
Coral Spray (8 def, 8 armour, 100% power, 48 block)Requires:
- Strength 16
- Talent Armour Training (level 2)
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 1
When used to attack (with talents):
Power: 117% Range: 1.4x
Uses stat: 140% Str
Damage type: Physical
Mastery: Stoneshield
Accuracy bonus: +2.5% procs dam / acc
Physical crit. chance: +2.0%
Block value: +48
Damage (Melee): +10 cold
When wielded/worn:
Armour: +8
Defense: +8 (+4 eff.)
Fatigue: +12%
Changes resistances: +15% cold / +10% fire
Talent granted: +2 Block
Maximum air capacity: +20.00
Special effect on block: Chance that a blast of icy cold water will spray at the target.
A chunk of jagged coral, dredged from the ocean.
This item has been sent to the Item's Vault.

Colaryem (159% power, 12 apr)Requires:
- Strength 10
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Power: 160% Range: 1.6x
Uses stat: 130% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +12
Physical crit. chance: +11.0%
Attack speed: 50%
When wielded/worn:
Fatigue: -12%
Changes stats: +7 Dex
Changes resistances: +7% lightning
Changes damage: +7% lightning
Maximum encumbrance: +50
Movement speed: +10%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.

Bregyldil (137% power, 5 apr)Requires:
- Strength 35
Powered by arcane forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 4
Power: 137% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +5
Physical crit. chance: +6.5%
Attack speed: 100%
When this weapon hits: Epidemic (10% chance level 4).
On weapon hit:
* 13% chance to disease
* Random elemental explosion
Damage (Melee): +12 blight
Burst (radius 1) on hit: +9 fire
When wielded/worn:
Changes stats: +1 Str / +1 Dex
Changes resistances penetration: +11% acid / +13% fire / +12% cold / +10% arcane / +12% lightning
Spell save: +20 (+10 eff.)
Disease immunity: +18%
Mana each turn: +0.04
Spellpower: +2 (+2 eff.)
One-handed war axes.
This item has been sent to the Item's Vault.

Smearbringer the steel dagger (104% power, 6 apr)Requires:
- Dexterity 16
Powered by arcane forces
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 2
Power: 105% Range: 1.3x
Uses stats: 45% Cun, 45% Dex
Damage type: Nature
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* splashes the target with acid
* cripple the target
Damage (Melee): +12 insidious poison / +6 acid
Burst (radius 1) on hit: +4 nature
When wielded/worn:
Physical crit. chance: +5.0%
Effects on melee hit:
* Slows global speed by 30%
Changes stats: +1 Wil
Equilibrium when hit: +0.04
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Hare-Skin SlingRequires:
- Dexterity 35
- Talent Shoot
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / sling ; tier 3
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +10
When wielded/worn:
Physical crit. chance: +5.0%
Defense: +10 (+3 eff.)
Changes stats: +10 Lck
Talent mastery: +0.20 Cunning / Survival
Movement speed: +20%
Activating this item is instant.
It can be used to activate talent Inertial Shot (costing 7 power out of 8/8) :
Effective talent level: 3.0
Power cost: 7 out of 8/8.
Range: melee/personal
Travel Speed: instantaneous
Description: You fire a mighty shot at your target, doing 139% damage and knocking it back.
The knockback chance increases with your Accuracy.
This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune.
Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable.
This item has been sent to the Item's Vault.

Robe of Force (12 def, 8 armour)Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Armour: +8
Defense: +12 (+6 eff.)
Changes stats: +3 Cun / +4 Wil
Changes resistances: +15% acid / +12% physical
Changes resistances penetration: +10% mind / +10% physical
Changes damage: +5% mind / +5% physical
Physical save: +10 (+4 eff.)
Mindpower: +8 (+3 eff.)
Mental crit. chance: +4%
It can be used to send out a range 5 beam of kinetic energy, dealing 47.51 to 59.39 physical damage (based on Willpower and Cunning) with knockback, costing 10 power out of 10/10.
This thin cloth robe is surrounded by a pulsating shroud of telekinetic force.
This item has been sent to the Item's Vault.

Bill's Tree Trunk (30-51 power, 7 apr)Requires:
- Strength 25
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 1
It must be held with both hands.
Base power: 30.0 - 51.0
Uses stat: 130% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +7
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) :
Effective talent level: 2.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns.
Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield.
Armor reduction chance increases with your Physical Power.
This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it!
This item has been sent to the Item's Vault.

Cyreldagabeth the steel battleaxe (18-28 power, 2 apr)Requires:
- Strength 16
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Base power: 18.5 - 27.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +2
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 17 arcane resource burn
On weapon crit:
* Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50%
Damage against: +12% Unnatural
When wielded/worn:
Physical crit. chance: +12.0%
Physical power: +7 (+2 eff.)
Changes stats: +1 Cun / +3 Wil
Mental save: +12 (+6 eff.)
Equilibrium when hit: +0.04
Hate when firing a critical mind attack: +2.00
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

steel battleaxe 'Icesnake' (24-36 power, 2 apr)Requires:
- Strength 16
Powered by arcane forces
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Base power: 24.0 - 36.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +2
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50%
Damage (Melee): +9 nature
Damage (radius 1) on hit: +8 cold / +9 fire
Damage (radius 2) on crit: +16 cold
When wielded/worn:
Physical crit. chance: +7.0%
Physical power: +10 (+3 eff.)
Changes resistances: +3% blight
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Shantiz the Stormblade (15-20 power, 20 apr)Requires:
- Dexterity 30
Infused by nature
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 15.0 - 19.5
Uses stat: 100% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
When wielded/worn:
Changes stats: +20 Dex
Slows Projectiles: +40%
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.

Blizzardbloom (0 def, 2 armour)Requires:
- Heavy armour training
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Accuracy: +7 (+4 eff.)
Armour penetration: +7
Physical power: +7 (+2 eff.)
Armour: +2
Fatigue: +3%
Damage (Melee): 7 fire
Changes stats: +5 Str / +4 Dex / +1 Wil / +3 Cun
Changes resistances: +8% blight / +7% fire
Changes damage: +12% cold / +7% fire
Talent cooldown: Double Strike (-1 turn)
Reduces incoming crit damage: 15.00%
Physical save: +10 (+3 eff.)
Spell save: +9 (+3 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

Swordbreaker (25-32 power, 20 apr)T3Unique dagger 1H /weapon (1.0 Encumbrance)
Masterpiece
When used to attack:
Weapon Damage 25.0 - 32.5
Uses 50% Cun, 50% Dex
Mastery Dagger Mastery
Accuracy bonus +0.2% crit chance (max 25%)
Ignore Armor +20
Critical Rate +15.0%
Attack Speed 111%
On Critical:
* Breaks enemy weapon.
While equipped:
Stats +8Cun +8Dex
defense ------
Hardiness +20%
Defense +15 (+7 eff.)
Physical save +15 (+5 eff.)
Immune +50% Disarm
other -------
Talents +1 Dagger Block
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.

Chamarak the ash longbowT2Random Unique longbow 2H /weapon (4.0 Encumbrance)
Arcane Power/Masterpiece
Keywords: swiftstrike/mighty/recursion
When used to attack:
Accuracy bonus +0.2% crit chance (max 25%)
Attack Speed 100%
Range +7
Projectile Speed +200%
On Hit:10% Shoot level 1
While equipped:
Stats +3Str +2Dex +1Mag +3Wil +5Cun
offense ------
Combat Speed +10%
Physical Power +9 (+3 eff.)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Stormlash (115% power, 7 apr)T1Unique whip 1H /weapon (3.0 Encumbrance)
Arcane Power
When used to attack:
Power: 115%
Range: 1.1x
Uses 100% Dex
Mastery Exotic Weapons Mastery
Accuracy bonus +0.4% crit mult (max 40%)
Ignore Armor +7
Critical Rate +5.0%
Attack Speed 125%
Damage Conversion 50% dazing lightning
On Critical:
* Focus the lightning forces on an enemy
While equipped:
offense ------
Damage Change +10% lightning
Accuracy +7 (+3 eff.)
Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 13.88 to 41.65 lightning damage (based on Magic and Dexterity).
Uses 10 power out of 10/10
This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful.
This item has been sent to the Item's Vault.
