
Bregyldil (137% power, 5 apr)Requires:
- Strength 35
Powered by arcane forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 4
Power: 137% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +5
Physical crit. chance: +6.5%
Attack speed: 100%
When this weapon hits: Epidemic (10% chance level 4).
On weapon hit:
* 13% chance to disease
* Random elemental explosion
Damage (Melee): +12 blight
Burst (radius 1) on hit: +9 fire
When wielded/worn:
Changes stats: +1 Str / +1 Dex
Changes resistances penetration: +11% acid / +13% fire / +12% cold / +10% arcane / +12% lightning
Spell save: +20 (+10 eff.)
Disease immunity: +18%
Mana each turn: +0.04
Spellpower: +2 (+2 eff.)
One-handed war axes.
This item has been sent to the Item's Vault.

Smearbringer the steel dagger (104% power, 6 apr)Requires:
- Dexterity 16
Powered by arcane forces
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 2
Power: 105% Range: 1.3x
Uses stats: 45% Cun, 45% Dex
Damage type: Nature
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* splashes the target with acid
* cripple the target
Damage (Melee): +12 insidious poison / +6 acid
Burst (radius 1) on hit: +4 nature
When wielded/worn:
Physical crit. chance: +5.0%
Effects on melee hit:
* Slows global speed by 30%
Changes stats: +1 Wil
Equilibrium when hit: +0.04
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Cyreldagabeth the steel battleaxe (18-28 power, 2 apr)Requires:
- Strength 16
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Base power: 18.5 - 27.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +2
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 17 arcane resource burn
On weapon crit:
* Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50%
Damage against: +12% Unnatural
When wielded/worn:
Physical crit. chance: +12.0%
Physical power: +7 (+2 eff.)
Changes stats: +1 Cun / +3 Wil
Mental save: +12 (+6 eff.)
Equilibrium when hit: +0.04
Hate when firing a critical mind attack: +2.00
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

steel battleaxe 'Icesnake' (24-36 power, 2 apr)Requires:
- Strength 16
Powered by arcane forces
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Base power: 24.0 - 36.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +2
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50%
Damage (Melee): +9 nature
Damage (radius 1) on hit: +8 cold / +9 fire
Damage (radius 2) on crit: +16 cold
When wielded/worn:
Physical crit. chance: +7.0%
Physical power: +10 (+3 eff.)
Changes resistances: +3% blight
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Shantiz the Stormblade (15-20 power, 20 apr)Requires:
- Dexterity 30
Infused by nature
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 15.0 - 19.5
Uses stat: 100% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
When wielded/worn:
Changes stats: +20 Dex
Slows Projectiles: +40%
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.

Swordbreaker (25-32 power, 20 apr)T3Unique dagger 1H /weapon (1.0 Encumbrance)
Masterpiece
When used to attack:
Weapon Damage 25.0 - 32.5
Uses 50% Cun, 50% Dex
Mastery Dagger Mastery
Accuracy bonus +0.2% crit chance (max 25%)
Ignore Armor +20
Critical Rate +15.0%
Attack Speed 111%
On Critical:
* Breaks enemy weapon.
While equipped:
Stats +8Cun +8Dex
defense ------
Hardiness +20%
Defense +15 (+7 eff.)
Physical save +15 (+5 eff.)
Immune +50% Disarm
other -------
Talents +1 Dagger Block
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.

Chamarak the ash longbowT2Random Unique longbow 2H /weapon (4.0 Encumbrance)
Arcane Power/Masterpiece
Keywords: swiftstrike/mighty/recursion
When used to attack:
Accuracy bonus +0.2% crit chance (max 25%)
Attack Speed 100%
Range +7
Projectile Speed +200%
On Hit:10% Shoot level 1
While equipped:
Stats +3Str +2Dex +1Mag +3Wil +5Cun
offense ------
Combat Speed +10%
Physical Power +9 (+3 eff.)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Trident of the Tides (80-112 power, 20 apr)3.0
T4 trident 2H weapon
Reqs Str 35
[Unique]
Nature
Power 80.0 - 112.0 Physical
Uses 140% Str
Mastery Exotic Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +20
Crit +15.0%
Atk.spd 100%
Melee+ +20 nature +15 cold
On Hit: 40% Water Bolt 3
While equipped:
dps ----------
Dmg.mod +20% cold
Acc +10 (+5 eff.)
----- def -----
Resists +25% cold
Spell.save +18 (+9 eff.)
---------- misc
See.Invis +2
On Spell Hit: 20% Water Bolt 3
Freeze:
Level 4.5
Pwr.cost 36 out of 150/150.
Range 10
Travel.spd instantaneous
Is a spell
Description: Condenses ambient water on a target, freezing it for 6 turns and damaging it for 142.18.
If this is used on a friendly target the cooldown is reduced by 33%.
The damage will increase with your Spellpower.
The power of the tides rush through this trident.
Tridents require the exotic weapons mastery talent to use correctly.
This item has been sent to the Item's Vault.

Revenant (8 def, 20 armour)17.0
T3 massive armor
Reqs Massive armour training
Str 28
[Unique]
Arcane/Master
While equipped:
Stats +5 Mag +5 Con
----- def -----
Armour +20
Defense +8 (+4 eff.)
Fatigue +12%
Phys.save +12 (+6 eff.)
Spell.save +12 (+6 eff.)
Mind.save +12 (+4 eff.)
Silence- +20%
Confus- +20%
Pinning- +20%
Stun/Frz- +20%
Status resistances shift over time to match the statuses you are being hit by.
The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge.
This item has been sent to the Item's Vault.

Great Caller (10-11 power, 18 apr, nature damage)3.0
T3 mindstar 1H weapon
Reqs Wil 34
[Unique]
Nature
Power 10.0 - 11.0 Nature
Uses 30% Wil, 50% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +2.5%
Atk.spd 100%
While equipped:
Stats +3 Cun +3 Wil
dps ----------
Mind.crit +6%
Mind.pwr +12 (+4 eff.)
Dmg.mod +8% cold +8% fire
+8% physical
----- def -----
Heal/summ +30
---------- misc
Max.summ +2
Masteries
+0.10 Wild-gift/Summoning (utility)
+0.10 Wild-gift/Summoning (augmentation)
+0.10 Wild-gift/Summoning (melee)
+0.10 Wild-gift/Summoning (distance)
+0.10 Wild-gift/Summoning (advanced)
Gives a 30% chance that your nature summons appear as wild summons.
This mindstar constantly emits a low tone. Life seems to be pulled towards it.
This item has been sent to the Item's Vault.

Oozing Heart (17-19 power, 25 apr, nature slow damage)3.0
T4 mindstar 1H weapon
Reqs Wil 36
[Unique]
Nature/Disrupt
Power 17.0 - 18.7 Nature slow
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +25
Crit +7.0%
Atk.spd 100%
While equipped:
Stats +2 Cun +6 Wil
dps ----------
Mind.crit +8%
Mind.pwr +12 (+4 eff.)
Dmg.mod +18% nature +15% acid
----- def -----
Resists +12% arcane +12% blight
Spell.save +15 (+5 eff.)
---------- misc
Masteries
+0.10 Wild-gift/Slime
+0.10 Wild-gift/Ooze
Ooze Spit:
Level 2.0
Pwr.cost 12 out of 20/20.
Range 10
Travel.spd 800% of base
Description: Spit slime at your target doing 86.80 nature damage and slowing it down by 30% for 3 turns.
The damage will increase with the Dexterity stat
This mindstar oozes a thick, caustic liquid. Magic seems to die around it.
This item has been sent to the Item's Vault.

Blizzardwoe the stralite dagger (38-49 power, 9 apr) =Magic=1.0
T4 dagger 1H weapon
[Random Unique]
Nature/Master
Power 37.5 - 48.8 Physical
Uses 50% Dex, 50% Str
Acc+ +0.2% crit chance (max 25%)
Apr +9
Crit +8.0%
Atk.spd 100%
On Hit.r1 +20 cold
On Crit:
* Wound the target dealing 298 physical damage across 5 turns and reducing healing by 50%
While equipped:
Stats +6 Str +8 Dex +8 Mag
+8 Wil +8 Cun +8 Con
dps ----------
Phys.crit +11.0%
Phys.pwr +9 (+1 eff.)
Dmg.mod +6% arcane
Res.pen +25% arcane +15% cold
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Eyal's Will (22-24 power, 40 apr, nature damage)3.0
T5 mindstar 1H weapon
Reqs Wil 48
[Unique]
Nature/Disrupt
Power 22.0 - 24.2 Nature
Uses 60% Wil, 20% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +40
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +10 Wil
dps ----------
Mind.crit +9%
Mind.pwr +18 (+6 eff.)
Dmg.mod +20% nature +10% acid
Res.pen +20% nature +10% acid
----- def -----
Resists +25% blight +15% nature
---------- misc
Talents +3 Ooze Spit
Masteries
+0.10 Wild-gift/Mindstar mastery
Slime Wave:
Level 3.0
Pwr.cost 18 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 7, doing 36.81 slime damage for 12 turns.
The damage and duration will increase with your Mindpower.
This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall.
This item has been sent to the Item's Vault.

Eyal's Will (22-24 power, 40 apr, nature damage)3.0
T5 mindstar 1H weapon
[Unique]
Nature/Disrupt
Power 22.0 - 24.2 Nature
Uses 60% Wil, 20% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +40
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +10 Wil
dps ----------
Mind.crit +9%
Mind.pwr +18 (+6 eff.)
Dmg.mod +20% nature +10% acid
Res.pen +20% nature +10% acid
----- def -----
Resists +25% blight +15% nature
---------- misc
Talents +3 Ooze Spit
Masteries
+0.10 Wild-gift/Mindstar mastery
Slime Wave:
Level 3.0
Pwr.cost 21 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 7, doing 38.47 slime damage for 12 turns.
The damage and duration will increase with your Mindpower.
This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall.
This item has been sent to the Item's Vault.

Great Caller (10-11 power, 18 apr, nature damage)3.0
T3 mindstar 1H weapon
[Unique]
Nature
Power 10.0 - 11.0 Nature
Uses 30% Wil, 50% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +2.5%
Atk.spd 100%
While equipped:
Stats +3 Cun +3 Wil
dps ----------
Mind.crit +6%
Mind.pwr +12 (+4 eff.)
Dmg.mod +8% fire +8% physical
+8% cold
----- def -----
Heal/summ +30
---------- misc
Max.summ +2
Masteries
+0.10 Wild-gift/Summoning (utility)
+0.10 Wild-gift/Summoning (augmentation)
+0.10 Wild-gift/Summoning (melee)
+0.10 Wild-gift/Summoning (distance)
+0.10 Wild-gift/Summoning (advanced)
Gives a 30% chance that your nature summons appear as wild summons.
This mindstar constantly emits a low tone. Life seems to be pulled towards it.
This item has been sent to the Item's Vault.
