
Mnemonic0.1
T5 ring jewelry
[Unique]
Psionic
While equipped:
Stats +8 Wil
dps ----------
Mind.pwr +12 (+1 eff.)
----- def -----
Resists +25% mind
Mind.save +20 (+1 eff.)
Confus- +40%
---------- misc
Psi/turn +0.50
Masteries
+0.20 Psionic/Mentalism
On Mind Hit: 10% Mental Refresh 1
When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns.
Mental Shielding: (Instant)
Level 56.0
Pwr.cost 8 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Is a mind power
Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 11 mental effects will be affected.
As long as you wear this ring, you will never forget who you are.
This item has been sent to the Item's Vault.

Summertide (17 def, 15 armour, 52-62 power, 260 block)7.0
T5 shield armor
Reqs Shield usage training
[Unique]
Nature
When used to Attack:
Power 52.0 - 62.4 Light
Uses 40% Wil, 50% Mag, 100% Str
Acc+ +2.0% proc dam (max 200%)
Crit +4.5%
Block +260
On Hit:
* 30% chance to blind
* releases a burst of light
While equipped:
Stats +3 Cun +5 Wil
dps ----------
Mind.pwr +8 (+1 eff.)
Dmg.mod +10% fire +15% mind
+15% light
Res.pen +10% fire +10% light
+10% mind
----- def -----
Armour +15
Defense +17 (+1 eff.)
Rng.Def +17 (+0 eff.)
Fatigue +12%
Resists +12% mind +10% fire
+20% light +15% darkness
Mind.save +18 (+1 eff.)
Blind- +100%
Confus- +25%
---------- misc
Max.psi +20.00
Light +3
Talents +1 Block
Send out a range 7 beam, lighting its path and dealing 91248.83 to 114061.04 light damage (based on Willpower and Cunning).
Uses 3 power out of 30/30
A bright light shines from the center of this shield. Holding it clears your mind.
This item has been sent to the Item's Vault.

Unsetting Sun (16 def, 20 armour, 50-60 power, 280 block)7.0
T5 shield armor
Reqs Shield usage training
[Unique]
Arcane
Glows brightly in the light of dawn.
When used to Attack:
Power 50.0 - 60.0 Light
Uses 40% Wil, 50% Mag, 100% Str
Acc+ +2.0% proc dam (max 200%)
Crit +4.5%
Block +280
While equipped:
----- def -----
Armour +20
Defense +16 (+1 eff.)
Rng.Def +17 (+0 eff.)
Fatigue +14%
Resists +30% blight +30% darkness
Spell.save +19 (+1 eff.)
---------- misc
Light +2
Talents +1 Block
When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future.
This item has been sent to the Item's Vault.

Scale Mail of Kroltar (10 def, 18 armour)14.0
T5 heavy armor
Reqs Heavy armour training
[Unique]
Nature/Master
Kroltar's head would turn up the heat.
While equipped:
Stats +5 Str +3 Dex +4 Con
----- def -----
Armour +18
Defense +10 (+0 eff.)
Fatigue +16%
Resists +20% acid +20% blight
+20% fire +20% nature
+20% lightning
Max.HP +120.00
Devouring Flame:
Level 72.0
Pwr.cost 12 out of 80/80.
Range 10
Travel.spd instantaneous
Is a mind power
a nature gift
Description: Spit a cloud of flames, doing 83723.82 fire damage in a radius of 20 each turn for 29 turns.
The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user.
The damage will increase with your Mindpower, and can critical.
Each point in fire drake talents also increases your fire resistance by 1%.
A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields.
This item has been sent to the Item's Vault.

Plate of the Blackened Mind (15 def, 40 armour)17.0
T5 massive armor
Reqs Massive armour training
[Unique]
Psionic
While equipped:
Stats +6 Wil +4 Cun +3 Con
dps ----------
Mind.pwr +10 (+1 eff.)
On Melee Ret:
* 20% chance to cause random gloom
----- def -----
Armour +40
Defense +15 (+1 eff.)
Fatigue +17%
Resists +15% acid +15% light
+20% blight +25% mind
+20% darkness
Phys.save +15 (+1 eff.)
Mind.save +25 (+1 eff.)
Confus- +100%
Fear- +100%
---------- misc
Light -2
Infravis +4
Masteries
+0.20 Cursed/Gloom
Dominate:
Level 56.0
Pwr.cost 4 out of 25/25.
Range 2
Travel.spd instantaneous
Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 6 turns and vulnerable to attacks. They will lose 1809 Armour, 2519 Defense and your attacks will gain 70% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with your Willpower.
This talent will also attack with your shield, if you have one equipped.
This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind.
This item has been sent to the Item's Vault.

Black Robe (6 def, 0 armour)2.0
T5 cloth armor
[Unique]
Arcane
While equipped:
Stats +5 Mag +4 Wil +3 Cun
dps ----------
Phys.pwr +10 (+1 eff.)
Spell.pwr +30 (+0 eff.)
----- def -----
Defense +6 (+0 eff.)
Resists +15% all
Spell.save +25 (+1 eff.)
Blind- +50%
---------- misc
See.Invis +10
On Spell Hit: 5% Blood Grasp 3
On Spell Hit: 5% Soul Rot 3
A silk robe, darker than the darkest night sky, it radiates power.
This item has been sent to the Item's Vault.

Crimson Robe (12 def, 0 armour)2.0
T5 cloth armor
[Unique]
Psionic
While equipped:
Stats +10 Cun +10 Wil
dps ----------
Mind.crit +9%
Mind.pwr +20 (+1 eff.)
Melee+ 35 mind 10% gloom effects
Res.pen +20% all
Melee Ret 35 mind 10% gloom effects
----- def -----
Defense +12 (+1 eff.)
Resists +15% all
---------- misc
Psi/turn +0.20
Hate/m.crit +4.00
Psi/m.crit +4.00
Hate/kill +2.00
Masteries
+0.20 Psionic/Focus
+0.20 Cursed/Punishments
+0.10 Psionic/Solipsism
+0.20 Cursed/Slaughter
On Mind Hit: 8% Agony 2
On Mind Hit: 8% Hateful Whisper 2
Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn.
This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.
This item has been sent to the Item's Vault.

Molten Skin (15 def, 12 armour)9.0
T5 light armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Mag
dps ----------
Phys.crit +8.0%
Spell.crit +10%
Crit.mult +20.00%
Spell.pwr +15 (+0 eff.)
Melee+ 15 light 30 fire
Ranged+ 15 light 30 fire
Dmg.mod +20% fire +5% light
+10% all
Res.pen +10% light +15% fire
Melee Ret 30 fire
----- def -----
Armour +12
Defense +15 (+1 eff.)
Resists +20% fire +12% light
-5% cold
---------- misc
Masteries
+0.10 Celestial/Sun
+0.10 Spell/Wildfire
+0.10 Celestial/Sunlight
+0.10 Spell/Fire
Blastwave:
Level 88.0
Pwr.cost 3 out of 16/16.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: A wave of fire emanates from you with a radius of 29, knocking back anything caught inside and setting them ablaze, doing 486486.95 fire damage over 3 turns.
The damage will increase with your Spellpower.
This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm.
This item has been sent to the Item's Vault.

Masochism (0 def, 0 armour)9.0
T5 light armor
[Unique]
Arcane/Master
With a better grip it would be the destroyer of your enemies.
While equipped:
Stats +3 Cun +9 Mag
dps ----------
Spell.pwr +10 (+0 eff.)
Melee+ 25 vim draining blight
Melee Ret 25 vim draining blight
----- def -----
Phys.save +10 (+1 eff.)
Spell.save +10 (+1 eff.)
Mind.save +10 (+1 eff.)
Disease- +100%
---------- misc
Max.vim +25.00
Masteries
+0.20 Corruption/Sanguisuge
+0.20 Corruption/Blood
Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked.
Current Bonus: 21
Blood Grasp:
Level 104.0
Pwr.cost 3 out of 12/12.
Range 10
Travel.spd 2000% of base
Is a spell
Description: Project a bolt of corrupted blood, doing 17917.92 blight damage and healing you for 20% the damage dealt.
50% of the damage dealt will be gained as maximum life for 7 turns (before the healing).
The damage will increase with your Spellpower.
Stolen flesh,
Stolen pain,
To give it up,
Is to live again.
This item has been sent to the Item's Vault.

Plate Armor of the King (15 def, 30 armour)17.0
T5 massive armor
Reqs Massive armour training
[Unique]
Master
While equipped:
Stats +9 Wil
----- def -----
Armour +30
Defense +15 (+1 eff.)
Fatigue +26%
Resists +25% acid +25% darkness
+25% blight +25% fire
+10% arcane
Phys.save +15 (+1 eff.)
Spell.save +25 (+1 eff.)
Mind.save +25 (+1 eff.)
Stun/Frz- +30%
Knockbk- +30%
---------- misc
Max.stam +60.00
Light +1
Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it.
This item has been sent to the Item's Vault.

Cuirass of the Dark Lord (0 def, 30 armour)17.0
T5 massive armor
Reqs Massive armour training
[Unique]
Arcane
While equipped:
Stats +10 Str +10 Con
dps ----------
Phys.pwr +10 (+1 eff.)
Melee Ret 30 physical
----- def -----
Armour +30
Fatigue +25%
Resists +20% physical
Phys.save +15 (+1 eff.)
Blood Charges: 0
Drain blood from all creatures within range 5, causing them to bleed for 6629.04 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed.
Uses 6 power out of 25/25
Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again.
This item has been sent to the Item's Vault.

Ureslak's Molted Scales (0 def, 0 armour)2.0
T5 cloak armor
[Unique]
Nature
It would go well with another part of Ureslak.
While equipped:
----- def -----
Resists +20% lightning
+20% darkness +20% cold
+20% fire -30% arcane
+20% nature
Res.Cap +10% lightning
+10% darkness +10% cold
+10% fire -30% arcane
+10% nature
Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.).
Uses 12 power out of 50/50
This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow.
This item has been sent to the Item's Vault.

Lightning Catcher1.0
T5 belt armor
[Unique]
Psionic
While equipped:
----- def -----
Fatigue +5%
Resists +30% lightning
Stun/Frz- +30%
Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats.
The charges decay at a rate of 1 per turn. Max 10 charges.
A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it.
This item has been sent to the Item's Vault.

Threads of Fate (10 def, 0 armour)2.0
T5 cloak armor
[Unique]
Arcane
While equipped:
Stats +6 Mag +6 Wil +10 Lck
dps ----------
Spell.pwr +8 (+0 eff.)
Dmg.mod +10% temporal
----- def -----
Defense +10 (+0 eff.)
Resists +20% temporal
Res.Cap +10% temporal
Phys.save +20 (+1 eff.)
Spell.save +20 (+1 eff.)
Mind.save +20 (+1 eff.)
Confus- +40%
---------- misc
Masteries
+0.10 Chronomancy/Timeline Threading
+0.10 Spell/Divination
+0.10 Chronomancy/Chronomancy
See the Threads:
Level 40.5
Pwr.cost 12 out of 50/50.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: You peer into three possible futures, allowing you to explore each for 56 turns. When the effect expires, you'll choose which of the three futures becomes your present.
If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active.
This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful.
If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end.
This spell may only be used once per zone level.
Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light.
This item has been sent to the Item's Vault.

Guise of the Hated (14 def, 0 armour)2.0
T5 cloak armor
[Unique]
Psionic
While equipped:
Stats +4 Dex +8 Wil +6 Cun
dps ----------
Phys.crit +10.0%
Mind.crit +10%
Mind.pwr +20 (+1 eff.)
Melee+ 30 mind 30 darkness
Dmg.mod +4% all
Melee Ret 30 mind 30 darkness
----- def -----
Defense +14 (+1 eff.)
Resists +10% darkness +10% mind
Mind.save +10 (+1 eff.)
Stealth +12
---------- misc
Hate/kill +5.00
Talents +5 Dark Vision
Masteries
+0.30 Cursed/Gloom
+0.30 Cursed/Darkness
On Mind Hit: 10% Creeping Darkness 3
Forget the moons, the starry sky,
The warm and greeting sheen of sun,
The rays of light will never reach inside,
The heart which wishes that it be unseen.
This item has been sent to the Item's Vault.

Frozen Shroud (12 def, 0 armour)2.0
T5 cloak armor
[Unique]
Arcane
While equipped:
Stats +12 Mag
dps ----------
Dmg.mod +25% cold
Melee Ret 60 ice
----- def -----
Defense +12 (+1 eff.)
Resists -15% fire +25% cold
+8% all
Release a radius 4 chilling blast, instantly dealing 25472.16 cold damage and condensing the air into freezing vapors that deal 8490.72 cold damage (based on Magic) each turn for 10 turns.
Uses 8 power out of 30/30
All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches.
This item has been sent to the Item's Vault.

The Warped Boots (2 def, 4 armour)3.0
T5 feet armor
Reqs Heavy armour training
[Unique]
Unknown
While equipped:
dps ----------
Phys.pwr +10 (+0 eff.)
Spell.pwr +10 (+0 eff.)
----- def -----
Armour +4
Defense +2 (+0 eff.)
Fatigue +8%
Resists +10% blight
Spell.save +10 (+1 eff.)
Max.HP +80.00
HP.reg -0.20
Spit Blight:
Level 72.0
Pwr.cost 3 out of 50/50.
Range 10
Travel.spd instantaneous
Is a nature gift
Description: Spit blight at your target doing 11534.00 blight damage.
The damage will increase with your Magic.
These blackened boots have lost all vestiges of any former glory they might have had. Now, they are a testament to the corruption of the Deep Bellow, and its power.
This item has been sent to the Item's Vault.

Unbreakable Greaves (8 def, 20 armour)3.0
T5 feet armor
Reqs Heavy armour training
[Unique]
Master
While equipped:
Stats +20 Str -6 Dex +10 Con
dps ----------
Phys.pwr +10 (+0 eff.)
Dmg.mod +15% physical
----- def -----
Armour +20
Hardiness +20%
Defense +8 (+0 eff.)
Fatigue +12%
Resists +15% acid +15% physical
Knockbk- +100%
These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows.
This item has been sent to the Item's Vault.

Will of Ul'Gruth (0 def, 15 armour)1.5
T5 hands armor
Reqs Heavy armour training
[Unique]
Arcane/Master
While equipped:
Stats +5 Str +5 Mag
dps ----------
Dmg.mod +15% all
Res.pen +10% all
----- def -----
Armour +15
---------- misc
Masteries
+0.10 Corruption/Wrath
+0.10 Corruption/Brutality
Unarmed combat:
Power 38.0 - 53.2 Physical
Uses 60% Mag, 40% Cun, 40% Wil
40% Str, 40% Dex
Acc+ +0.2% base dam (max 20%)
Apr +10
Crit +7.0%
Atk.spd 100%
On Hit: 20% Obliterating Smash 3
Your Obliterating Smash can destroy walls.
Obliterating Smash:
Level 72.0
Pwr.cost 6 out of 25/25.
Range 3
Travel.spd instantaneous
Is a spell
Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 595% weapon damage to all targets.
Starting from talent level 5, all targets hit will have their armour and saves reduced by 71.
This attack can not miss.
These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands.
This item has been sent to the Item's Vault.

Life Drinker (42-55 power, 11 apr)1.0
T5 dagger 1H weapon
[Unique]
Arcane
Power 42.0 - 54.6 Physical
Uses 40% Wil, 35% Cun, 105% Mag
Mastery Dagger Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +11
Crit +18.0%
Atk.spd 100%
While equipped:
Stats +6 Cun +6 Mag
dps ----------
Spell.crit +10%
Spell.pwr +12 (+0 eff.)
Dmg.mod +15% blight +15% darkness
+15% acid
---------- misc
Infravis +2
On Spell Hit: 15% Blood Grasp 2
Worm Rot:
Level 77.0
Pwr.cost 10 out of 50/50.
Range 6
Travel.spd instantaneous
Is a spell
Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 3083.62 acid and 2727.01 blight damage.
If not cleared after five turns it will inflict 15483.68 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
Even if this disease is removed early, there is still a 100% chance for the larvae to hatch.
You can never have more than 5 worms active from any source at a time.
The damage dealt will increase with your Spellpower.
Black blood for foul deeds. This dagger serves evil.
This item has been sent to the Item's Vault.

Dawn's Blade (50-70 power, 7 apr)3.0
T5 longsword 1H weapon
[Unique]
Arcane
If the sun doesn't set, dawn's power lasts forever.
Power 50.0 - 70.0 Light
Uses 40% Wil, 75% Mag, 80% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +5.0%
Atk.spd 100%
Against +25% Undead +25% Demon
While equipped:
dps ----------
Spell.crit +4%
Spell.pwr +10 (+0 eff.)
Dmg.mod +20% light
Res.pen +25% light
---------- misc
Light +2
Cooldown Healing Light -3
Bathe in Light -5
Providence -10
Barrier -5
Masteries
+0.20 Celestial/Sun
+0.20 Celestial/Combat
+0.20 Celestial/Light
Invoke dawn, inflicting 518056.44 light damage in radius 5 (based on Magic) and lighting the area within radius 10.
Uses 9 power out of 35/35
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.

Witch-Bane (42-59 power, 4 apr)3.0
T5 longsword 1H weapon
[Unique]
Nature/Disrupt
Power 42.0 - 58.8 Physical
Uses 40% Wil, 50% Mag, 100% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +20.0%
Atk.spd 100%
On Hit:
* 50 arcane resource burn
While equipped:
----- def -----
Resists +15% blight -15% physical
+15% all
---------- misc
Cooldown Mana Clash -2
Antimagic Zone -2
A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt.
It seems somebody well versed in antimagic could use it to its fullest potential.
This item has been sent to the Item's Vault.

Mayewen the voratun dagger (38-50 power, 9 apr)1.0
T5 dagger 1H weapon
[Random Unique]
Nature/Master/Psionic
Power 38.5 - 50.1 Physical
Uses 40% Wil, 50% Dex, 50% Mag
50% Cun
Mastery Dagger Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +9
Crit +10.0%
Atk.spd 100%
On Crit.r2 +8 temporal
On Hit:
* 10% chance to reduce strength, dexterity, and constitution by 193
* Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
While equipped:
Stats +15 Wil +15 Con
dps ----------
Phys.crit +14.0%
Crit.mult +59.00%
S.pwr/crit +2
Apr +15
On Hit (Melee):
* 30% chance to gain 10% of a turn (3/turn limit)
----- def -----
Resists +3% temporal
Max.HP +110.00
---------- misc
Max.mana +20.00
Max.vim +30.00
Sharp, short and deadly.
This item has been sent to the Item's Vault.
