use a nature summon: +30
Max wilder summons: +2
It can be used to activate talent Rage (costing 15 power out of 16/16) :
Effective talent level: 4.0
Power cost: 15 out of 16/16.
Range: 10
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: Induces a killing rage in one of your summons, increasing all its stats by 10 for 10 turns.
This mindstar constantly emits a low tone. Life seems to be pulled towards it.
This item has been sent to the Item's Vault.
