
Stunt's Cog of Savefile FixingRequires:
- Level 35
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: gem / gift ; tier 5
It can be used to 'fix' your character for 9 turns, costing 800 power out of 1000/1000.
The very cog used by the great Stuntofthelitter to fix people!
This item has been sent to the Item's Vault.

useless but awesome rock0.0
rock misc
[Unique]
Nature
Talk to your pet rock.
Uses 10 power out of 10/10
Awesome rock!!!
This item has been sent to the Item's Vault.

It Which Writhes0.0
T3 tentacle weird
[Legendary]
Unknown
While equipped:
Stats +3 Str +3 Dex +3 Mag
-3 Wil +3 Con
Fully Charged!
Reduce the duration of all detrimental effects.
Uses 10 power out of 10/10
Activation is instant.
A tiny tentacle. It is rather cute and squishy.
Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn)
When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you.
This item has been sent to the Item's Vault.

Sword of Potential Futures (28-39.2 power, 10 apr)3.0
T3 longsword 1H weapon
Reqs Dex 24
[Unique]
Arcane
In the past there was a dagger with it.
Power 28.0 - 39.2 Physical
Uses 20% Mag, 80% Str
Mastery Weapons Mastery
Acc+ +0.4% crit.pwr / acc
Apr +10
Crit +8.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Spell.crit +5%
Spell.pwr +5 (+2 eff.)
Dmg.mod +5% temporal
----- def -----
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.

Umbral Razor (25-32.5 power, 10 apr)1.0
T2 dagger 1H weapon
Reqs Dex 32
[Unique]
Arcane
Power 25.0 - 32.5 Physical
Uses 45% Dex, 10% Mag, 45% Str
Acc+ +0.5% APR / acc
Apr +10
Crit +9.0%
Atk.spd 100%
Dmg.conv 50% darkness
While equipped:
Stats +4 Cun +4 Mag
dps ----------
Dmg.mod +5% darkness
Res.pen +10% darkness
----- def -----
Resists +10% darkness
Stealth +10
Invoke Darkness:
Level 2.0
Pwr.cost 8 out of 10/10.
Range 10
Travel.spd 2000% of base
Is a spell
Description: Conjures up a bolt of darkness, doing 113.78 darkness damage.
At level 3, it will create a beam of shadows.
At level 5, none of your Nightfall spells will hurt your minions.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

Punae's Blade (46-64.4 power, 4 apr)3.0
T4 longsword 1H weapon
[Unique]
Master
Power 46.0 - 64.4 Physical
Uses 40% Wil, 100% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +10.0%
Atk.spd 100%
While equipped:
dps ----------
Phys.crit +20.0%
Phys.spd +20%
----- def -----
Defense +40 (+25 eff.)
Atk.evade +10%
This very thin sword cuts through the air with ease, allowing remarkably quick movement.
This item has been sent to the Item's Vault.

Surefire4.0
T1 longbow 2H weapon
Reqs Shoot
[Unique]
Master
Acc+ +0.3% crit chance (max 25%)
Atk.spd 105%
Range +9
While equipped:
Stats +3 Dex
dps ----------
Phys.crit +5.0%
Dmg.mod +5% physical
Acc +12 (+4 eff.)
This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it.
This item has been sent to the Item's Vault.

Pinwheel (13-19.5 power, 10 apr)3.0
T1 steamsaw 1H weapon
[Unique]
Steamtech
Power 13.0 - 19.5 Phys.bleed
Uses 100% Str
Acc+ +0.3% crit chance (max 25%)
Apr +10
Crit +3.0%
Atk.spd 100%
Block +50
On Hit:
* 15% chance to pin the target
Uses 1.0 Steam
While equipped:
----- def -----
Armour +4
Defense +7 (+3 eff.)
Fatigue +7%
---------- misc
Talents +1 Block
"Create new, exciting connections in other people's lives, such as between their feet and the floor!"
This item has been sent to the Item's Vault.

Viletooth (20-30 power, 12 apr)3.0
T2 steamsaw 1H weapon
[Unique]
Arcane/Steamtech
Power 20.0 - 30.0 Phys.bleed
Uses 100% Str
Acc+ +0.3% crit chance (max 25%)
Apr +12
Crit +3.0%
Atk.spd 100%
Block +40
Dmg.conv 50% blight
On Hit:
* may infect the target with a random disease
Uses 1.0 Steam
While equipped:
----- def -----
Armour +4
Defense +6 (+3 eff.)
Fatigue +8%
---------- misc
Talents +1 Block
This aged looking saw is very rusty, and you think you see a thin layer of... something... on its blades.
This item has been sent to the Item's Vault.

The Untouchable (14 def, 12 armour)9.0
T3 light armor
Reqs Str 16
[Unique]
Arcane
While equipped:
Stats +8 Cun
dps ----------
Apr +10
----- def -----
Armour +12
Defense +14 (+12 eff.)
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.

Worm Nest (0 def, 0 armour)2.0
T4 cloth armor
Reqs Level 25
[Unique]
Arcane
While equipped:
Stats +15 Mag
dps ----------
Spell.crit +8%
Spell.pwr +15 (+5 eff.)
Mov.spd +32%
Dmg.mod +15% blight
----- def -----
Dmg.red +22 all
Carrion Feet:
Level 3.0
Pwr.cost 15 out of 20/20.
Range 7
Travel.spd instantaneous
Is a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.

The Cog0.0
T3 mechanical cog
[Legendary]
Unknown
While equipped:
Stats +5 Cun +3 Wil
10% chances when you are hurt to negate the blow entirely.
A tiny set of metal pieces. It seems to move on its own.
This item has been sent to the Item's Vault.
