
Dark Purple Hood (3 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Accuracy: +10 (+2 eff.)
Armour penetration: +10
Defense: +3 (+1 eff.)
Changes stats: +4 Str / +4 Dex / +5 Mag / +12 Wil / +11 Cun / +4 Con
Changes resistances: +5% arcane
Spell save: +15 (+6 eff.)
Disease immunity: +10%
Cut immunity: +15%
Silence immunity: +20%
Confusion immunity: +15%
Maximum mana: +80.00
Spellpower: +6 (+1 eff.)
Mental crit. chance: +7%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Frye Boots (0 def, 5 armour)Requires:
- Level 35
Powered by arcane forces
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: -5%
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Changes stats: +10 Mag
Changes resistances: +14% lightning / +14% temporal / +9% light / +9% fire / +3% darkness
Changes damage: +9% acid / +10% blight
Mental save: +9 (+2 eff.)
Disease immunity: +38%
Teleport immunity: +5%
Stamina each turn: +2.00
Maximum life: +60.00
Maximum stamina: +30.00
Spellpower: +10 (+2 eff.)
Movement speed: +10%
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Sword of Potential Futures (28-39.2 power, 10 apr)Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
It is part of a set of items.
In the past there was a dagger with it.
Base power: 28.0 - 39.2
Uses stats: 70% Mag, 80% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spellpower: +5 (+1 eff.)
Spell crit. chance: +5%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.

Carrioncut (10 def, 21 armour)Requires:
- Strength 20
Powered by arcane forces
Crafted by a master
Infused by psionic forces
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Physical crit. chance: +8.0%
Physical power: +19 (+3 eff.)
Armour: +21
Defense: +10 (+3 eff.)
Fatigue: +8%
Damage when hit (Melee): 8 nature
Changes stats: +6 Str / +10 Dex / +7 Mag / +16 Wil / +16 Cun
Changes resistances: +16% lightning / +9% mind
Reduces incoming crit damage: 10.00%
Mental save: +15 (+4 eff.)
Stun/Freeze immunity: +10%
Spellpower: +18 (+3 eff.)
Spell crit. chance: +9%
Mindpower: +18 (+6 eff.)
Mental crit. chance: +7%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Prismresolve the drakeskin leather cap (0 def, 5 armour)Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Physical crit. chance: +4.0%
Armour: +5
Fatigue: +5%
Effects on melee hit:
* 15% chance to blind
Changes stats: +10 Wil
Changes resistances: +9% blight / +11% cold
Allows you to breathe in: water
Critical mult.: +9.00%
Physical save: +25 (+6 eff.)
Mental save: +15 (+4 eff.)
Maximum life: +10.00
Maximum stamina: +5.00
A cap made of leather.
This item has been sent to the Item's Vault.

Vixen CharmRequires:
- Level 35
Powered by arcane forces
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Accuracy: +10 (+3 eff.)
Armour penetration: +20
Fatigue: -2%
Changes stats: +11 Mag / +2 Wil / +2 Cun
Changes resistances: +30% mind / +12% temporal
Changes resistances penetration: +25% temporal
Changes damage: +15% blight / +15% fire
Critical mult.: +39.00%
Confusion immunity: +44%
Mana each turn: +0.60
Spellpower on spell critical (stacks up to 3 times): +6
Maximum mana: +50.00
Spellpower: +12 (+3 eff.)
Amulets can have magical properties.
This item has been sent to the Item's Vault.

Leaf RingRequires:
- Level 35
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Physical power: +34 (+8 eff.)
Damage when hit (Melee): 4 acid
Changes stats: +9 Str / +10 Con
Changes resistances: +39% acid / +31% fire / +27% lightning / +30% cold
Changes damage: +8% all
Grants telepathy: Demon/Minor Demon/Major
Critical mult.: +15.00%
Disarm immunity: +50%
Pinning immunity: +50%
Knockback immunity: +36%
Maximum life: +49.00
Spellpower: +20 (+5 eff.)
Mindpower: +20 (+10 eff.)
Heals friendly targets nearby when you use a nature summon: +20
Rings can have magical properties.
This item has been sent to the Item's Vault.

Reynard RingRequires:
- Level 35
Infused by nature
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Physical power: +15 (+3 eff.)
Defense: +16 (+8 eff.)
Changes stats: +8 Cun / +1 Wil
Changes resistances: +15% nature / +15% blight
Changes resistances penetration: +10% acid
Changes damage: +8% all / +3% temporal
Mental save: +15 (+7 eff.)
Poison immunity: +30%
Disease immunity: +30%
Confusion immunity: +50%
Equilibrium when hit: +0.08
Hate when firing a critical mind attack: +3.00
Spellpower: +20 (+5 eff.)
Mindpower: +20 (+10 eff.)
Mental crit. chance: +4%
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
Rings can have magical properties.
This item has been sent to the Item's Vault.

Dark Jacket (5 def, 8 armour)Requires:
- Strength 20
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Physical crit. chance: +6.0%
Physical power: +10 (+2 eff.)
Armour: +8
Defense: +5 (+2 eff.)
Fatigue: +8%
Damage when hit (Melee): 8 temporal / 4 nature / 20 physical
Changes resistances: +30% lightning
Changes resistances penetration: +25% temporal
Changes damage: +12% nature
Critical mult.: +20.00%
Life regen: +7.40
Maximum life: +70.00
Healing mod.: +30%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Lucky BeltRequires:
- Level 35
Infused by nature
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Armour: +29
Defense: +30 (+15 eff.)
Effects on melee hit:
* 23% chance to disease
Damage when hit (Melee): 4 darkness
Changes resistances: +15% lightning / +15% temporal / +9% darkness / +6% blight
Changes damage: +9% blight
Physical save: +63 (+22 eff.)
Mindpower: +12 (+6 eff.)
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Amaranthine Wrap (3 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Accuracy: +10 (+3 eff.)
Armour penetration: +10
Defense: +3 (+1 eff.)
Changes stats: +6 Dex / +6 Mag / +8 Wil / +6 Cun
Changes resistances: +20% nature / +20% blight
Changes resistances penetration: +29% nature
Changes damage: +6% darkness
Physical save: +15 (+6 eff.)
Mental save: +15 (+7 eff.)
Life regen: +2.80
Mana when firing critical spell: +3.00
Vim when firing critical spell: +3.00
Only die when reaching: -50.00 life
Spell crit. chance: +7%
Healing mod.: +28%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Quiet Striders (0 def, 5 armour)Requires:
- Level 35
Powered by arcane forces
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour penetration: +14
Physical crit. chance: +5.0%
Physical power: +9 (+2 eff.)
Armour: +5
Fatigue: +5%
Changes stats: +4 Dex / +4 Cun / +10 Con
Changes resistances: +6% fire
Life regen: +5.50
Maximum life: +30.00
Movement speed: +20%
Healing mod.: +25%
It can be used to activate talent Disengage, placing all other charms into a 14 cooldown :
Effective talent level: 3.9
Power cost: 14 out of 15/15.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 6 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 184% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Mar's Knit Gloves (0 def, 8 armour)Requires:
- Level 35
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Accuracy: +10 (+3 eff.)
Physical crit. chance: +40.0%
Armour: +8
Damage when hit (Melee): 8 mind / 12 fire
Changes resistances: +12% fire
Changes resistances penetration: +5% mind / +15% fire
Critical mult.: +30.00%
Physical save: +8 (+4 eff.)
Mental save: +23 (+9 eff.)
Disarm immunity: +50%
Maximum life: +79.00
Spell crit. chance: +40%
Mental crit. chance: +40%
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Violet Hood (0 def, 5 armour)Requires:
- Level 35
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +5%
Changes stats: +24 Str / +8 Dex / +2 Wil / +16 Con
Changes resistances: +3% fire
Changes damage: +9% fire
Grants telepathy: Demon/Minor Demon/Major
Physical save: +12 (+5 eff.)
Mental save: +14 (+6 eff.)
Mental crit. chance: +2%
Heals friendly targets nearby when you use a nature summon: +40
It can be used to activate talent Battle Cry, placing all other charms into a 25 cooldown :
Effective talent level: 2.0
Power cost: 25 out of 28/28.
Range: melee/personal
Travel Speed: instantaneous
Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit.
All evasion and concealment bonuses are also disabled.
The chance to hit increases with your Physical Power.
A cap made of leather.
This item has been sent to the Item's Vault.

ExilerRequires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Damage (Melee): 15 temporal
Changes resistances: +15% temporal
Changes damage: +15% temporal / +10% physical
Talent mastery: +0.20 Chronomancy / Timetravel
Talent cooldown: Time Skip (-1 turn)
Spellpower: +10 (+3 eff.)
Reduces paradox anomalies(equivalent to willpower): +10
Talent on hit(spell): Rethread (10% chance level 2).
It can be used to attempt to inflict 92.69 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s), costing 29 power out of 32/32.
The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone.
In the case of opponents who weren't alone, he had to improvise.
This item has been sent to the Item's Vault.

Void ShardRequires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: charm / wand ; tier 5
When wielded/worn:
Damage when hit (Melee): 16 temporal darkness
Changes stats: +8 Mag
Changes resistances: +10% darkness / +10% temporal
Changes damage: +12% darkness / +12% temporal
Spellpower: +10 (+3 eff.)
It can be used to release a radius 2 burst of void energy at up to range 5, dealing 195.81 temporal and 195.81 darkness damage (based on Magic), costing 18 power out of 40/40.
This jagged shape looks like a hole in space, yet it is solid, though light in weight.
This item has been sent to the Item's Vault.

voratun dagger 'Getilayon' (39-50.7 power, 9 apr)Requires:
- Dexterity 48
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 39.0 - 50.7
Uses stats: 45% Cun, 50% Mag, 45% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Slows global speed by 40%
Burst (radius 2) on crit: +15 fire
When wielded/worn:
Armour penetration: +20
Armour: +2
Effects on melee hit:
* Slows global speed by 30%
Changes stats: +3 Mag
Changes resistances: +1% physical
Changes resistances penetration: +11% fire / +16% physical
Changes damage: +21% physical
See invisible: +3
Global speed: +4%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

voratun dagger 'Gikor' (49-63.7 power, 9 apr)Requires:
- Dexterity 48
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 49.0 - 63.7
Uses stats: 45% Dex, 45% Cun, 50% Mag
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 20 arcane resource burn
* 20% chance to torment the target
When wielded/worn:
Physical power: +10 (+2 eff.)
Changes stats: +6 Con
Changes resistances: +6% lightning / +6% darkness / +9% mind
Changes resistances penetration: +10% physical / +10% mind / +8% darkness
Disarm immunity: +22%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
