(Crucible Item) linen wizard hat 'Sparkwild' (1 def, 0 armour)
Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Defense: +1 (+1 eff.)
Effects on melee hit:
* 20 arcane resource burn
* 30% chance to daze at end of turn
Changes resistances: +16% nature / +3% light
Changes damage: +11% nature
Spell save: +3 (+2 eff.)
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.
(Crucible Item) linen wizard hat 'Sparkwild' (1 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Defense: +1 (+1 eff.)
Effects on melee hit:
* 20 arcane resource burn
* 30% chance to daze at end of turn
Changes resistances: +16% nature / +3% light
Changes damage: +11% nature
Spell save: +3 (+2 eff.)
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.
(Crucible Item) rough leather gloves 'Blazemight' (0 def, 1 armour)
Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 1
When wielded/worn:
Physical power: +6 (+2 eff.)
Armour: +1
Effects on melee hit:
* 15% chance to blind
Changes stats: +3 Str / +3 Dex / +3 Cun / +2 Con
Changes resistances: +3% mind
Changes resistances penetration: +15% light / +6% physical
Changes damage: +12% mind
Talent cooldown: Double Strike (-1 turn)
Physical save: +6 (+3 eff.)
Disarm immunity: +11%
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.
(Crucible Item) rough leather gloves 'Blazemight' (0 def, 1 armour)Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 1
When wielded/worn:
Physical power: +6 (+2 eff.)
Armour: +1
Effects on melee hit:
* 15% chance to blind
Changes stats: +3 Str / +3 Dex / +3 Cun / +2 Con
Changes resistances: +3% mind
Changes resistances penetration: +15% light / +6% physical
Changes damage: +12% mind
Talent cooldown: Double Strike (-1 turn)
Physical save: +6 (+3 eff.)
Disarm immunity: +11%
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.
(Crucible Item) warrior's gold ring of misery
Requires:
- Level 15
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Armour: +8
Effects on melee hit:
* 13% chance to cause random gloom
Damage (Melee): 13 bleed
Effects on ranged hit:
* 13% chance to cause random gloom
Damage (Ranged): 8 bleed
Changes stats: +3 Cun / +4 Str
Disarm immunity: +24%
Pinning immunity: +21%
Stun/Freeze immunity: +22%
Knockback immunity: +21%
Life regen: +0.80
Hate when firing a critical mind attack: +2.00
Maximum life: +22.00
Maximum hate: +5.00
It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown :
Effective talent level: 2.0
Power cost: 18 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 144% weapon damage.
If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%.
Rings can have magical properties.
This item has been sent to the Item's Vault.
(Crucible Item) warrior's gold ring of miseryRequires:
- Level 15
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Armour: +8
Effects on melee hit:
* 13% chance to cause random gloom
Damage (Melee): 13 bleed
Effects on ranged hit:
* 13% chance to cause random gloom
Damage (Ranged): 8 bleed
Changes stats: +3 Cun / +4 Str
Disarm immunity: +24%
Pinning immunity: +21%
Stun/Freeze immunity: +22%
Knockback immunity: +21%
Life regen: +0.80
Hate when firing a critical mind attack: +2.00
Maximum life: +22.00
Maximum hate: +5.00
It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown :
Effective talent level: 2.0
Power cost: 18 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 144% weapon damage.
If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%.
Rings can have magical properties.
This item has been sent to the Item's Vault.
(Crucible Item) Eagle Talon (30-39 power, 30 apr)
Requires:
- Cunning 24
- Dexterity 24
Infused by nature
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 30.0 - 39.0
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +30
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 8% chance to corrode armour by 30%
* Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
Damage (Melee): +10 lightning / +6 darkness
Damage against: +6% Living
This is a bardic weapon.
When wielded/worn:
Accuracy: +5 (+2 eff.)
Armour penetration: +5
Changes resistances penetration: +6% acid / +6% physical
Talent mastery: +0.10 Wild-curse / Eagle aspect
Critical mult.: +10.00%
Life regen: +0.70
Global speed: +10%
A curved and sharp blade, decorated with feathers.
This item has been sent to the Item's Vault.
(Crucible Item) Eagle Talon (30-39 power, 30 apr)Requires:
- Cunning 24
- Dexterity 24
Infused by nature
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 30.0 - 39.0
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +30
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 8% chance to corrode armour by 30%
* Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
Damage (Melee): +10 lightning / +6 darkness
Damage against: +6% Living
This is a bardic weapon.
When wielded/worn:
Accuracy: +5 (+2 eff.)
Armour penetration: +5
Changes resistances penetration: +6% acid / +6% physical
Talent mastery: +0.10 Wild-curse / Eagle aspect
Critical mult.: +10.00%
Life regen: +0.70
Global speed: +10%
A curved and sharp blade, decorated with feathers.
This item has been sent to the Item's Vault.
(Crucible Item) Searvengeance
Requires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Physical power: +11 (+3 eff.)
Damage (Melee): 7 temporal
Damage (Ranged): 6 temporal
Damage when hit (Melee): 16 fire
Changes stats: +5 Dex / +5 Wil / +4 Cun
Changes resistances: +6% temporal
Changes resistances penetration: +15% fire
Changes damage: +4% temporal
Spell save: +16 (+5 eff.)
Infravision radius: +3
See invisible: +9
Size category: +2
A belt that goes around your waist.
This item has been sent to the Item's Vault.
(Crucible Item) SearvengeanceRequires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Physical power: +11 (+3 eff.)
Damage (Melee): 7 temporal
Damage (Ranged): 6 temporal
Damage when hit (Melee): 16 fire
Changes stats: +5 Dex / +5 Wil / +4 Cun
Changes resistances: +6% temporal
Changes resistances penetration: +15% fire
Changes damage: +4% temporal
Spell save: +16 (+5 eff.)
Infravision radius: +3
See invisible: +9
Size category: +2
A belt that goes around your waist.
This item has been sent to the Item's Vault.
(Crucible Item) The Black Core
Requires:
- Level 15
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Physical power: +6 (+1 eff.)
Fatigue: -5%
Changes stats: +3 Dex / +4 Cun / +4 Con
Changes resistances: +15% darkness
Changes damage: +5% physical
Talent mastery: +0.20 Corruption / Black-magic
Blindness immunity: +100%
Life regen: +0.40
Stamina each turn: +0.40
Only die when reaching: -100.00 life
Spellpower: +0 (+0 eff.)
Infravision radius: +6
Movement speed: +10%
Combat speed: +10%
Shadow Power: +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.
(Crucible Item) The Black CoreRequires:
- Level 15
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Physical power: +6 (+1 eff.)
Fatigue: -5%
Changes stats: +3 Dex / +4 Cun / +4 Con
Changes resistances: +15% darkness
Changes damage: +5% physical
Talent mastery: +0.20 Corruption / Black-magic
Blindness immunity: +100%
Life regen: +0.40
Stamina each turn: +0.40
Only die when reaching: -100.00 life
Spellpower: +0 (+0 eff.)
Infravision radius: +6
Movement speed: +10%
Combat speed: +10%
Shadow Power: +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.
(Crucible Item) Morningwill
Requires:
- Level 15
Powered by arcane forces
Infused by nature
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
On weapon hit:
* 6% chance to daze at end of turn
Damage (Ranged): +6 cold
When wielded/worn:
Physical power: +7 (+2 eff.)
Armour: +6
Changes stats: +7 Str / +5 Dex / +8 Mag / +7 Wil / +11 Cun / +2 Con
Changes resistances penetration: +6% lightning / +6% cold / +15% light / +10% mind
Changes damage: +12% light
Grants telepathy: Demon/Minor Demon/Major
Physical save: +12 (+4 eff.)
Spell save: +11 (+5 eff.)
Mental save: +16 (+5 eff.)
Hate when firing a critical mind attack: +2.00
Spellpower: +10 (+4 eff.)
Heals friendly targets nearby when you use a nature summon: +50
Rings can have magical properties.
This item has been sent to the Item's Vault.
(Crucible Item) MorningwillRequires:
- Level 15
Powered by arcane forces
Infused by nature
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
On weapon hit:
* 6% chance to daze at end of turn
Damage (Ranged): +6 cold
When wielded/worn:
Physical power: +7 (+2 eff.)
Armour: +6
Changes stats: +7 Str / +5 Dex / +8 Mag / +7 Wil / +11 Cun / +2 Con
Changes resistances penetration: +6% lightning / +6% cold / +15% light / +10% mind
Changes damage: +12% light
Grants telepathy: Demon/Minor Demon/Major
Physical save: +12 (+4 eff.)
Spell save: +11 (+5 eff.)
Mental save: +16 (+5 eff.)
Hate when firing a critical mind attack: +2.00
Spellpower: +10 (+4 eff.)
Heals friendly targets nearby when you use a nature summon: +50
Rings can have magical properties.
This item has been sent to the Item's Vault.
(Crucible Item) Glitterhue the hardened leather belt
Requires:
- Level 15
Infused by nature
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Physical power: +8 (+2 eff.)
Changes stats: +8 Str / +3 Dex / +2 Wil / +12 Cun / +5 Con
Changes resistances: +15% cold
Changes resistances penetration: +25% light
Physical save: +19 (+9 eff.)
Spell save: +10 (+5 eff.)
Mental save: +17 (+8 eff.)
Maximum psi: +20.00
Mindpower: +6 (+2 eff.)
Heals friendly targets nearby when you use a nature summon: +20
Size category: +1
A belt that goes around your waist.
This item has been sent to the Item's Vault.
(Crucible Item) Glitterhue the hardened leather beltRequires:
- Level 15
Infused by nature
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Physical power: +8 (+2 eff.)
Changes stats: +8 Str / +3 Dex / +2 Wil / +12 Cun / +5 Con
Changes resistances: +15% cold
Changes resistances penetration: +25% light
Physical save: +19 (+9 eff.)
Spell save: +10 (+5 eff.)
Mental save: +17 (+8 eff.)
Maximum psi: +20.00
Mindpower: +6 (+2 eff.)
Heals friendly targets nearby when you use a nature summon: +20
Size category: +1
A belt that goes around your waist.
This item has been sent to the Item's Vault.
brass lantern 'Dairugathad'
Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: lite / lite ; tier 1
When wielded/worn:
Effects on melee hit:
* 30% chance to corrode armour by 30%
Changes stats: +1 Str / +1 Dex / +4 Wil
Changes resistances penetration: +15% acid
Changes damage: +6% mind / +9% physical
Maximum stamina: +5.00
Light radius: +2
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
This item has been sent to the Item's Vault.
brass lantern 'Dairugathad'Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: lite / lite ; tier 1
When wielded/worn:
Effects on melee hit:
* 30% chance to corrode armour by 30%
Changes stats: +1 Str / +1 Dex / +4 Wil
Changes resistances penetration: +15% acid
Changes damage: +6% mind / +9% physical
Maximum stamina: +5.00
Light radius: +2
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
This item has been sent to the Item's Vault.
(Crucible Item) Gleamsting the linen cloak (1 def, 0 armour)
Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Accuracy: +4 (+1 eff.)
Armour penetration: +4
Defense: +1 (+1 eff.)
Effects on melee hit:
* 30% chance to blind
Damage when hit (Melee): 4 nature / 12 light
Changes stats: +4 Str / +2 Dex / +2 Cun / +4 Con
Changes resistances: +6% light
Changes damage: +6% light
Light radius: +1
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
(Crucible Item) Gleamsting the linen cloak (1 def, 0 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Accuracy: +4 (+1 eff.)
Armour penetration: +4
Defense: +1 (+1 eff.)
Effects on melee hit:
* 30% chance to blind
Damage when hit (Melee): 4 nature / 12 light
Changes stats: +4 Str / +2 Dex / +2 Cun / +4 Con
Changes resistances: +6% light
Changes damage: +6% light
Light radius: +1
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
(Crucible Item) Hand of the World-Shaper (0 def, 12 armour)
Requires:
- Talent Armour Training
Powered by arcane forces
Infused by nature
Crafted by a master
Infused by psionic forces
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Physical crit. chance: +5.0%
Physical power: +12 (+4 eff.)
Armour: +12
Changes stats: +13 Str / +10 Mag / +4 Wil
Changes resistances: +16% acid / +10% physical / +6% darkness / +16% lightning / +6% mind / +6% sound
Changes resistances penetration: +15% physical
Changes damage: +12% physical
Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth
Physical save: +6 (+3 eff.)
Spell save: +6 (+3 eff.)
Mental save: +6 (+3 eff.)
Spellpower: +22 (+15 eff.)
Spell crit. chance: +15%
Mindpower: +11 (+4 eff.)
Mental crit. chance: +5%
It can be used to activate talent Earthquake (costing 27 power out of 30/30) :
Effective talent level: 4.0
Power cost: 27 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Causes a violent earthquake that deals 29.06 physical damage in a radius of 4 each turn for 7 turns, and has a 25% chance of stunning any creature it affects.
The damage will increase with your Spellpower.
These heavy stone gauntlets make the very ground beneath you bend and warp as they move.
This item has been sent to the Item's Vault.
(Crucible Item) Hand of the World-Shaper (0 def, 12 armour)Requires:
- Talent Armour Training
Powered by arcane forces
Infused by nature
Crafted by a master
Infused by psionic forces
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Physical crit. chance: +5.0%
Physical power: +12 (+4 eff.)
Armour: +12
Changes stats: +13 Str / +10 Mag / +4 Wil
Changes resistances: +16% acid / +10% physical / +6% darkness / +16% lightning / +6% mind / +6% sound
Changes resistances penetration: +15% physical
Changes damage: +12% physical
Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth
Physical save: +6 (+3 eff.)
Spell save: +6 (+3 eff.)
Mental save: +6 (+3 eff.)
Spellpower: +22 (+15 eff.)
Spell crit. chance: +15%
Mindpower: +11 (+4 eff.)
Mental crit. chance: +5%
It can be used to activate talent Earthquake (costing 27 power out of 30/30) :
Effective talent level: 4.0
Power cost: 27 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Causes a violent earthquake that deals 29.06 physical damage in a radius of 4 each turn for 7 turns, and has a 25% chance of stunning any creature it affects.
The damage will increase with your Spellpower.
These heavy stone gauntlets make the very ground beneath you bend and warp as they move.
This item has been sent to the Item's Vault.
(Crucible Item) pair of rough leather boots 'Ulfehad' (0 def, 6 armour)
Requires:
- Level 15
Powered by arcane forces
Infused by nature
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +6
Fatigue: +1%
Effects on melee hit:
* 10 arcane resource burn
Effects when hit in melee:
* 12% chance to gain 10% of a turn (3/turn limit)
Changes resistances: +23% lightning / +16% temporal / +6% darkness / +5% arcane / +3% acid
Maximum wards: +2 lightning / +2 temporal / +2 blight / +1 fire / +2 cold
Grants telepathy: Humanoid/Orc
Talent granted: +1 Ward
Infravision radius: +3
A pair of boots made of leather.
This item has been sent to the Item's Vault.
(Crucible Item) pair of rough leather boots 'Ulfehad' (0 def, 6 armour)Requires:
- Level 15
Powered by arcane forces
Infused by nature
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +6
Fatigue: +1%
Effects on melee hit:
* 10 arcane resource burn
Effects when hit in melee:
* 12% chance to gain 10% of a turn (3/turn limit)
Changes resistances: +23% lightning / +16% temporal / +6% darkness / +5% arcane / +3% acid
Maximum wards: +2 lightning / +2 temporal / +2 blight / +1 fire / +2 cold
Grants telepathy: Humanoid/Orc
Talent granted: +1 Ward
Infravision radius: +3
A pair of boots made of leather.
This item has been sent to the Item's Vault.