
marksman's steel ring of lightning (+22%)0.1
T2 ring jewelry
[Ego]
Nature/Master
While equipped:
Stats +3 Dex
dps ----------
Dmg.mod +11% lightning
Acc +6 (+1 eff.)
----- def -----
Resists +22% lightning
Rings can have magical properties.
This item has been sent to the Item's Vault.

Glimmerblack the yew longbow4.0
T3 longbow 2H weapon
[Rare]
Master
Mastery Master Marksman
Acc+ +0.2% crit / acc
Atk.spd 125%
Range +8
On Crit.r2 +6 light
While equipped:
Stats +3 Cun
dps ----------
Mind.pwr +6 (+3 eff.)
Dmg.mod +20% physical +6% light
+6% mind
Res.pen +10% light +20% physical
----- def -----
Resists +3% light
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Girdle of the Calm Waters1.0
T1 belt armor
[Unique]
Nature
While equipped:
Stats +3 Wil
----- def -----
Resists +20% blight +20% cold
+20% nature
Heal.mod +30%
A belt rumoured to have been worn by the Conclave healers.
This item has been sent to the Item's Vault.

Spidersteel the pair of hardened leather boots (0 def, 3 armour)2.0
T3 feet armor
[Rare]
Master
While equipped:
Stats +6 Lck +5 Dex
dps ----------
Dmg.mod +30% nature
Res.pen +15% nature +20% fire
On Hit (Melee):
* Slows global speed by 30%
----- def -----
Armour +3
Fatigue +3%
Stealth +5
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Serpentine Cloak (20 def, 0 armour)2.0
T3 cloak armor
[Unique]
Nature
While equipped:
Stats +4 Dex +4 Cun +4 Wil
dps ----------
Dmg.mod +20% nature
Res.pen +20% nature
----- def -----
Defense +20 (+5 eff.)
Poison- +50%
---------- misc
Masteries
+0.20 Cunning/Stealth
+0.50 Cunning/Poisons
On Mind Hit: 10% Poison Strike 1
Cunning and malice seem to emanate from this cloak.
This item has been sent to the Item's Vault.

Quasit's Skull (0 def, 12 armour)3.0
T2 head armor
Reqs Heavy armour training
[Unique]
Master
While equipped:
Stats +3 Con
----- def -----
Armour +12
Hardiness +5%
Fatigue +5%
Phys.save +12 (+4 eff.)
Stun/Frz- +30%
Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell.
This item has been sent to the Item's Vault.

Fearfire Mantle (14 def, 0 armour)2.0
T3 cloak armor
[Unique]
Arcane
While equipped:
dps ----------
Melee Ret 30 fire
----- def -----
Defense +14 (+3 eff.)
Resists +10% fire
+10% darkness
+10% cold
---------- misc
Masteries
+0.20 Corruption/Fearfire
All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt.
Black fires born of a blackened heart.
This item has been sent to the Item's Vault.

Merkul's Second Eye4.0
T3 longbow 2H weapon
[Unique]
Arcane
Mastery Master Marksman
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +9
Proj.spd +400%
On Hit: 100% Arcane Eye 4
While equipped:
dps ----------
Ranged+ 25 arcane
---------- misc
Light +2
This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight.
This item has been sent to the Item's Vault.

Fearfire Mantle (14 def, 0 armour)2.0
T3 cloak armor
[Unique]
Arcane
While equipped:
dps ----------
Melee Ret 30 fire
----- def -----
Defense +14 (+5 eff.)
Resists +10% fire
+10% darkness
+10% cold
---------- misc
Masteries
+0.20 Corruption/Fearfire
All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt.
Black fires born of a blackened heart.
This item has been sent to the Item's Vault.

quiver of yew arrows 'Tundratide' (16/16, 36-51 power, 10 apr)3.0
T3 arrow ammo
[Rare]
Master
Power 36.5 - 51.1 Physical
Uses 50% Str, 50% Mag, 70% Dex
Mastery Master Marksman
Acc+ +0.2% crit chance (max 25%)
Acc +21
Apr +10
Crit +2.0%
Capacity 16
Ranged+ +20 blight +20 cold
+8 arcane +8 nature
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
