

Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 31.0 - 37.2
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Armour: +5
Armour Hardiness: +8%
Effects on melee hit:
* 20% chance to reduce armor by 32%
Damage (Melee): 25 fire
Changes resistances penetration: +20% blight
Changes damage: +31% light / +15% blight
Talent granted: +1 Command Staff
Critical mult.: +25.00%
Physical save: +6 (+3 eff.)
Spellpower: +20 (+6 eff.)
Spell crit. chance: +4%
See invisible: +12
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Infused by psionic forces
0.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Damage when hit (Melee): 4 cold
Changes stats: +5 Dex / +5 Mag / +3 Wil / +2 Con
Changes resistances: +8% light
Changes damage: +10% darkness
Damage affinity(heal): +5% darkness
Reduces incoming crit damage: 10.00%
Mental save: +9 (+3 eff.)
Spellpower: +8 (+4 eff.)
Light radius: +7
Infravision radius: +3
See stealth: +12
See invisible: +13
It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown :
Effective talent level: 4.0
Power cost: 8 out of 8/8.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Focuses the power of the Moon into a beam of shadows, doing 95.75 damage.
The damage dealt will increase with your Spellpower.
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour: +8
Defense: +9 (+3 eff.)
Damage when hit (Melee): 4 light
Changes resistances: +6% light / +6% darkness
Maximum wards: +3 lightning / +3 cold / +3 arcane / +3 fire
Changes resistances penetration: +10% darkness / +10% light
Changes damage: +30% lightning / +30% cold / +30% arcane / +30% fire
Talents granted: +1 Ward +1 Command Staff
Spellpower: +21 (+9 eff.)
Spell crit. chance: +12%
Light radius: +1
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Base power: 66.5 - 93.1
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Accuracy: +36
Armour Penetration: +18
Crit. chance: +3.0%
Capacity: 21
On weapon hit:
* 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 31 physical damage
Travel speed: +200%
Damage (Ranged): +4 lightning / +12 arcane / +20 blight
Damage (radius 1) on hit: +12 lightning
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 63.0 - 100.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +4.5%
Attack speed: 100%
When this weapon hits: Netherblast (20% chance level 4).
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 15 damage
Damage (Melee): +8 mind
When wielded/worn:
Armour penetration: +12
Physical crit. chance: +13.0%
Grants telepathy: Dragon Demon/Minor Humanoid/Orc Demon/Major
Critical mult.: +20.00%
Mental crit. chance: +5%
Talent on hit(spell): Netherblast (20% chance level 4).
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 4
When wielded/worn:
Defense: +10 (+10 eff.)
Changes stats: +8 Mag
Changes resistances: +12% arcane / +12% darkness
Changes damage: +15% arcane / +15% darkness
Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall
Spellpower on spell critical (stacks up to 3 times): +5
Spell crit. chance: +6%
Damage Shield Duration: +1
Damage Shield Power: +15%
Damage shields have +1 duration and +15% power
It can be used to activate talent Aether Breach (costing 28 power out of 28/28) :
Effective talent level: 2.0
Power cost: 28 out of 28/28.
Range: 7
Travel Speed: instantaneous
Is: a spell and usable during Aether Avatar
Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area.
Each explosion does 25.79 arcane damage in radius 2, and will each trigger at one turn intervals.
Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted.
The damage will increase with your Spellpower.
This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +10.0%
Physical power: +20 (+7 eff.)
Defense: +5 (+1 eff.)
Damage (Melee): 37 arcane
Changes stats: +3 Mag / +4 Wil
Changes damage: +12% fire / +30% cold
Talent granted: +1 Command Staff
Critical mult.: +16.00%
Physical save: +6 (+2 eff.)
Only die when reaching: -20.00 life
Maximum mana: +141.00
Spellpower: +30 (+8 eff.)
Spell crit. chance: +17%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +12 (+4 eff.)
Physical crit. chance: +7.0%
Physical power: +10 (+3 eff.)
Defense: +10 (+2 eff.)
Effects on melee hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Changes resistances penetration: +15% fire / +10% temporal
Changes damage: +30% acid / +9% temporal / +30% darkness / +30% blight / +33% fire
Talent granted: +1 Command Staff
Spellpower: +30 (+7 eff.)
Spell crit. chance: +9%
Light radius: +4
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 1.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals 110.97 light damage.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Magic 35
Powered by arcane forces
2.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It is part of a set of items.
Base power: 35.0 - 42.0
Uses stat: 100% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +0
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Wil
Changes damage: +35% cold
Talent granted: +1 Command Staff
Mental save: +8 (+3 eff.)
Spellpower: +30 (+7 eff.)
Spell crit. chance: +15%
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.


Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff
It is part of a set of items.
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +20% acid / +20% cold
Critical mult.: +20.00%
Mental save: +8 (+3 eff.)
Confusion immunity: +20%
Maximum mana: +50.00
Spell crit. chance: +8%
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.


Requires:
- Massive armour training
- Strength 28
Infused by nature
Crafted by a master
Infused by psionic forces
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 2
When wielded/worn:
Armour penetration: +3
Armour: +19
Defense: +10 (+5 eff.)
Fatigue: +17%
Changes stats: +1 Con
Changes resistances: +9% acid / +7% cold / +7% mind
Changes resistances penetration: +10% physical
Changes damage: +3% physical
Allows you to breathe in: water
Physical save: +9 (+3 eff.)
Mental save: +16 (+8 eff.)
Stamina each turn: +3.00
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 200% Mag
Damage type: Darkness
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% acid / +20% cold / +20% darkness / +20% blight
Talent masteries: +0.10 Corruption / Bone +0.10 Spell / Nightfall +0.10 Spell / Master of flesh +0.10 Spell / Necrosis +0.10 Spell / Master necromancer +0.10 Spell / Master of bones
Talent granted: +1 Command Staff
Spellpower: +20 (+7 eff.)
Spell crit. chance: +15%
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.