
dwarven lantern 'Quenchtorrent'Requires:
- Level 35
Powered by arcane forces
Infused by psionic forces
0.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Damage when hit (Melee): 4 cold
Changes stats: +5 Dex / +5 Mag / +3 Wil / +2 Con
Changes resistances: +8% light
Changes damage: +10% darkness
Damage affinity(heal): +5% darkness
Reduces incoming crit damage: 10.00%
Mental save: +9 (+3 eff.)
Spellpower: +8 (+4 eff.)
Light radius: +7
Infravision radius: +3
See stealth: +12
See invisible: +13
It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown :
Effective talent level: 4.0
Power cost: 8 out of 8/8.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Focuses the power of the Moon into a beam of shadows, doing 95.75 damage.
The damage dealt will increase with your Spellpower.
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.

Lightsaw the dragonbone magestaff (30-36 power, 6 apr, cold element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour: +8
Defense: +9 (+3 eff.)
Damage when hit (Melee): 4 light
Changes resistances: +6% light / +6% darkness
Maximum wards: +3 lightning / +3 cold / +3 arcane / +3 fire
Changes resistances penetration: +10% darkness / +10% light
Changes damage: +30% lightning / +30% cold / +30% arcane / +30% fire
Talents granted: +1 Ward +1 Command Staff
Spellpower: +21 (+9 eff.)
Spell crit. chance: +12%
Light radius: +1
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Thundergore the quiver of dragonbone arrows (21/21, 66.5-93.1 power, 18 apr)Requires:
- Dexterity 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Base power: 66.5 - 93.1
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Accuracy: +36
Armour Penetration: +18
Crit. chance: +3.0%
Capacity: 21
On weapon hit:
* 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 31 physical damage
Travel speed: +200%
Damage (Ranged): +4 lightning / +12 arcane / +20 blight
Damage (radius 1) on hit: +12 lightning
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Dimqueller of the Blightspawn (63-100.8 power, 3 apr)Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 63.0 - 100.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +4.5%
Attack speed: 100%
When this weapon hits: Netherblast (20% chance level 4).
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 15 damage
Damage (Melee): +8 mind
When wielded/worn:
Armour penetration: +12
Physical crit. chance: +13.0%
Grants telepathy: Dragon Demon/Minor Humanoid/Orc Demon/Major
Critical mult.: +20.00%
Mental crit. chance: +5%
Talent on hit(spell): Netherblast (20% chance level 4).
Massive two-handed swords.
This item has been sent to the Item's Vault.

Ethereal Embrace (10 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 4
When wielded/worn:
Defense: +10 (+10 eff.)
Changes stats: +8 Mag
Changes resistances: +12% arcane / +12% darkness
Changes damage: +15% arcane / +15% darkness
Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall
Spellpower on spell critical (stacks up to 3 times): +5
Spell crit. chance: +6%
Damage Shield Duration: +1
Damage Shield Power: +15%
Damage shields have +1 duration and +15% power
It can be used to activate talent Aether Breach (costing 28 power out of 28/28) :
Effective talent level: 2.0
Power cost: 28 out of 28/28.
Range: 7
Travel Speed: instantaneous
Is: a spell and usable during Aether Avatar
Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area.
Each explosion does 25.79 arcane damage in radius 2, and will each trigger at one turn intervals.
Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted.
The damage will increase with your Spellpower.
This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether.
This item has been sent to the Item's Vault.

Infernostoker the dragonbone starstaff (30-36 power, 6 apr, cold element)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +10.0%
Physical power: +20 (+7 eff.)
Defense: +5 (+1 eff.)
Damage (Melee): 37 arcane
Changes stats: +3 Mag / +4 Wil
Changes damage: +12% fire / +30% cold
Talent granted: +1 Command Staff
Critical mult.: +16.00%
Physical save: +6 (+2 eff.)
Only die when reaching: -20.00 life
Maximum mana: +141.00
Spellpower: +30 (+8 eff.)
Spell crit. chance: +17%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Abyssterror (30-36 power, 6 apr, fire element)Requires:
- Magic 48
Powered by arcane forces
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +12 (+4 eff.)
Physical crit. chance: +7.0%
Physical power: +10 (+3 eff.)
Defense: +10 (+2 eff.)
Effects on melee hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Changes resistances penetration: +15% fire / +10% temporal
Changes damage: +30% acid / +9% temporal / +30% darkness / +30% blight / +33% fire
Talent granted: +1 Command Staff
Spellpower: +30 (+7 eff.)
Spell crit. chance: +9%
Light radius: +4
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 1.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals 110.97 light damage.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Telos's Staff (Top Half) (35-42 power, 0 apr, cold element)Requires:
- Magic 35
Powered by arcane forces
2.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It is part of a set of items.
Base power: 35.0 - 42.0
Uses stat: 100% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +0
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Wil
Changes damage: +35% cold
Talent granted: +1 Command Staff
Mental save: +8 (+3 eff.)
Spellpower: +30 (+7 eff.)
Spell crit. chance: +15%
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.

Telos's Staff (Bottom Half)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff
It is part of a set of items.
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +20% acid / +20% cold
Critical mult.: +20.00%
Mental save: +8 (+3 eff.)
Confusion immunity: +20%
Maximum mana: +50.00
Spell crit. chance: +8%
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.

Turavon (25 def, 13 armour)Requires:
- Strength 20
Infused by nature
Infused by psionic forces
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +13
Defense: +25 (+9 eff.)
Fatigue: +8%
Changes stats: +4 Cun / +2 Mag
Spell save: +15 (+8 eff.)
Mental save: +18 (+6 eff.)
Life regen: +19.90
Maximum life: +94.00
Maximum vim: +20.00
Healing mod.: +31%
Damage Shield penetration: +30%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

quiver of dragonbone arrows 'Morbusbrand' (22/22, 86-120 power, 33 apr)Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Base power: 85.5 - 119.7
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +33
Crit. chance: +39.0%
Capacity: 22
On weapon hit:
* 20% chance to slow global speed by 65%
On weapon crit:
* Wound the target dealing 254 physical damage across 5 turns and reducing healing by 50%
Travel speed: +200%
Damage (Ranged): +35 cold / +20 nature
Damage (radius 1) on hit: +16 nature
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Staff of Bones (20-24 power, 4 apr, darkness element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stats: 150% Mag, 40% Wil
Damage type: Darkness
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% acid / +20% cold / +20% darkness / +20% blight
Talent masteries: +0.10 Corruption / Bone +0.10 Spell / Nightfall +0.10 Spell / Master of flesh +0.10 Spell / Necrosis +0.10 Spell / Master necromancer +0.10 Spell / Master of bones
Talent granted: +1 Command Staff
Spellpower: +20 (+10 eff.)
Spell crit. chance: +15%
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.

Brightresolve the dragonbone longbowRequires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stat: 40% Wil
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Damage (Ranged): +20 light
When wielded/worn:
Accuracy: +18 (+4 eff.)
Physical crit. chance: +23.0%
Physical power: +20 (+4 eff.)
Changes stats: +9 Str
Changes resistances: +5% arcane
Changes resistances penetration: +14% physical / +18% temporal
Changes damage: +9% cold / +18% physical / +18% temporal
Talent cooldown: Arrow Stitching (-1 turn)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Lisunne the dragonbone starstaff (30-36 power, 6 apr, light element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stats: 80% Mag, 40% Wil
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour: +2
Damage (Melee): 21 fire
Changes resistances: +12% acid
Changes damage: +30% light
Talent granted: +1 Command Staff
Critical mult.: +29.00%
Physical save: +9 (+2 eff.)
Mental save: +6 (+1 eff.)
Poison immunity: +20%
Mana each turn: +0.20
Spellpower: +36 (+16 eff.)
Spell crit. chance: +17%
See invisible: +13
Healing mod.: +5%
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Blighted Maul (96-144 power, 22 apr)Requires:
- Strength 60
Powered by arcane forces
12.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 96.0 - 144.0
Uses stats: 40% Wil, 140% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +22
Crit. chance: +10.0%
Attack speed: 83%
On weapon hit:
* 50% chance to reduce strength, dexterity, and constitution by 17
* Blasts creatures in a radius 1 shockwave around your target for 277.42 to 832.26 physical damage (based on Strength).
Damage conversion: 20% blight
When wielded/worn:
Changes damage: +12% physical
Critical mult.: +40.00%
Knockback immunity: +30%
It can be used to knock away other creatures within radius 4), dealing 710.71 to 1421.42 physical damage (based on Strength) to each
Activation costs 50 power out of 50/50.
The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy.
This item has been sent to the Item's Vault.

Brightmight (22/22, 76-106 power, 14 apr)Requires:
- Dexterity 35
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 4
Base power: 76.0 - 106.4
Uses stats: 40% Wil, 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +14
Crit. chance: +19.5%
Capacity: 22
On weapon hit:
* 20% chance to knock the target back 3 spaces and deal 321 physical damage
On weapon crit:
* Wound the target dealing 298 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +12 acid / +35 physical / +8 mind / +16 fire
Damage (radius 1) on hit: +8 mind
Damage (radius 2) on crit: +12 acid / +8 fire / +12 mind
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Abysswaker (21/21, 56-67 power, 6 apr)Requires:
- Dexterity 48
Powered by arcane forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 5
Base power: 56.0 - 67.2
Uses stats: 40% Wil, 50% Cun, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +7.0%
Capacity: 21
When this weapon hits: Epidemic (20% chance level 5).
On weapon hit:
* 14% chance to reduce strength, dexterity, and constitution by 17
Damage (Ranged): +19 blight / +20 fire
Damage (radius 1) on hit: +8 mind / +47 fire
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

The Titan's Quiver (17/18, 62-87 power, 20 apr)Requires:
- Strength 30
- Dexterity 20
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 5
Base power: 62.0 - 86.8
Uses stats: 40% Wil, 50% Dex, 70% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +8.0%
Capacity: 18
On weapon crit:
* pin the target to the nearest wall
These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen.
This item has been sent to the Item's Vault.

Quiver of the Sun (25/25, 34-48 power, 15 apr)Requires:
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 4
Base power: 34.0 - 47.6
Uses stats: 40% Wil, 60% Dex, 20% Mag, 50% Str
Damage type: Bright light
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +15
Crit. chance: +2.0%
Capacity: 25
On weapon hit:
* 25% chance to blind
Travel speed: +300%
Shots beam through all targets.
This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.
This item has been sent to the Item's Vault.
