

Vox
Requires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Silence immunity: +100%
Maximum mana: +50.00
Maximum vim: +50.00
Spellpower: +9 (+2 eff.)
Spell crit. chance: +4%
See invisible: +20
Casting speed: +15%
No force can hope to silence the wearer of this amulet.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 3
When wielded/worn:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Casts lasers on spellcast when worn or imbued.
When used to imbue an object:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Latent Damage Type: Lightning
Talent on hit(spell): Eye Beam (10% chance level 2).
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Damage when hit (Melee): 10 cold
Changes resistances: +25% cold
Changes damage: +12% cold
Talent granted: +2 Shivgoroth Form
Stun/Freeze immunity: +30%
Spellpower: +12 (+3 eff.)
Ice block penetration: +20%
Gives all your cold damage a 20% chance to freeze the target.
This impossibly cold chain of frost-coated metal radiates a strange and imposing aura.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 48
Powered by arcane forces
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Base power: 63.0 - 75.6
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +5.0%
Block value: +288
On weapon hit:
* 20% chance to reduce strength, dexterity, and constitution by 26
Damage (Melee): +12 blight
Damage (radius 1) on hit: +4 fire
When wielded/worn:
Armour: +18
Fatigue: +8%
Effects on melee hit:
* 21% chance to reduce all saves and defense by 16
Changes resistances: +20% temporal / +19% light / +15% darkness
Changes resistances penetration: +15% blight
Changes damage: +12% fire
Talent granted: +1 Block
Activating this item is instant.
It can be used to activate talent Temporal Shield, placing all other charms into a 30 cooldown :
Effective talent level: 5.0
Power cost: 30 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a spell and usable during Aether Avatar
Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time.
Once either the maximum damage (392) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns).
Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage).
The shield's max absorption will increase with your Spellpower.
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Defense: +18 (+5 eff.)
Damage (Melee): 31 fire
Changes damage: +30% darkness
Talent granted: +1 Command Staff
Critical mult.: +50.00%
Spellpower on spell critical (stacks up to 3 times): +10
Maximum mana: +40.00
Maximum stamina: +30.00
Spellpower: +37 (+2 eff.)
Spell crit. chance: +20%
Light radius: +4
See invisible: +5
It can be used to activate talent Illuminate, placing all other charms into a 5 cooldown :
Effective talent level: 1.0
Power cost: 5 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 38.21 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Magic 35
Powered by arcane forces
2.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It is part of a set of items.
Base power: 35.0 - 42.0
Uses stat: 100% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Wil
Changes damage: +35% arcane
Talent granted: +1 Command Staff
Mental save: +8 (+2 eff.)
Spellpower: +30 (+2 eff.)
Spell crit. chance: +15%
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Powered by arcane forces
3.00 Encumbrance.
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +4%
Changes stats: +8 Cun
Changes resistances: +15% mind
Changes resistances penetration: +10% arcane
Physical save: +6 (+2 eff.)
Cut immunity: +20%
Silence immunity: +50%
Disarm immunity: +20%
Confusion immunity: +46%
Stun/Freeze immunity: +50%
Teleport immunity: +20%
Maximum life: +100.00
Healing mod.: +10%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned.
Only one image can be created per enemy in radius 10 with the first being created near the closest enemy.
Images inherit all of your life, resistance, armor, defense, and armor hardiness.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.


Requires:
- Magic 35
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +7 (+3 eff.)
Physical crit. chance: +8.0%
Physical power: +9 (+3 eff.)
Changes resistances: +5% arcane
Changes damage: +25% light / +9% blight
Talent granted: +1 Command Staff
Knockback immunity: +20%
Teleport immunity: +20%
Mana each turn: +0.17
Spellpower on spell critical (stacks up to 3 times): +7
Maximum mana: +44.00
Spellpower: +26 (+8 eff.)
Spell crit. chance: +7%
Healing mod.: +5%
It can be used to conjure elemental energy in a radius 8 cone, dealing 79.53 to 95.43 light damage
Activation puts all charms on cooldown for 8 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 1
When wielded/worn:
Armour: +2
Defense: +1 (+0 eff.)
Changes stats: +2 Cun / +2 Wil
Changes resistances penetration: +5% nature
Changes damage: +5% nature
Spell save: +4 (+2 eff.)
Maximum life: +20.00
Mindpower: +4 (+2 eff.)
Mental crit. chance: +3%
When used to modify unarmed attacks:
Base power: 13.0 - 18.2
Uses stats: 40% Cun, 40% Dex, 40% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 83%
Damage (Melee): +10 silence
Can't be worn by those with arcane powers.
It can be used to destroy an arcane item (of a higher tier than the gauntlets)
Activation costs 1 power out of 150/150.
These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour: +6
Effects on melee hit:
* 10% chance to reduce armor by 38%
Changes stats: +12 Con
Changes resistances: +6% lightning / +3% cold
Changes damage: +30% light / +3% acid
Talent granted: +1 Command Staff
Spell save: +6 (+2 eff.)
Silence immunity: +20%
Life regen: +3.10
Spellpower: +32 (+8 eff.)
Spell crit. chance: +5%
Healing mod.: +56%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 35
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Base power: 45.0 - 63.0
Uses stat: 100% Str
Damage type: Darkness
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +10.0%
Block value: +250
When wielded/worn:
Armour: +20
Fatigue: +2%
Changes resistances: +25% darkness
Changes damage: +40% darkness
Talent masteries: +0.30 Celestial / Star fury +0.30 Celestial / Twilight
Talent granted: +1 Block
Spellpower: +20 (+1 eff.)
Talent on hit(spell): Moonlight Ray (10% chance level 2).
A large section of chitin removed from Nimisil. It continues to give off a strange white glow.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Changes stats: +6 Con
Spell save: +18 (+0 eff.)
Maximum stamina: +38.00
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Damage (Melee): 28 fire
Damage when hit (Melee): 4 darkness
Changes resistances penetration: +15% darkness
Changes damage: +12% darkness / +30% lightning
Talent granted: +1 Command Staff
Critical mult.: +34.00%
Mana each turn: +0.19
Maximum mana: +83.00
Maximum pos.energy: +10.00
Maximum neg.energy: +10.00
Spellpower: +22 (+5 eff.)
Spell crit. chance: +16%
See invisible: +19
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.