Umbral Razor (129% power, 10 apr)
Requires:
- Dexterity 32
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Power: 129% Range: 1.3x
Uses stats: 45% Dex, 10% Mag, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Physical crit. chance: +9.0%
Attack speed: 100%
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +4 Cun / +4 Mag
Changes resistances: +10% darkness
Changes resistances penetration: +10% darkness
Changes damage: +5% darkness
Stealth bonus: +10
It can be used to activate talent Invoke Darkness (costing 5 power out of 10/10) :
Effective talent level: 2.0
Power cost: 5 out of 10/10.
Range: 10
Travel Speed: 2000% of base
Is: a spell
Description: Conjures up a bolt of darkness, doing 50.11 darkness damage.
At level 3, it will create a beam of shadows.
At level 5, none of your Nightfall spells will hurt your minions.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.
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Umbral Razor (129% power, 10 apr)Requires:
- Dexterity 32
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Power: 129% Range: 1.3x
Uses stats: 45% Dex, 10% Mag, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Physical crit. chance: +9.0%
Attack speed: 100%
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +4 Cun / +4 Mag
Changes resistances: +10% darkness
Changes resistances penetration: +10% darkness
Changes damage: +5% darkness
Stealth bonus: +10
It can be used to activate talent Invoke Darkness (costing 5 power out of 10/10) :
Effective talent level: 2.0
Power cost: 5 out of 10/10.
Range: 10
Travel Speed: 2000% of base
Is: a spell
Description: Conjures up a bolt of darkness, doing 50.11 darkness damage.
At level 3, it will create a beam of shadows.
At level 5, none of your Nightfall spells will hurt your minions.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.
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mighty hardened leather sling of lightning
Requires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
Type: weapon / sling ; tier 3
Mastery: Sling Supremacy
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +8
Damage (Ranged): +8 lightning
When wielded/worn:
Physical power: +5 (+2 eff.)
Changes stats: +2 Str
Changes damage: +11% lightning
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
Press to compare
mighty hardened leather sling of lightningRequires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
Type: weapon / sling ; tier 3
Mastery: Sling Supremacy
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +8
Damage (Ranged): +8 lightning
When wielded/worn:
Physical power: +5 (+2 eff.)
Changes stats: +2 Str
Changes damage: +11% lightning
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
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This item will automatically be transmogrified when you leave the level.
cured leather armour of command (8 def, 7 armour)
Requires:
- Strength 14
Infused by psionic forces
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour: +7
Defense: +8 (+3 eff.)
Fatigue: +7%
Changes stats: +2 Cun
Mental save: +12 (+6 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.
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cured leather armour of command (8 def, 7 armour)cured leather armour of command (8 def, 7 armour)
Requires:
- Strength 14
Infused by psionic forces
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour: +7
Defense: +8 (+3 eff.)
Fatigue: +7%
Changes stats: +2 Cun
Mental save: +12 (+6 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.
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Cloud Caller (0 def, 0 armour)
Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 1
When wielded/worn:
Changes resistances: +10% light / +10% lightning
Changes damage: +10% light / +10% lightning
It can be used to activate talent Call Lightning (costing 11 power out of 30/30) :
Effective talent level: 1.0
Power cost: 11 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Calls forth a powerful beam of lightning doing 31.38 to 94.13 damage.
The damage will increase with your Mindpower.
This hat's broad brim protects you from harsh sunlight and sudden storms.
This item has been sent to the Item's Vault.
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Cloud Caller (0 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 1
When wielded/worn:
Changes resistances: +10% light / +10% lightning
Changes damage: +10% light / +10% lightning
It can be used to activate talent Call Lightning (costing 11 power out of 30/30) :
Effective talent level: 1.0
Power cost: 11 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Calls forth a powerful beam of lightning doing 31.38 to 94.13 damage.
The damage will increase with your Mindpower.
This hat's broad brim protects you from harsh sunlight and sudden storms.
This item has been sent to the Item's Vault.
Press
This item will automatically be transmogrified when you leave the level.
pouch of dwarven-steel shots of vileness (18/18, 133% power, 3 apr)
Requires:
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
Type: ammo / shot ; tier 3
Power: 134% Range: 1.2x
Uses stats: 50% Cun, 70% Dex
Damage type: Physical
Mastery: Sling Supremacy
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +3
Physical crit. chance: +5.0%
Capacity: 18
On weapon hit:
* 11% chance to disease
Damage (Ranged): +7 blight
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
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pouch of dwarven-steel shots of vileness (18/18, 133% power, 3 apr)pouch of dwarven-steel shots of vileness (18/18, 133% power, 3 apr)
Requires:
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
Type: ammo / shot ; tier 3
Power: 134% Range: 1.2x
Uses stats: 50% Cun, 70% Dex
Damage type: Physical
Mastery: Sling Supremacy
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +3
Physical crit. chance: +5.0%
Capacity: 18
On weapon hit:
* 11% chance to disease
Damage (Ranged): +7 blight
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
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quiver of yew arrows of crippling (20/20, 137% power, 10 apr)
Requires:
- Dexterity 24
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 3
Power: 137% Range: 1.4x
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +10
Physical crit. chance: +10.0%
Capacity: 20
On weapon crit:
* cripple the target
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
Press to compare
quiver of yew arrows of crippling (20/20, 137% power, 10 apr)Requires:
- Dexterity 24
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 3
Power: 137% Range: 1.4x
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +10
Physical crit. chance: +10.0%
Capacity: 20
On weapon crit:
* cripple the target
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
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