Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)
Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
It is part of a set of items.
A true understanding of the arcane is needed to release its full power.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% arcane
Talent mastery: +0.20 Spell / Arcane
Talent cooldown: Manathrust (-1 turn)
Spellpower: +20 (+6 eff.)
It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
It is part of a set of items.
A true understanding of the arcane is needed to release its full power.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% arcane
Talent mastery: +0.20 Spell / Arcane
Talent cooldown: Manathrust (-1 turn)
Spellpower: +20 (+6 eff.)
It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.
Pyrethorn (25-35 power, 4 apr)
Requires:
- Strength 24
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 3
Base power: 25.0 - 35.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
Damage (Melee): +19 nature / +15 temporal
Burst (radius 1) on hit: +8 fire
When wielded/worn:
Accuracy: +8 (+4 eff.)
Armour penetration: +7
Changes resistances: +3% blight / +3% fire
Changes resistances penetration: +8% physical
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
Pyrethorn (25-35 power, 4 apr)Requires:
- Strength 24
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 3
Base power: 25.0 - 35.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
Damage (Melee): +19 nature / +15 temporal
Burst (radius 1) on hit: +8 fire
When wielded/worn:
Accuracy: +8 (+4 eff.)
Armour penetration: +7
Changes resistances: +3% blight / +3% fire
Changes resistances penetration: +8% physical
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
Chargefoe the stralite greatsword (66-105 power, 3 apr)
3.0
T4 greatsword 2H weapon
[Random Unique]
Arcane/Nature/Master
Power 65.5 - 104.8 Physical
Uses 120% Mag
Mastery Strength of Purpose
Acc+ +0.4% crit mult (max 40%)
Apr +3
Crit +4.5%
Atk.spd 100%
Melee+ +12 cold
On Hit.r1 +4 temporal
On Crit.r2 +8 lightning
While equipped:
Stats +19 Con +19 Wil
----- def -----
Resists +12% temporal
Max.HP +90.00
Def/telep +15
Res/telep +15%
Dur/telep +15%
Massive two-handed swords.
This item has been sent to the Item's Vault.
Chargefoe the stralite greatsword (66-105 power, 3 apr)3.0
T4 greatsword 2H weapon
[Random Unique]
Arcane/Nature/Master
Power 65.5 - 104.8 Physical
Uses 120% Mag
Mastery Strength of Purpose
Acc+ +0.4% crit mult (max 40%)
Apr +3
Crit +4.5%
Atk.spd 100%
Melee+ +12 cold
On Hit.r1 +4 temporal
On Crit.r2 +8 lightning
While equipped:
Stats +19 Con +19 Wil
----- def -----
Resists +12% temporal
Max.HP +90.00
Def/telep +15
Res/telep +15%
Dur/telep +15%
Massive two-handed swords.
This item has been sent to the Item's Vault.
Polera (5-6 power, 18 apr, nature damage)
3.0
T2 mindstar 1H weapon
[Random Unique]
Nature/Psionic
Power 5.0 - 5.5 Nature
Uses 50% Wil, 0% Mag, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +3.0%
Atk.spd 100%
On Crit.r2 +4 acid
While equipped:
dps ----------
Mind.crit +9%
Crit.mult +5.00%
Mind.pwr +9 (+5 eff.)
Dmg.mod +3% nature
----- def -----
Resists +4% blight
Max.HP +10.00
HP.reg +0.60
Disease- +10%
---------- misc
Hate/m.crit +2.00
Psi/m.crit +2.00
Talents +1 Attune Mindstar
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Polera (5-6 power, 18 apr, nature damage)3.0
T2 mindstar 1H weapon
[Random Unique]
Nature/Psionic
Power 5.0 - 5.5 Nature
Uses 50% Wil, 0% Mag, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +3.0%
Atk.spd 100%
On Crit.r2 +4 acid
While equipped:
dps ----------
Mind.crit +9%
Crit.mult +5.00%
Mind.pwr +9 (+5 eff.)
Dmg.mod +3% nature
----- def -----
Resists +4% blight
Max.HP +10.00
HP.reg +0.60
Disease- +10%
---------- misc
Hate/m.crit +2.00
Psi/m.crit +2.00
Talents +1 Attune Mindstar
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Aeroriaba the stralite waraxe (34-47 power, 5 apr)
3.0
T4 waraxe 1H weapon
[Random Unique]
Nature/Disrupt/Master
Power 33.5 - 46.9 Physical
Uses 100% Mag
Mastery Strength of Purpose
Acc+ +0.2% crit chance (max 25%)
Apr +5
Crit +6.5%
Atk.spd 100%
On Hit:
* 9% chance to slow global speed by 41%
On Crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
While equipped:
Stats +7 Con +5 Wil
dps ----------
Phys.crit +10.0%
----- def -----
Armour +2
Resists +9% acid
Max.HP +60.00
Blind- +20%
One-handed war axes.
This item has been sent to the Item's Vault.
Aeroriaba the stralite waraxe (34-47 power, 5 apr)3.0
T4 waraxe 1H weapon
[Random Unique]
Nature/Disrupt/Master
Power 33.5 - 46.9 Physical
Uses 100% Mag
Mastery Strength of Purpose
Acc+ +0.2% crit chance (max 25%)
Apr +5
Crit +6.5%
Atk.spd 100%
On Hit:
* 9% chance to slow global speed by 41%
On Crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
While equipped:
Stats +7 Con +5 Wil
dps ----------
Phys.crit +10.0%
----- def -----
Armour +2
Resists +9% acid
Max.HP +60.00
Blind- +20%
One-handed war axes.
This item has been sent to the Item's Vault.
Strikestalker (21-25 power, 3 apr, lightning element)
5.0
T2 staff 2H weapon
[Random Unique]
Arcane
Power 21.0 - 25.2 Physical
Uses 130% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +3
Crit +3.0%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +8%
Spell.pwr +11 (+4 eff.)
Dmg.mod +36% lightning
---------- misc
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Strikestalker (21-25 power, 3 apr, lightning element)5.0
T2 staff 2H weapon
[Random Unique]
Arcane
Power 21.0 - 25.2 Physical
Uses 130% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +3
Crit +3.0%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +8%
Spell.pwr +11 (+4 eff.)
Dmg.mod +36% lightning
---------- misc
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Great Caller (10-11 power, 18 apr, nature damage)
3.0
T3 mindstar 1H weapon
[Unique]
Nature
Power 10.0 - 11.0 Nature
Uses 30% Wil, 50% Mag, 50% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +2.5%
Atk.spd 100%
While equipped:
Stats +3 Cun +3 Wil
dps ----------
Mind.crit +6%
Mind.pwr +12 (+4 eff.)
Dmg.mod +8% physical +8% cold
+8% fire
----- def -----
Heal/summ +30
---------- misc
Max.summ +2
Masteries
+0.10 Wild-gift/Summoning (utility)
+0.10 Wild-gift/Summoning (augmentation)
+0.10 Wild-gift/Summoning (melee)
+0.10 Wild-gift/Summoning (distance)
+0.10 Wild-gift/Summoning (advanced)
Gives a 30% chance that your nature summons appear as wild summons.
This mindstar constantly emits a low tone. Life seems to be pulled towards it.
This item has been sent to the Item's Vault.
Great Caller (10-11 power, 18 apr, nature damage)3.0
T3 mindstar 1H weapon
[Unique]
Nature
Power 10.0 - 11.0 Nature
Uses 30% Wil, 50% Mag, 50% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +2.5%
Atk.spd 100%
While equipped:
Stats +3 Cun +3 Wil
dps ----------
Mind.crit +6%
Mind.pwr +12 (+4 eff.)
Dmg.mod +8% physical +8% cold
+8% fire
----- def -----
Heal/summ +30
---------- misc
Max.summ +2
Masteries
+0.10 Wild-gift/Summoning (utility)
+0.10 Wild-gift/Summoning (augmentation)
+0.10 Wild-gift/Summoning (melee)
+0.10 Wild-gift/Summoning (distance)
+0.10 Wild-gift/Summoning (advanced)
Gives a 30% chance that your nature summons appear as wild summons.
This mindstar constantly emits a low tone. Life seems to be pulled towards it.
This item has been sent to the Item's Vault.
Dagger of the Past (25-32 power, 20 apr)
1.0
T3 dagger 1H weapon
[Unique]
Arcane
Potentially it would go with a sword in the future.
Power 25.0 - 32.5 Physical
Uses 50% Mag, 50% Dex
Mastery Strength of Purpose
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +20.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Mov.spd +20%
Dmg.mod +5% temporal
----- def -----
Defense +10 (+3 eff.)
Spell.save +10 (+5 eff.)
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.
Dagger of the Past (25-32 power, 20 apr)1.0
T3 dagger 1H weapon
[Unique]
Arcane
Potentially it would go with a sword in the future.
Power 25.0 - 32.5 Physical
Uses 50% Mag, 50% Dex
Mastery Strength of Purpose
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +20.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Mov.spd +20%
Dmg.mod +5% temporal
----- def -----
Defense +10 (+3 eff.)
Spell.save +10 (+5 eff.)
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.
Isynne (37-48 power, 7 apr)
1.0
T3 dagger 1H weapon
[Random Unique]
Arcane/Master
Power 37.0 - 48.1 Physical
Uses 50% Mag, 50% Dex
Mastery Strength of Purpose
Acc+ +0.2% crit chance (max 25%)
Apr +7
Crit +6.0%
Atk.spd 100%
On Crit:
* Splash the target with acid dealing 167 damage over 5 turns and reducing armor and accuracy by 21
While equipped:
----- def -----
HP.reg +4.00
Heal.mod +20%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Isynne (37-48 power, 7 apr)1.0
T3 dagger 1H weapon
[Random Unique]
Arcane/Master
Power 37.0 - 48.1 Physical
Uses 50% Mag, 50% Dex
Mastery Strength of Purpose
Acc+ +0.2% crit chance (max 25%)
Apr +7
Crit +6.0%
Atk.spd 100%
On Crit:
* Splash the target with acid dealing 167 damage over 5 turns and reducing armor and accuracy by 21
While equipped:
----- def -----
HP.reg +4.00
Heal.mod +20%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
2025 Little Gems
0.0
T3 gift gem
[Legendary]
Unknown
While carried:
Light +2
Explode a sphere.
Uses 1 power out of 2025/2025
A set of 2025 tiny explosive spheres.
This item has been sent to the Item's Vault.
2025 Little Gems0.0
T3 gift gem
[Legendary]
Unknown
While carried:
Light +2
Explode a sphere.
Uses 1 power out of 2025/2025
A set of 2025 tiny explosive spheres.
This item has been sent to the Item's Vault.
Elemental Fury
0.1
T3 ring jewelry
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Mag
dps ----------
Dmg.mod +25% lightning +25% fire
+25% arcane +25% cold
Res.pen +25% lightning +25% fire
+25% arcane +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.
Elemental Fury0.1
T3 ring jewelry
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Mag
dps ----------
Dmg.mod +25% lightning +25% fire
+25% arcane +25% cold
Res.pen +25% lightning +25% fire
+25% arcane +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.
Silent Blade (25-32 power, 10 apr)
1.0
T2 dagger 1H weapon
Reqs Cun 25
[Unique]
Master
Power 25.0 - 32.5 Physical
Uses 65% Dex, 35% Mag
Mastery Strength of Purpose
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +8.0%
Atk.spd 100%
Melee+ +10 silence
On Kill:
* Enter stealth for 3 turns.
When used from stealth a simple attack with it will not break stealth.
While equipped:
dps ----------
Acc +10 (+3 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.
Silent Blade (25-32 power, 10 apr)1.0
T2 dagger 1H weapon
Reqs Cun 25
[Unique]
Master
Power 25.0 - 32.5 Physical
Uses 65% Dex, 35% Mag
Mastery Strength of Purpose
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +8.0%
Atk.spd 100%
Melee+ +10 silence
On Kill:
* Enter stealth for 3 turns.
When used from stealth a simple attack with it will not break stealth.
While equipped:
dps ----------
Acc +10 (+3 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.
Spellblaze Shard (20-26 power, 10 apr)
1.0
T2 dagger 1H weapon
[Unique]
Arcane
Power 20.0 - 26.0 Physical
Uses 50% Dex, 50% Mag
Mastery Strength of Purpose
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +12.0%
Atk.spd 100%
HP.leech +6%
Melee+ +20 blight +20 fire
While equipped:
Stats +5 Mag
----- def -----
Resists +10% blight +10% fire
---------- misc
Talents +1 Virulent Disease
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.
Spellblaze Shard (20-26 power, 10 apr)1.0
T2 dagger 1H weapon
[Unique]
Arcane
Power 20.0 - 26.0 Physical
Uses 50% Dex, 50% Mag
Mastery Strength of Purpose
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +12.0%
Atk.spd 100%
HP.leech +6%
Melee+ +20 blight +20 fire
While equipped:
Stats +5 Mag
----- def -----
Resists +10% blight +10% fire
---------- misc
Talents +1 Virulent Disease
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.
Fearfire Mantle (14 def, 0 armour)
2.0
T3 cloak armor
[Unique]
Arcane
While equipped:
dps ----------
Melee Ret 30 fire
----- def -----
Defense +14 (+3 eff.)
Resists +10% fire +10% darkness
+10% cold
---------- misc
Masteries
+0.20 Corruption/Fearfire
All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt.
Black fires born of a blackened heart.
This item has been sent to the Item's Vault.
Fearfire Mantle (14 def, 0 armour)2.0
T3 cloak armor
[Unique]
Arcane
While equipped:
dps ----------
Melee Ret 30 fire
----- def -----
Defense +14 (+3 eff.)
Resists +10% fire +10% darkness
+10% cold
---------- misc
Masteries
+0.20 Corruption/Fearfire
All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt.
Black fires born of a blackened heart.
This item has been sent to the Item's Vault.
Islywe the elven-wood vilestaff (35-42 power, 5 apr, darkness element)
5.0
T4 staff 2H weapon
[Random Unique]
Arcane
Power 35.0 - 42.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +5
Crit +4.5%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +12%
Spell.pwr +25 (+6 eff.)
Dmg.mod +35% darkness
----- def -----
Armour +7
Hardiness +9%
Resists +3% cold
Phys.save +3 (+2 eff.)
Mind.save +3 (+1 eff.)
HP.reg +4.00
Blind- +20%
Confus- +20%
---------- misc
Vim/s.crit +4.00
Max.vim +22.00
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Islywe the elven-wood vilestaff (35-42 power, 5 apr, darkness element)5.0
T4 staff 2H weapon
[Random Unique]
Arcane
Power 35.0 - 42.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +5
Crit +4.5%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +12%
Spell.pwr +25 (+6 eff.)
Dmg.mod +35% darkness
----- def -----
Armour +7
Hardiness +9%
Resists +3% cold
Phys.save +3 (+2 eff.)
Mind.save +3 (+1 eff.)
HP.reg +4.00
Blind- +20%
Confus- +20%
---------- misc
Vim/s.crit +4.00
Max.vim +22.00
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Spider-Silk Robe of Spydrë (10 def, 15 armour)
2.0
T3 cloth armor
[Unique]
Nature
While equipped:
Stats +5 Con +4 Wil
dps ----------
Mind.crit +5%
Mind.pwr +10 (+5 eff.)
Dmg.mod +15% acid +15% nature
+15% mind
Melee Ret 20 nature slow 20 poison
----- def -----
Armour +15
Hardiness +30%
Defense +10 (+3 eff.)
Resists +30% nature +11% all
Phys.save +10 (+5 eff.)
Spell.save +10 (+5 eff.)
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0
T3 cloth armor
[Unique]
Nature
While equipped:
Stats +5 Con +4 Wil
dps ----------
Mind.crit +5%
Mind.pwr +10 (+5 eff.)
Dmg.mod +15% acid +15% nature
+15% mind
Melee Ret 20 nature slow 20 poison
----- def -----
Armour +15
Hardiness +30%
Defense +10 (+3 eff.)
Resists +30% nature +11% all
Phys.save +10 (+5 eff.)
Spell.save +10 (+5 eff.)
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.
stralite shield 'Glintrot' (0 def, 13 armour, 141.5 block)
7.0
T4 shield armor
Reqs Shield usage training
Str 35
[Random Unique]
Nature
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
dps ----------
Melee+ 8 fire
Dmg.mod +9% temporal
Melee Ret 11 fire
----- def -----
Armour +13
Fatigue +8%
Resists +12% acid +12% light
+9% fire +9% cold
+9% lightning
---------- misc
Talents +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
stralite shield 'Glintrot' (0 def, 13 armour, 141.5 block)7.0
T4 shield armor
Reqs Shield usage training
Str 35
[Random Unique]
Nature
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
dps ----------
Melee+ 8 fire
Dmg.mod +9% temporal
Melee Ret 11 fire
----- def -----
Armour +13
Fatigue +8%
Resists +12% acid +12% light
+9% fire +9% cold
+9% lightning
---------- misc
Talents +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
Giludil the stralite dagger (28-37 power, 9 apr)
1.0
T4 dagger 1H weapon
[Rare]
Master
Power 28.5 - 37.1 Physical
Uses 50% Mag, 50% Dex
Mastery Strength of Purpose
Acc+ +0.2% crit chance (max 25%)
Apr +9
Crit +8.0%
Atk.spd 100%
On Hit.r1 +20 blight
While equipped:
Stats +5 Str
dps ----------
Dmg.mod +6% blight +12% physical
+3% arcane
Res.pen +25% mind
Acc +9 (+3 eff.)
----- def -----
Resists +5% arcane +6% blight
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Giludil the stralite dagger (28-37 power, 9 apr)1.0
T4 dagger 1H weapon
[Rare]
Master
Power 28.5 - 37.1 Physical
Uses 50% Mag, 50% Dex
Mastery Strength of Purpose
Acc+ +0.2% crit chance (max 25%)
Apr +9
Crit +8.0%
Atk.spd 100%
On Hit.r1 +20 blight
While equipped:
Stats +5 Str
dps ----------
Dmg.mod +6% blight +12% physical
+3% arcane
Res.pen +25% mind
Acc +9 (+3 eff.)
----- def -----
Resists +5% arcane +6% blight
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Veliwen the Galewolf
4.0
T5 sling 1H weapon
[Random Unique]
Arcane
Power 0.0 - 0.0 Physical
Uses 0% Mag
Acc+ +0.2% base dam (max 20%)
Atk.spd 100%
Range +10
Ranged+ +20 lightning +11 cold
+17 fire
On Crit.r2 +4 temporal
While equipped:
dps ----------
Dmg.mod +19% lightning +16% cold
+13% fire
Res.pen +10% lightning
----- def -----
Resists +18% lightning
Def/telep +15
Res/telep +15%
Dur/telep +15%
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
Veliwen the Galewolf4.0
T5 sling 1H weapon
[Random Unique]
Arcane
Power 0.0 - 0.0 Physical
Uses 0% Mag
Acc+ +0.2% base dam (max 20%)
Atk.spd 100%
Range +10
Ranged+ +20 lightning +11 cold
+17 fire
On Crit.r2 +4 temporal
While equipped:
dps ----------
Dmg.mod +19% lightning +16% cold
+13% fire
Res.pen +10% lightning
----- def -----
Resists +18% lightning
Def/telep +15
Res/telep +15%
Dur/telep +15%
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.