
Essence of BearnessRequires:
- Level 15
Infused by nature
3.00 Encumbrance.
[Unique]
Type: misc / animal
It can be used to invoke your inner bearness, costing 100 power out of 100/100.
The very essence of bearness!
This item has been sent to the Item's Vault.

Whip of Urh'Rok (55-60.5 power, 0 apr)Requires:
- Dexterity 48
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / whip ; tier 5
Base power: 55.0 - 60.5
Uses stat: 100% Dex
Damage type: Fire repulsion
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +0
Crit. chance: +9.0%
Attack speed: 125%
When this weapon hits: Bone Nova (20% chance level 4).
When this weapon hits: Blood Boil (15% chance level 3).
When wielded/worn:
Changes damage: +20% blight / +20% fire
Grants telepathy: Demon/Minor Demon/Major
Spellpower: +15 (+5 eff.)
See invisible: +2
When carried:
Changes damage: +8% blight
With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat.
This item has been sent to the Item's Vault.

Aladur the alchemist's lampRequires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 3
When wielded/worn:
Armour penetration: +10
Damage when hit (Melee): 15 fire
Changes stats: +2 Cun
Changes resistances: +6% blight / +7% fire / +8% darkness
Changes resistances penetration: +10% mind / +8% all
Changes damage: +3% mind
Hate when firing a critical mind attack: +3.00
Spellpower: +4 (+1 eff.)
Spell crit. chance: +4%
Mindpower: +4 (+2 eff.)
Light radius: +4
Infravision radius: +4
See invisible: +9
The wearer is treated as an undead.
The wearer no longer has to breathe.
It can be used to activate talent Retch, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else.
Lasts 10 turns, and deals 39 blight damage or heals 58 life.
Creatures standing in the retch also have 11% chance to remove a physical effect each turn.
Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect.
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
It is part of a set of items.
Oddly it never produces a hat.
When wielded/worn:
Armour: +3
Defense: +9 (+3 eff.)
Damage when hit (Melee): 20 physical / 10 temporal
Changes stats: +5 Mag / +3 Wil
Changes resistances: +10% temporal / +10% physical
Changes resistances penetration: +20% temporal / +20% physical
Changes damage: +20% temporal / +20% physical
Spellpower: +23 (+7 eff.)
It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) :
Effective talent level: 1.0
Power cost: 50 out of 50/50.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.

Goedalath RockRequires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: gem / demonic ; tier 5
When carried:
Damage when hit (Melee): 34 healing
Mental save: -18 (-9 eff.)
Life regen: -2.00
Light radius: -2
Healing mod.: -50%
When used to imbue an object:
Physical power: +12 (+2 eff.)
Damage when hit (Melee): 34 darkness
Changes damage: +9% all
Grants telepathy: Demon/Major Demon/Minor
Spellpower: +16 (+5 eff.)
Infravision radius: +3
See invisible: +14
Healing mod.: +50%
Latent Damage Type: Shadowflame
A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful.
This item has been sent to the Item's Vault.

Eldoral Last ResortRequires:
- Dexterity 26
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / sling ; tier 3
Mastery: Sling Supremacy
Accuracy bonus: +0.1% dam / acc
Attack speed: 143%
Firing range: +10
When wielded/worn:
Changes stats: +3 Cun / +4 Dex
Changes damage: +15% physical
Talents cooldown: Steady Shot (-1 turn) Scatter Shot (-2 turns)
A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'.
This item has been sent to the Item's Vault.

LayilleRequires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 4
Mastery: Sling Supremacy
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +9
When this weapon hits: Shoot (10% chance level 1).
Damage (Ranged): +12 fire
When wielded/worn:
Defense: +6 (+2 eff.)
Changes resistances: +12% acid
Changes resistances penetration: +14% physical
Changes damage: +16% fire
Poison immunity: +15%
Cut immunity: +15%
Damage Shield penetration: +50%
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

pouch of stralite shots 'Torymnir' (23/23, 52.5-63 power, 5 apr)Requires:
- Dexterity 35
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 4
Base power: 52.5 - 63.0
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Mastery: Sling Supremacy
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +5
Crit. chance: +5.5%
Capacity: 23
On weapon hit:
* 20% chance to torment the target
Damage (Ranged): +4 temporal / +22 darkness / +9 mind
Burst (radius 1) on hit: +8 temporal
Burst (radius 2) on crit: +4 temporal
Damage against: +10% Living
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
