
The Untouchable (14 def, 12 armour)Requires:
- Strength 16
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +10
Armour: +12
Defense: +14 (+5 eff.)
Changes stats: +8 Cun
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.

Neruth the voratun shield (0 def, 10 armour, 201 block)Requires:
- Shield usage training
- Strength 48
Infused by nature
Infused by psionic forces
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +10
Fatigue: +8%
Effects on melee hit:
* 11% chance to reduce all saves and defense by 19
* 20% chance to gain 10% of a turn (3/turn limit)
Effects when hit in melee:
* 12% chance to reduce all saves and defense by 19
On shield block:
* Deals 89 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn)
Changes stats: +2 Str / +2 Wil
Changes resistances: +15% blight / +12% cold / +15% nature
Talent granted: +1 Block
Maximum life: +71.00
Infravision radius: +3
Handheld deflection devices.
This item has been sent to the Item's Vault.

Essence of BearnessRequires:
- Level 15
Infused by nature
3.00 Encumbrance.
[Unique]
Type: misc / animal
It can be used to invoke your inner bearness
Activation costs 100 power out of 100/100.
The very essence of bearness!
This item has been sent to the Item's Vault.

CorpsebowRequires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.3% crit chance (max 25%)
Attack speed: 100%
Firing range: +7
When this weapon hits: Epidemic (25% chance level 1).
When this weapon hits: Cyst Burst (25% chance level 1).
When wielded/worn:
Effects on ranged hit:
* 40% chance to reduce strength, dexterity, and constitution by 30
Damage (Ranged): 20 blight
Changes damage: +20% blight
Disease immunity: +50%
Spellpower: +10 (+3 eff.)
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.

Sileta the Doursage (43-64.5 power, 2 apr)Requires:
- Strength 24
Infused by nature
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 43.0 - 64.5
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +1.5%
Attack speed: 100%
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
Damage (radius 2) on crit: +31 fire
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce all saves and defense by 19
Damage when hit (Melee): 2 mind / 4 darkness
Changes stats: +9 Str / +7 Dex / +9 Mag / +7 Wil / +9 Cun / +10 Con
Changes resistances penetration: +25% mind / +16% fire
Changes damage: +6% mind
Global speed: +8%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Yaredig the Breezespire (21.5-34.4 power, 2 apr)Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 21.5 - 34.4
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 107 damage
Damage (radius 1) on hit: +4 mind
When wielded/worn:
Accuracy: +16 (+8 eff.)
Armour penetration: +9
Physical crit. chance: +9.0%
Damage when hit (Melee): 8 mind
Changes stats: +3 Dex
Changes resistances: +9% nature
Critical mult.: +23.00%
Combat speed: +10%
Massive two-handed swords.
This item has been sent to the Item's Vault.
