
Life Drinker (42-54.6 power, 11 apr)Requires:
- Magic 44
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 5
Base power: 42.0 - 54.6
Uses stats: 30% Wil, 105% Mag, 35% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +11
Physical crit. chance: +18.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes damage: +15% blight / +15% darkness / +15% acid
Spellpower: +12 (+1 eff.)
Spell crit. chance: +10%
Infravision radius: +2
Talent on hit(spell): Blood Grasp (15% chance level 2).
It can be used to activate talent Worm Rot (costing 40 power out of 50/50) :
Effective talent level: 2.0
Power cost: 40 out of 50/50.
Range: 6
Travel Speed: 600% of base
Is: a spell
Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 10.08 acid and 10.08 blight damage.
If not cleared after five turns it will inflict 57.21 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
The damage dealt will increase with your Spellpower.
Black blood for foul deeds. This dagger serves evil.
This item has been sent to the Item's Vault.

magewarrior's short dragonbone magestaff of breaching (30-36 power, 6 apr, fire element)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stats: 130% Mag, 30% Wil
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +7 (+1 eff.)
Physical crit. chance: +8.0%
Physical power: +7 (+0 eff.)
Changes resistances penetration: +15% fire
Changes damage: +30% fire
Talent granted: +1 Command Staff
Critical mult.: +8.00%
Spellpower: +23 (+1 eff.)
Spell crit. chance: +7%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Storm FuryRequires:
- Magic 30
- Dexterity 30
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stats: 30% Wil, 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Attack speed: 143%
Firing range: +10
When wielded/worn:
Ranged Defense: +15 (+2 eff.)
Damage (Ranged): 75 lightning
Changes stats: +5 Dex / +7 Mag
Changes resistances: +20% lightning
Changes damage: +20% lightning
Talent masteries: +0.10 Spell / Storm +0.20 Spell / Air
Spellpower: +20 (+1 eff.)
Movement speed: +10%
Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze.
This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.
This item has been sent to the Item's Vault.

Arkul's Siege Arrows (14/14, 68-95.2 power, 100 apr)Requires:
- Strength 30
- Dexterity 20
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 5
Base power: 68.0 - 95.2
Uses stats: 30% Wil, 50% Dex, 50% Mag, 70% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +100
Physical crit. chance: +10.0%
Capacity: 14
25% of all damage splashes in a radius of 1 around the target.
These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes.
This item has been sent to the Item's Vault.

Titanic (20 def, 18 armour, 320 block)7.0
T3 shield armor
[Unique]
Master
While equipped:
----- def -----
Armour +18
Hardiness +20%
Defense +20 (+6 eff.)
Rng.Def +10 (+3 eff.)
Fatigue +30%
---------- misc
Talents +4 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.

Dream Malleus (168% power, 5 apr)5.0
T4 greatmaul 2H weapon
Reqs Wil 25
[Unique]
Arcane/Master/Psionic
Power 168% Range: 1.5x
Uses 70% Wil, 70% Str
Dmg Physical
Acc+ +0.1% dam / acc
Apr +5
Atk.spd 100%
Melee+ +9 blight +17 mind
On Hit:
* 16% chance to reduce strength, dexterity, and constitution by 0
* 14% chance to reduce all saves and defense by 0
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
While equipped:
Stats +2 Wil +2 Cun +2 Con
dps ----------
Mind.crit +5%
Mind.pwr +15 (+8 eff.)
Dmg.mod +25% mind +10% physical
Melee Ret 10 mind
---------- misc
Psi/turn +0.10
Talents +3 Dream Smith's Hammer
+3 Hammer Toss
Cooldown Hammer Toss -2
A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel.
This item has been sent to the Item's Vault.
