Bloodcaller
Requires:
- Level 25
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
When wielded/worn:
Fatigue: -5%
Mental save: -7 (-3 eff.)
Life leech chance: +15%
Life leech: +30%
You won the Ring of Blood trial, and this is your reward.
This item has been sent to the Item's Vault.
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BloodcallerRequires:
- Level 25
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
When wielded/worn:
Fatigue: -5%
Mental save: -7 (-3 eff.)
Life leech chance: +15%
Life leech: +30%
You won the Ring of Blood trial, and this is your reward.
This item has been sent to the Item's Vault.
Press
Skullcleaver (20-28 power, 4 apr)
Requires:
- Magic 18
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / waraxe ; tier 1
Base power: 20.0 - 28.0
Uses stat: 100% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Physical crit. chance: +12.0%
Attack speed: 100%
When this weapon hits: Greater Weapon Focus (10% chance level 2).
Lifesteal (this weapon only): +10%
Damage conversion: 25% blight
When wielded/worn:
Changes damage: +8% blight
A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson.
This item has been sent to the Item's Vault.
Skullcleaver (20-28 power, 4 apr)Requires:
- Magic 18
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / waraxe ; tier 1
Base power: 20.0 - 28.0
Uses stat: 100% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Physical crit. chance: +12.0%
Attack speed: 100%
When this weapon hits: Greater Weapon Focus (10% chance level 2).
Lifesteal (this weapon only): +10%
Damage conversion: 25% blight
When wielded/worn:
Changes damage: +8% blight
A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson.
This item has been sent to the Item's Vault.
Iron Mail of Bloodletting (2 def, 4 armour)
Requires:
- Strength 14
- Talent Armour Training
Powered by arcane forces
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +4
Defense: +2 (+1 eff.)
Fatigue: +12%
Changes stats: +2 Str / +2 Con
Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight
Talent mastery: +0.10 Technique / Bloodthirst
Life regen: +0.50
Healing mod.: +30%
Activating this item is instant.
It can be used to activate talent Bloodcasting (costing 60 power out of 60/60) :
Effective talent level: 2.0
Power cost: 60 out of 60/60.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim.
Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer.
This item has been sent to the Item's Vault.
Iron Mail of Bloodletting (2 def, 4 armour)Requires:
- Strength 14
- Talent Armour Training
Powered by arcane forces
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +4
Defense: +2 (+1 eff.)
Fatigue: +12%
Changes stats: +2 Str / +2 Con
Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight
Talent mastery: +0.10 Technique / Bloodthirst
Life regen: +0.50
Healing mod.: +30%
Activating this item is instant.
It can be used to activate talent Bloodcasting (costing 60 power out of 60/60) :
Effective talent level: 2.0
Power cost: 60 out of 60/60.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim.
Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer.
This item has been sent to the Item's Vault.
Mighty Girdle
Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 2
It is part of a set of items.
Some giant wraps would make you feel great.
When wielded/worn:
Armour: +4
Maximum encumbrance: +70
Knockback immunity: +40%
This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.
This item has been sent to the Item's Vault.
Mighty GirdleRequires:
- Level 15
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 2
It is part of a set of items.
Some giant wraps would make you feel great.
When wielded/worn:
Armour: +4
Maximum encumbrance: +70
Knockback immunity: +40%
This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.
This item has been sent to the Item's Vault.
Fulesta (5 def, 11 armour)
Requires:
- Strength 35
- Talent Armour Training (level 3)
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +11
Defense: +5 (+2 eff.)
Fatigue: +24%
Damage when hit (Melee): 12 physical
Changes resistances: +20% acid / +15% cold
Changes damage: +12% acid
Critical mult.: +5.00%
Mental save: +6 (+3 eff.)
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
Fulesta (5 def, 11 armour)Requires:
- Strength 35
- Talent Armour Training (level 3)
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +11
Defense: +5 (+2 eff.)
Fatigue: +24%
Damage when hit (Melee): 12 physical
Changes resistances: +20% acid / +15% cold
Changes damage: +12% acid
Critical mult.: +5.00%
Mental save: +6 (+3 eff.)
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
Withering Orbs
Requires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 1
When wielded/worn:
Damage (Melee): 5 mind
Damage (Ranged): 5 mind
Mindpower: +5 (+2 eff.)
See stealth: +10
See invisible: +10
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows.
If you close your eyes a moment, you can almost imagine what dread sights they see...
This item has been sent to the Item's Vault.
Withering OrbsRequires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 1
When wielded/worn:
Damage (Melee): 5 mind
Damage (Ranged): 5 mind
Mindpower: +5 (+2 eff.)
See stealth: +10
See invisible: +10
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows.
If you close your eyes a moment, you can almost imagine what dread sights they see...
This item has been sent to the Item's Vault.
Unerring Scalpel (15-20 power, 25 apr)
1.0
T1 dagger 1H weapon
[Unique]
Arcane
Power 15.0 - 19.5 Physical
Uses 45% Cun, 55% Dex
Mastery Dagger Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +25
Crit +0.0%
Atk.spd 100%
Phasing +50%
While equipped:
dps ----------
Acc +20 (+5 eff.)
Blind-Fight: No penalty when attacking invisible/stealthed
This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments.
This item has been sent to the Item's Vault.
Unerring Scalpel (15-20 power, 25 apr)1.0
T1 dagger 1H weapon
[Unique]
Arcane
Power 15.0 - 19.5 Physical
Uses 45% Cun, 55% Dex
Mastery Dagger Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +25
Crit +0.0%
Atk.spd 100%
Phasing +50%
While equipped:
dps ----------
Acc +20 (+5 eff.)
Blind-Fight: No penalty when attacking invisible/stealthed
This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments.
This item has been sent to the Item's Vault.
Amyfast the voratun shield (0 def, 17 armour, 268 block)
7.0
T5 shield armor
Reqs Shield usage training
Str 48
[Random Unique]
Arcane/Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats +6 Con
dps ----------
Spell.pwr +25 (+12 eff.)
Dmg.mod +3% blight
Res.pen +5% blight
On shield block:
* Deals 50 light and fire damage to each enemy blocked
* Cause enemies within radius 6 to bleed for 154 physical damage over 5 turns (1/turn)
----- def -----
Armour +17
Fatigue +8%
Resists +9% light +9% fire
Phys.save +11 (+5 eff.)
---------- misc
Talents +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
Amyfast the voratun shield (0 def, 17 armour, 268 block)7.0
T5 shield armor
Reqs Shield usage training
Str 48
[Random Unique]
Arcane/Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats +6 Con
dps ----------
Spell.pwr +25 (+12 eff.)
Dmg.mod +3% blight
Res.pen +5% blight
On shield block:
* Deals 50 light and fire damage to each enemy blocked
* Cause enemies within radius 6 to bleed for 154 physical damage over 5 turns (1/turn)
----- def -----
Armour +17
Fatigue +8%
Resists +9% light +9% fire
Phys.save +11 (+5 eff.)
---------- misc
Talents +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
Spellblaze Shard (20-26 power, 10 apr)
1.0
T2 dagger 1H weapon
[Unique]
Arcane
Power 20.0 - 26.0 Physical
Uses 45% Cun, 45% Dex
Mastery Dagger Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +12.0%
Atk.spd 100%
HP.leech +6%
Melee+ +20 blight +20 fire
While equipped:
Stats +5 Mag
----- def -----
Resists +10% blight +10% fire
---------- misc
Talents +1 Virulent Disease
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.
Spellblaze Shard (20-26 power, 10 apr)1.0
T2 dagger 1H weapon
[Unique]
Arcane
Power 20.0 - 26.0 Physical
Uses 45% Cun, 45% Dex
Mastery Dagger Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +12.0%
Atk.spd 100%
HP.leech +6%
Melee+ +20 blight +20 fire
While equipped:
Stats +5 Mag
----- def -----
Resists +10% blight +10% fire
---------- misc
Talents +1 Virulent Disease
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.
Behemoth Hide (4 def, 6 armour)
9.0
T2 light armor
[Unique]
Master
While equipped:
Stats +5 Str +3 Con
----- def -----
Armour +6
Defense +4 (+1 eff.)
Rng.Def +8 (+2 eff.)
Fatigue +10%
Max.HP +45.00
HP.reg +2.00
Knockbk- +50%
---------- misc
Max.enc +20
Stam/turn +1.00
Max.stam +45.00
Size +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.
Behemoth Hide (4 def, 6 armour)9.0
T2 light armor
[Unique]
Master
While equipped:
Stats +5 Str +3 Con
----- def -----
Armour +6
Defense +4 (+1 eff.)
Rng.Def +8 (+2 eff.)
Fatigue +10%
Max.HP +45.00
HP.reg +2.00
Knockbk- +50%
---------- misc
Max.enc +20
Stam/turn +1.00
Max.stam +45.00
Size +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.
Skin of Many (12 def, 6 armour)
9.0
T2 light armor
[Unique]
Master
While equipped:
Stats +4 Con
----- def -----
Armour +6
Defense +12 (+3 eff.)
Fatigue +7%
Max.HP +40.00
---------- misc
Infravis +3
Masteries
-0.20 Cunning/Stealth
The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.
This item has been sent to the Item's Vault.
Skin of Many (12 def, 6 armour)9.0
T2 light armor
[Unique]
Master
While equipped:
Stats +4 Con
----- def -----
Armour +6
Defense +12 (+3 eff.)
Fatigue +7%
Max.HP +40.00
---------- misc
Infravis +3
Masteries
-0.20 Cunning/Stealth
The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.
This item has been sent to the Item's Vault.
Aerora the Scorchradiance (0 def, 11 armour)
17.0
T3 massive armor
Reqs Massive armour training
Str 35
[Random Unique]
Disrupt/Psionic
While equipped:
dps ----------
Dmg.mod +15% fire
Melee Ret 4 fire
----- def -----
Armour +11
Fatigue +22%
Resists +26% blight +6% fire
+5% mind +22% nature
D.Red.from +7% Unnatural
Mind.save +11 (+3 eff.)
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
Aerora the Scorchradiance (0 def, 11 armour)17.0
T3 massive armor
Reqs Massive armour training
Str 35
[Random Unique]
Disrupt/Psionic
While equipped:
dps ----------
Dmg.mod +15% fire
Melee Ret 4 fire
----- def -----
Armour +11
Fatigue +22%
Resists +26% blight +6% fire
+5% mind +22% nature
D.Red.from +7% Unnatural
Mind.save +11 (+3 eff.)
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.