Blazeshear (0 def, 14 armour)
Requires:
- Massive armour training
- Strength 28
Crafted by a master
17.00 Encumbrance.
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +14
Fatigue: +22%
Changes resistances: +3% light
Critical mult.: +15.00%
Mental save: +6 (+2 eff.)
Maximum psi: +30.00
Mindpower: +10 (+5 eff.)
Mental crit. chance: +3%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
Blazeshear (0 def, 14 armour)Requires:
- Massive armour training
- Strength 28
Crafted by a master
17.00 Encumbrance.
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +14
Fatigue: +22%
Changes resistances: +3% light
Critical mult.: +15.00%
Mental save: +6 (+2 eff.)
Maximum psi: +30.00
Mindpower: +10 (+5 eff.)
Mental crit. chance: +3%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
yew longbow 'Zubima'
Requires:
- Dexterity 24
- Talent Shoot
Infused by arcane disrupting forces
4.00 Encumbrance.
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +8
On weapon crit:
* silences the target
Travel speed: +100%
Damage (Ranged): +20 nature / +12 physical
When wielded/worn:
Changes resistances: +3% lightning / +3% light
Changes resistances penetration: +9% nature
Silence immunity: +20%
Life regen: +4.00
Only die when reaching: -20.00 life
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
yew longbow 'Zubima'Requires:
- Dexterity 24
- Talent Shoot
Infused by arcane disrupting forces
4.00 Encumbrance.
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +8
On weapon crit:
* silences the target
Travel speed: +100%
Damage (Ranged): +20 nature / +12 physical
When wielded/worn:
Changes resistances: +3% lightning / +3% light
Changes resistances penetration: +9% nature
Silence immunity: +20%
Life regen: +4.00
Only die when reaching: -20.00 life
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
enlightening dwarven-steel mail armour of the deep (3 def, 11 armour)
Requires:
- Heavy armour training
- Strength 28
Infused by nature
Infused by psionic forces
14.00 Encumbrance.
Type: armor / heavy ; tier 3
When wielded/worn:
Armour: +11
Defense: +3 (+1 eff.)
Fatigue: +12%
Changes stats: +5 Cun / +4 Wil
Changes resistances: +7% acid / +7% cold
Allows you to breathe in: water
Mental save: +16 (+6 eff.)
A suit of armour made of mail.
This item has been sent to the Item's Vault.
enlightening dwarven-steel mail armour of the deep (3 def, 11 armour)Requires:
- Heavy armour training
- Strength 28
Infused by nature
Infused by psionic forces
14.00 Encumbrance.
Type: armor / heavy ; tier 3
When wielded/worn:
Armour: +11
Defense: +3 (+1 eff.)
Fatigue: +12%
Changes stats: +5 Cun / +4 Wil
Changes resistances: +7% acid / +7% cold
Allows you to breathe in: water
Mental save: +16 (+6 eff.)
A suit of armour made of mail.
This item has been sent to the Item's Vault.
Snowward (8 def, 5 armour)
Requires:
- Heavy armour training
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Accuracy: +9 (+2 eff.)
Armour: +5
Defense: +8 (+3 eff.)
Fatigue: +5%
Effects when hit in melee:
* 15% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 4 cold
Changes stats: +4 Cun
Changes resistances: +15% darkness / +15% cold / +17% mind / +17% light
Changes damage: +9% cold
Mental save: +14 (+5 eff.)
Confusion immunity: +48%
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
Snowward (8 def, 5 armour)Requires:
- Heavy armour training
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Accuracy: +9 (+2 eff.)
Armour: +5
Defense: +8 (+3 eff.)
Fatigue: +5%
Effects when hit in melee:
* 15% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 4 cold
Changes stats: +4 Cun
Changes resistances: +15% darkness / +15% cold / +17% mind / +17% light
Changes damage: +9% cold
Mental save: +14 (+5 eff.)
Confusion immunity: +48%
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr)
Requires:
- Willpower 18
- Cunning 18
- Strength 18
Infused by psionic forces
12.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 49.0 - 78.4
Uses stat: 129% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +9
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 9% chance to stun or confuse the target
Damage (Melee): +49 light / +49 darkness
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.
Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr)Requires:
- Willpower 18
- Cunning 18
- Strength 18
Infused by psionic forces
12.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 49.0 - 78.4
Uses stat: 129% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +9
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 9% chance to stun or confuse the target
Damage (Melee): +49 light / +49 darkness
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.
Revenant (8 def, 20 armour)
Requires:
- Massive armour training
- Strength 28
Powered by arcane forces
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +20
Defense: +8 (+3 eff.)
Fatigue: +12%
Changes stats: +5 Mag / +5 Con
Physical save: +12 (+3 eff.)
Spell save: +12 (+3 eff.)
Mental save: +12 (+4 eff.)
Silence immunity: +0%
Confusion immunity: +80%
Pinning immunity: +0%
Stun/Freeze immunity: +0%
Status resistances shift over time to match the statuses you are being hit by.
The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge.
This item has been sent to the Item's Vault.
Revenant (8 def, 20 armour)Requires:
- Massive armour training
- Strength 28
Powered by arcane forces
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +20
Defense: +8 (+3 eff.)
Fatigue: +12%
Changes stats: +5 Mag / +5 Con
Physical save: +12 (+3 eff.)
Spell save: +12 (+3 eff.)
Mental save: +12 (+4 eff.)
Silence immunity: +0%
Confusion immunity: +80%
Pinning immunity: +0%
Stun/Freeze immunity: +0%
Status resistances shift over time to match the statuses you are being hit by.
The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge.
This item has been sent to the Item's Vault.
Iron Mail of Bloodletting (2 def, 4 armour)
Requires:
- Heavy armour training
- Strength 14
Powered by arcane forces
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +4
Defense: +2 (+1 eff.)
Fatigue: +12%
Changes stats: +2 Str / +2 Con
Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight
Talent mastery: +0.10 Technique / Bloodthirst
Life regen: +3.00
Healing mod.: +30%
Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer.
This item has been sent to the Item's Vault.
Iron Mail of Bloodletting (2 def, 4 armour)Requires:
- Heavy armour training
- Strength 14
Powered by arcane forces
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +4
Defense: +2 (+1 eff.)
Fatigue: +12%
Changes stats: +2 Str / +2 Con
Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight
Talent mastery: +0.10 Technique / Bloodthirst
Life regen: +3.00
Healing mod.: +30%
Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer.
This item has been sent to the Item's Vault.
Behemoth Hide (4 def, 6 armour)
Requires:
- Strength 22
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +4 (+2 eff.)
Ranged Defense: +8 (+3 eff.)
Fatigue: +10%
Changes stats: +5 Str / +3 Con
Maximum encumbrance: +20
Knockback immunity: +50%
Life regen: +2.00
Stamina each turn: +1.00
Maximum life: +45.00
Maximum stamina: +45.00
Size category: +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.
Behemoth Hide (4 def, 6 armour)Requires:
- Strength 22
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +4 (+2 eff.)
Ranged Defense: +8 (+3 eff.)
Fatigue: +10%
Changes stats: +5 Str / +3 Con
Maximum encumbrance: +20
Knockback immunity: +50%
Life regen: +2.00
Stamina each turn: +1.00
Maximum life: +45.00
Maximum stamina: +45.00
Size category: +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.
Nature's Blessing (8 def, 6 armour)
Requires:
- Strength 20
Infused by nature
Infused by arcane disrupting forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +8 (+3 eff.)
Ranged Defense: +4 (+2 eff.)
Fatigue: +8%
Changes stats: +3 Wil / +4 Con
Changes resistances: +20% nature / +25% arcane
Talent mastery: +0.20 Wild-gift / Antimagic
Spell save: +18 (+5 eff.)
Stun/Freeze immunity: +25%
Life regen: +1.00
Healing mod.: +20%
Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic.
This item has been sent to the Item's Vault.
Nature's Blessing (8 def, 6 armour)Requires:
- Strength 20
Infused by nature
Infused by arcane disrupting forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +8 (+3 eff.)
Ranged Defense: +4 (+2 eff.)
Fatigue: +8%
Changes stats: +3 Wil / +4 Con
Changes resistances: +20% nature / +25% arcane
Talent mastery: +0.20 Wild-gift / Antimagic
Spell save: +18 (+5 eff.)
Stun/Freeze immunity: +25%
Life regen: +1.00
Healing mod.: +20%
Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic.
This item has been sent to the Item's Vault.
Rogue Plight (6 def, 7 armour)
Requires:
- Strength 22
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour: +7
Defense: +6 (+2 eff.)
Fatigue: +7%
Changes stats: +5 Wil / +4 Con
Changes resistances: +35% nature
Reduces incoming crit damage: 30.00%
Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns.
No rogue blades shall incapacitate the wearer of this armour.
This item has been sent to the Item's Vault.
Rogue Plight (6 def, 7 armour)Requires:
- Strength 22
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour: +7
Defense: +6 (+2 eff.)
Fatigue: +7%
Changes stats: +5 Wil / +4 Con
Changes resistances: +35% nature
Reduces incoming crit damage: 30.00%
Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns.
No rogue blades shall incapacitate the wearer of this armour.
This item has been sent to the Item's Vault.