
dragonbone starstaff 'Bleakpower' (42-50.4 power, 6 apr, darkness element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 42.0 - 50.4
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +32 darkness
When wielded/worn:
Changes resistances: +12% light
Changes damage: +30% darkness
Talent granted: +1 Command Staff
Mana each turn: +0.50
Maximum mana: +89.00
Spellpower: +33
Spell crit. chance: +5%
It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Life Drinker (42-54.6 power, 11 apr)Requires:
- Magic 44
Powered by arcane forces
1.00 Encumbrance.
0.80 Ego Multiplier.
[Unique]
Type: weapon / dagger ; tier 5
Base power: 42.0 - 54.6
Uses stats: 55% Mag, 35% Str
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +11
Physical crit. chance: +18.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes damage: +15% blight / +15% darkness / +15% acid
Spellpower: +12
Spell crit. chance: +10%
Infravision radius: +2
Talent on hit(spell): Blood Grasp (15% chance level 2).
It can be used to activate talent Worm Rot (costing 40 power out of 50/50) :
Effective talent level: 2.0
Power cost: 40 out of 50/50.
Range: 6
Travel Speed: 600% of base
Is: a spell
Description: Infects the target with parasitic carrion worm larvae for 6 turns. Each turn the disease will remove a beneficial physical effect and deal 5.45 acid and 5.45 blight damage.
If not cleared after five turns it will inflict 106.56 acid damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
Black blood for foul deeds. This dagger serves evil.
This item has been sent to the Item's Vault.

Armokaltholach the Lightningwinter (25-30 power, 4 apr, darkness element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Physical crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +1 Str
Changes resistances: +9% lightning
Changes damage: +25% darkness / +9% lightning
Talent granted: +1 Command Staff
Spellpower on spell critical (stacks up to 3 times): +5
Spellpower: +11 (+4 eff.)
Spell crit. chance: +9%
Light radius: +1
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Primal Infusion (affinity 13%; cure magical, physical, mental)0.1
T3 infusion scroll
[Unique]
Nature
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 18
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a nature gift
Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 13% (scales with Constitution) for 6 turns.
Also removes cross-tier effects of the affected types for free.
Its effects scale with your Constitution stat.
Inscribe your skin with the infusion.
This wild infusion has evolved.
This item has been sent to the Item's Vault.

Obliterator (48-72 power, 10 apr)5.0
T3 greatmaul 2H weapon
Reqs Str 40
[Unique]
Master
Power 48.0 - 72.0 Physical
Uses 120% Str
Acc+ +0.1% dam / acc
Apr +10
Crit +0.0%
Atk.spd 100%
Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target.
While equipped:
Stats +5 Str +5 Con
dps ----------
Crit.mult +10.00%
This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact.
This item has been sent to the Item's Vault.

Rhohir the voratun dagger (46-59.8 power, 9 apr)1.0
T5 dagger 1H weapon
Reqs Dex 48
[Random Unique]
Nature/Master
Power 46.0 - 59.8 Physical
Uses 45% Dex, 45% Str
Acc+ +0.5% APR / acc
Apr +9
Crit +10.0%
Atk.spd 100%
On Hit:
* Slows global speed by 20%
On Crit:
* cripple the target
While equipped:
dps ----------
Phys.crit +11.0%
Res.pen +12% nature
----- def -----
Resists +18% fire +5% arcane
+8% all
Spell.save +3 (+1 eff.)
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Silent Blade (25-32.5 power, 10 apr)1.0
T2 dagger 1H weapon
[Unique]
Master
Power 25.0 - 32.5 Physical
Uses 35% Str, 55% Dex
Acc+ +0.5% APR / acc
Apr +10
Crit +8.0%
Atk.spd 100%
Melee+ +10 silence
When used from stealth a simple attack with it will not break stealth.
While equipped:
dps ----------
Acc +10 (+9 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.

augmenting cashmere wizard hat of the Brotherhood (2 def, 0 armour)2.0
T3 head armor
[Ego++]
Arcane
While equipped:
Stats +3 Mag +5 Con
dps ----------
Dmg.mod +8% acid +6% lightning
+3% cold +17% arcane
+7% fire
----- def -----
Defense +2 (+2 eff.)
Arcane Eye: (Instant)
Puts all charms on 10 cooldown
Level 5.0
Pwr.cost 10 out of 10/10.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns.
The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it.
It does not require light to do so, but it cannot see through walls.
Casting the eye does not take a turn.
Only one arcane eye can exist at any given time.
At level 4, if cast on a creature it will follow it until it expires, or until the creature dies.
At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

Blackfire Aegis (8 def, 18 armour, 235 block)7.0
T4 shield armor
Reqs Str 28
Heavy Armour Training 2
[Unique]
Arcane
While equipped:
dps ----------
Spell.pwr +8 (+4 eff.)
Melee Ret 24 darkness 24 fire
----- def -----
Armour +18
Defense +8 (+6 eff.)
Rng.Def +12 (+6 eff.)
Fatigue +25%
Resists +20% darkness +35% fire
---------- misc
Talents +5 Block
This rugged stone shield flickers with bursts of pitch black flame.
This item has been sent to the Item's Vault.

Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0
T4 cloth armor
[Unique]
Arcane
Oddly it never produces a hat.
While equipped:
Stats +5 Mag +3 Wil
dps ----------
Spell.pwr +23 (+11 eff.)
Dmg.mod +20% temporal
+20% physical
Res.pen +20% temporal
+20% physical
Melee Ret 20 physical 10 temporal
----- def -----
Armour +3
Defense +9 (+6 eff.)
Resists +10% temporal
+10% physical
Temporal Reprieve:
Level 1.0
Pwr.cost 50 out of 50/50.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.

Dourworth the living mindstar (17-19 power, 40 apr, mind damage)3.0
T5 mindstar 1H weapon
Reqs Wil 48
[Random Unique]
Nature/Psionic
Power 17.0 - 18.7 Mind
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +40
Crit +5.0%
Atk.spd 100%
On Hit:
* 20% chance to reduce damage dealt by 23%
While equipped:
dps ----------
Mind.crit +5%
Mind.pwr +10 (+3 eff.)
Dmg.mod +12% lightning
+15% darkness
+13% nature +22% cold
+6% arcane +12% fire
----- def -----
Resists +14% blight
Disease- +45%
---------- misc
Talents +1 Attune Mindstar
Masteries
+0.10 Psionic/Focus
+0.10 Psionic/Projection
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
