
Daimygothad (0 def, 5 armour)Requires:
- Talent Heavy Armour Training
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Physical power: +4 (+2 eff.)
Armour: +5
Fatigue: +1%
Changes stats: +3 Str / +5 Dex / +1 Mag / +6 Wil / +7 Cun / +4 Con
Mindpower: +4 (+2 eff.)
See invisible: +6
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

timebroken woollen robe of alchemy (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +3 Mag / +3 Wil
Changes resistances: +12% acid / +12% physical / +10% fire / +11% cold / +9% all
Changes damage: +7% acid / +6% physical / +5% temporal / +6% fire / +7% arcane / +7% cold
Talent cooldown: Refit Golem (-3 turns)
Maximum mana: +15.00
Spellpower: +2 (+0 eff.)
Spell crit. chance: +2%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Storm Bringer's Gauntlets (0 def, 5 armour)Requires:
- Heavy armour training
Powered by arcane forces
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +5
Changes stats: +6 Mag
Changes resistances: +15% lightning
Changes damage: +15% lightning
Critical mult.: +20.00%
Spellpower: +12 (+2 eff.)
Spell crit. chance: +5%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Talent level: +1 to all lightning damage spells.
Talent on hit(spell): Lightning (10% chance level 1).
This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.
This item has been sent to the Item's Vault.

Icesweeper the cashmere wizard hat (2 def, 0 armour)Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Damage when hit (Melee): 2 cold
Changes stats: +4 Cun
Changes resistances: +12% cold
Changes resistances penetration: +25% cold
Changes damage: +6% fire
Mental save: +7 (+4 eff.)
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

Koraromimnir the yew magestaff (20-24 power, 4 apr, cold element)Requires:
- Magic 24
Infused by nature
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Defense: +9 (+3 eff.)
Changes resistances: +5% arcane / +3% temporal
Changes damage: +20% cold
Talent granted: +1 Command Staff
Critical mult.: +5.00%
Confusion immunity: +20%
Spellpower: +9 (+2 eff.)
Spell crit. chance: +3%
Light radius: +3
Healing mod.: +20%
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 1.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 40.55 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
