

Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Physical power: +10 (+2 eff.)
Defense: +6 (+1 eff.)
Changes stats: +5 Mag / +4 Wil / +3 Cun
Spell save: +25 (+9 eff.)
Blindness immunity: +50%
Spellpower: +30 (+10 eff.)
See invisible: +10
Talent on hit(spell): Blood Grasp (5% chance level 3).
Talent on hit(spell): Soul Rot (5% chance level 3).
Talent on hit(spell): Bone Spear (5% chance level 3).
A silk robe, darker than the darkest night sky, it radiates power.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by unknown forces
Powered by steamtech
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Armour: +0
Defense: +0 (+0 eff.)
Fatigue: +6%
Changes stats: +8 Dex / +8 Mag / +8 Wil / +8 Cun
Pinning immunity: +600%
Knockback immunity: +100%
Spellpower: +5 (+1 eff.)
Steampower: +5 (+1 eff.)
Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times.
You move 3 spaces at once.
It can be used to activate talent Tornado (costing 15 power out of 20/20) :
Effective talent level: 3.0
Power cost: 15 out of 20/20.
Range: 10
Travel Speed: 100% of base
Is: a nature gift and a mind power
Description: Summon a tornado that moves very slowly towards the target, following it if it changes position.
Each time it moves every foes within radius 2 takes 18.77 lightning damage and is knocked back 2 spaces.
When it reaches the target it explodes in a radius of 3, knocking back targets and dealing 100.11 lightning and 100.11 physical damage.
The tornado will move a maximum of 20 times.
Damage will increase with your Mindpower.
Each point in storm drake talents also increases your lightning resistance by 1%.
A wonder of footwear! You can set a shoe to stay in place while the other one goes very fast, spinning around to create tornados!
This item has been sent to the Item's Vault.


Requires:
- Willpower 48
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 5
Power: 114% Range: 1.1x
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.3% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 26% chance to reduce strength, dexterity, and constitution by 11
Damage (radius 1) on hit: +12 arcane
When wielded/worn:
Changes stats: +7 Wil
Changes resistances: +39% acid
Talent granted: +1 Attune Mindstar
Reduces incoming crit damage: 10.00%
Physical save: +9 (+2 eff.)
Stun/Freeze immunity: +26%
Life regen: +2.00
Equilibrium when hit: +0.12
Maximum life: +50.00
Mindpower: +49 (+14 eff.)
Mental crit. chance: +5%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 28
Powered by arcane forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 4
Power: 139% Range: 1.2x
Uses stats: 50% Cun, 50% Mag, 70% Dex
Damage type: Fire
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +10.0%
Capacity: 20
On weapon hit:
* 35% chance to gain 10% of a turn (3/turn limit)
* 22% chance to reduce damage dealt by 13%
* 33% chance to reduce strength, dexterity, and constitution by 27
* sets off a powerful explosion
Damage (Ranged): +17 blight / +25 temporal
Damage (radius 1) on hit: +4 darkness / +17 fire
Intense heat radiates from this powerful shot.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Defense: +13 (+5 eff.)
Changes stats: +9 Mag / +10 Con
Changes damage: +57% arcane / +6% blight
Reduces incoming crit damage: 15.00%
Cut immunity: +10%
Silence immunity: +10%
Disarm immunity: +20%
Life regen: +2.00
Maximum mana: +220.00
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
Activating this item is instant.
It can be used to activate talent Arcane Eye, placing all other charms into a 9 cooldown :
Effective talent level: 5.0
Power cost: 9 out of 10/10.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns.
The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it.
It does not require light to do so, but it cannot see through walls.
Casting the eye does not take a turn.
Only one arcane eye can exist at any given time.
At level 4, if cast on a creature it will follow it until it expires, or until the creature dies.
At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: gem / gift ; tier 3
When carried:
Light radius: +2
It can be used to explode a sphere
Activation costs 1 power out of 2020/2020.
A set of 2020 tiny explosive spheres.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: weird / tentacle ; tier 3
When wielded/worn:
Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con
Fully Charged!
Activating this item is instant.
It can be used to reduce the duration of all detrimental effects
Activation costs 10 power out of 10/10.
A tiny tentacle. It is rather cute and squishy.
Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn)
When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes stats: +8 Mag / +7 Wil
Changes damage: +30% lightning / +30% fire / +30% arcane / +30% cold
Talents cooldown: Arcane Vortex (-2 turns) Ice Storm (-2 turns) Chain Lightning (-2 turns) Fireflash (-2 turns)
Talent granted: +1 Command Staff
Silence immunity: +40%
Mana when firing critical spell: +12.00
Maximum mana: +40.00
Spellpower: +40 (+9 eff.)
Spell crit. chance: +25%
Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 36
- Talent Shoot
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +12
Attack speed: 143%
Firing range: +10
When wielded/worn:
Physical crit. chance: +15.0%
Changes stats: +10 Dex / +20 Wil
Changes resistances penetration: +20% nature / +20% physical
Changes damage: +30% nature / +30% physical
Mental crit. chance: +15%
In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Power: 152% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +20.0%
Attack speed: 100%
On weapon hit:
* 50 arcane resource burn
When wielded/worn:
Changes resistances: +15% blight / -15% physical / +15% all
Talents cooldown: Mana Clash (-2 turns) Antimagic Zone (-2 turns)
A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt.
It seems somebody well versed in antimagic could use it to its fullest potential.
This item has been sent to the Item's Vault.


Requires:
- Massive armour training
- Strength 48
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +30
Defense: +15 (+3 eff.)
Fatigue: +26%
Changes stats: +9 Wil
Changes resistances: +25% acid / +25% darkness / +25% blight / +25% fire / +10% arcane
Physical save: +15 (+8 eff.)
Spell save: +25 (+9 eff.)
Mental save: +25 (+10 eff.)
Stun/Freeze immunity: +30%
Knockback immunity: +30%
Maximum stamina: +60.00
Light radius: +1
Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by unknown forces
1.00 Encumbrance.
[Legendary]
Type: gem / white
When carried:
Movement speed: +30%
For the Faithful of the DarkGod!
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Infused by nature
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +3
Fatigue: +5%
Damage (Melee): 43 lightning
Damage when hit (Melee): 2 lightning
Changes resistances: +40% lightning / +6% mind
Changes resistances penetration: +25% lightning
Changes damage: +27% lightning
When used to modify unarmed attacks:
Power: 134% Range: 1.4x
Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +10.0%
Attack speed: 83%
When this weapon hits: Lightning Breath (30% chance level 5).
Damage (radius 2) on crit: +35 lightning
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Accuracy: +9 (+2 eff.)
Physical crit. chance: +11.0%
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Damage (Melee): 10 temporal
Damage (Ranged): 11 temporal
Changes stats: +3 Mag / +3 Cun / +3 Con
Changes resistances: +17% temporal / +17% darkness / +2% physical
Changes resistances penetration: +10% darkness / +10% temporal
Changes damage: +17% darkness / +29% temporal
Critical mult.: +9.00%
N.Energy each turn: +0.20
Spellpower on spell critical (stacks up to 3 times): +4
Spellpower: +2 (+0 eff.)
Spell crit. chance: +13%
Mental crit. chance: +11%
Infravision radius: +2
When used to modify unarmed attacks:
Power: 121% Range: 1.1x
Uses stats: 40% Cun, 40% Str, 70% Mag, 40% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy: +6
Armour Penetration: +3
Crit. chance: +21.0%
Attack speed: 100%
When this weapon hits: Dust to Dust (15% chance level 1).
When this weapon hits: Mind Blast (10% chance level 1).
When this weapon hits: Turn Back the Clock (10% chance level 1).
When this weapon crits: Cripple (20% chance level 2).
When this weapon crits: Dominate (10% chance level 2).
On weapon hit:
* 8% chance to gain 10% of a turn (3/turn limit)
Damage (Melee): +10 darkness
Damage conversion: 100% temporal darkness
Talent on hit(spell): Dust to Dust (10% chance level 2).
It can be used to activate talent Track, placing all other charms into a 15 cooldown :
Effective talent level: 2.0
Power cost: 15 out of 15/15.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 18 for 5 turns.
The radius will increase with your Cunning.
Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Power: 169% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
Damage (Melee): +4 light / +40 cold
When wielded/worn:
Armour penetration: +41
Physical crit. chance: +42.0%
Defense: +25 (+8 eff.)
Changes resistances: +3% physical
Critical mult.: +98.00%
Confusion immunity: +20%
Pinning immunity: +23%
Maximum life: +40.00
Light radius: +1
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Infused by arcane disrupting forces
1.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Changes stats: +6 Wil / +6 Cun / +6 Con
Changes resistances: +20% blight
Changes resistances cap: +10% blight
Talent masteries: +0.20 Wild-gift / Call of the wild +0.50 Wild-gift / Antimagic
Physical save: +15 (+5 eff.)
Spell save: +15 (+5 eff.)
Mental save: +15 (+5 eff.)
Light radius: +6
Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics.
It seems somebody well versed in antimagic could use it to its fullest potential.
This item has been sent to the Item's Vault.


Requires:
- Willpower 18
Infused by nature
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 2
Power: 95% Range: 1.1x
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +13
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* 20% chance to gain 10% of a turn (3/turn limit)
When wielded/worn:
Accuracy: +10 (+2 eff.)
Damage (Melee): 10 lightning
Damage when hit (Melee): 2 cold
Changes stats: +3 Str / +4 Dex / +4 Mag / +3 Wil / +4 Cun / +3 Con
Changes resistances: +5% nature / +11% lightning
Changes resistances penetration: +5% nature / +10% lightning
Changes damage: +4% nature / +9% lightning
Talent masteries: +0.30 Wild-gift / Fungus +0.20 Wild-gift / Harmony
Critical mult.: +15.00%
Life regen: +3.00
Only die when reaching: -86.16 life
Maximum life: +26.00
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
Healing mod.: +20%
Activating this item is instant.
It can be used to activate talent Bloom Heal (costing 33 power out of 40/40) :
Effective talent level: 1.0
Power cost: 33 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Call upon the power of nature to regenerate your body for 22 life every turn for 6 turns.
The life healed will increase with the Willpower stat.
Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Physical power: +14 (+4 eff.)
Armour: +15
Defense: +7 (+2 eff.)
Fatigue: +2%
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 14
Changes stats: +6 Str / +2 Mag / +6 Con
Changes resistances: +9% darkness / +20% physical
Changes resistances cap: +4% all
Changes damage: +9% cold / +14% physical
Physical save: +14 (+5 eff.)
Mana each turn: +0.04
Maximum mana: +80.00
Combat speed: +20%
A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / sling ; tier 3
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 125%
Firing range: +10
Damage (radius 2) on crit: +25 physical
When wielded/worn:
Physical crit. chance: +5.0%
Defense: +10 (+5 eff.)
Activating this item is instant.
It can be used to activate talent Multishot (costing 18 power out of 18/18) :
Effective talent level: 3.0
Power cost: 18 out of 18/18.
Range: melee/personal
Travel Speed: instantaneous
Description: You fire an average of 3.8 shots at your target, doing 61% damage with each shot.
This tough leather sling has a string of golden thread sewn through it, forming a golden crown. It seems to carry a lot of power behind it.
This item has been sent to the Item's Vault.


Requires:
- Magic 18
- Strength 35
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
Power: 142% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +7
Crit. chance: +5.0%
Attack speed: 100%
Damage conversion: 25% blinding light
Damage against: +25% Undead
When wielded/worn:
Changes resistances: +20% darkness
Changes resistances penetration: +20% light
Changes damage: +15% light
Talent masteries: +0.10 Celestial / Sun +0.10 Celestial / Light
Light radius: +1
It can be used to release a burst of blinding light
Activation costs 35 power out of 40/40.
This flawlessly shined sword is said to carry light into even the darkest of regions. In its hilt is engraved a small golden crown.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Power: 121% Range: 1.2x
Uses stat: 150% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold
Talent granted: +1 Command Staff
Spell save: +20 (+8 eff.)
Spellpower: +20 (+6 eff.)
Spell crit. chance: +10%
Your attacks will never harm allies or friendly units.
This tall, ornate staff is tipped with a small golden crown, and twinkles with an otherworldly light.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Power: 167% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +7
Crit. chance: +4.0%
Attack speed: 100%
Damage (Melee): +30 ice
When wielded/worn:
Changes resistances: +10% cold / +10% fire
Changes damage: +15% cold
Talent mastery: +0.10 Wild-gift / Cold drake aspect
It can be used to activate talent Ice Claw (costing 16 power out of 16/16) :
Effective talent level: 2.0
Power cost: 16 out of 16/16.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: You call upon the mighty claw of a cold drake and rake a wave of freezing cold in front of you, doing 148% weapon damage as Ice damage in a cone of radius 3. Ice damage gives a chance of freezing the target.
Every level in Ice Claw additionally raises your Physical Save by 2.
Each point in cold drake talents also increases your cold resistance by 1%.
This talent will also attack with your shield, if you have one equipped.
This ornate hammer has an ensignia in the shape of a golden crown on its side. An icy cool mist surrounds it.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 37
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
When used to attack (with talents):
Power: 150% Range: 1.2x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +5.0%
Block value: +300
When wielded/worn:
Armour: +20
Defense: +10 (+5 eff.)
Fatigue: +24%
Changes resistances: +15% physical
Talent granted: +4 Block
This gigantic shield, emblazened with a golden crown, can deflect all but the mightiest physical attacks.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
Powered by arcane forces
Infused by nature
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Power: 137% Range: 1.3x
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +12.0%
Attack speed: 100%
Damage (Melee): +20 infective blight / +20 poison
Damage (radius 2) on crit: +30 infective blight / +20 insidious poison
When wielded/worn:
Changes stats: +5 Cun
Changes resistances: +10% blight / +10% nature
This thin blade has a small golden crown encircling its base. A thick mixture of vile poisons and terrible virii drip from it ceaselessly.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 32
Powered by arcane forces
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 2
Power: 129% Range: 1.3x
Uses stats: 50% Str, 15% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 24% chance to reduce strength, dexterity, and constitution by 36
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage conversion: 50% darkness
When wielded/worn:
Accuracy: +12 (+5 eff.)
Armour penetration: +9
Physical crit. chance: +8.0%
Changes stats: +4 Mag / +9 Wil / +4 Cun / +9 Con
Changes resistances: +10% darkness / +6% arcane
Changes resistances penetration: +10% darkness / +9% physical
Changes damage: +11% darkness / +24% blight
Stealth bonus: +10
Maximum life: +35.00
It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) :
Effective talent level: 4.5
Power cost: 20 out of 20/20.
Range: 10
Travel Speed: 2000% of base
Is: necromancy and a spell
Description: Conjures up a beam of darkness, doing 269.99 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.


Requires:
- Magic 30
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 4
Power: 169% Range: 1.4x
Uses stat: 150% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +10.0%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 365 physical damage across 5 turns and reducing healing by 50%
Damage (Melee): +8 blight
Damage (radius 1) on hit: +16 darkness / +4 cold
When wielded/worn:
Physical crit. chance: +33.0%
Physical power: +13 (+2 eff.)
Defense: +40 (+10 eff.)
Effects on melee hit:
* 20% chance to reduce damage dealt by 29%
Damage when hit (Melee): 8 temporal
Changes stats: +13 Con / +13 Wil
Changes resistances: +9% cold
Changes damage: +9% light / +21% blight
Maximum life: +78.00
Combat speed: +20%
Chance to avoid attacks: +10%
This very thin sword cuts through the air with ease, allowing remarkably quick movement.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: tool / digger ; tier 3
When wielded/worn:
Armour penetration: +7
Physical power: +10 (+1 eff.)
Changes stats: +3 Str
Changes resistances: +5% physical
Changes damage: +6% acid
Lowers spell cool-downs by: 20%
When carried:
Talent granted: +1 Dig
Activating this item is instant.
It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown :
Effective talent level: 2.0
Power cost: 26 out of 26/26.
Range: melee/personal
Travel Speed: instantaneous
Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns.
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by unknown forces
4.00 Encumbrance.
[Unique]
Type: misc / axe
It can be used to create a ... clockwork gnome
Activation costs 50 power out of 50/50.
It seems there was still one present left. This is a pink ... axe.
It obviously is not made for fighting. It looks fluffy.
This item has been sent to the Item's Vault.