Blood-Letter (140% power, 4.5 apr)
Requires:
- Dexterity 24
- Strength 40
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / waraxe ; tier 3
Power: 141% Range: 1.4x
Uses stats: 40% Wil, 50% Mag, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Crit. chance: +7.0%
Attack speed: 100%
When this weapon hits: Ice Breath (15% chance level 2).
Damage conversion: 50% ice
When wielded/worn:
Armour: +20
Changes resistances penetration: +20% cold
Ice block penetration: +25%
A hand axe carved out of the most frozen parts of the northern wasteland.
This item has been sent to the Item's Vault.
Blood-Letter (140% power, 4.5 apr)Requires:
- Dexterity 24
- Strength 40
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / waraxe ; tier 3
Power: 141% Range: 1.4x
Uses stats: 40% Wil, 50% Mag, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Crit. chance: +7.0%
Attack speed: 100%
When this weapon hits: Ice Breath (15% chance level 2).
Damage conversion: 50% ice
When wielded/worn:
Armour: +20
Changes resistances penetration: +20% cold
Ice block penetration: +25%
A hand axe carved out of the most frozen parts of the northern wasteland.
This item has been sent to the Item's Vault.
infernal dragonbone starstaff (136% power, 6 apr, darkness element)
Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stats: 130% Mag, 40% Wil
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Damage (Melee): 19 fire
Changes damage: +30% darkness
Talent granted: +1 Command Staff
Critical mult.: +23.00%
Spellpower: +21 (+3 eff.)
Spell crit. chance: +5%
See invisible: +10
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
infernal dragonbone starstaff (136% power, 6 apr, darkness element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stats: 130% Mag, 40% Wil
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Damage (Melee): 19 fire
Changes damage: +30% darkness
Talent granted: +1 Command Staff
Critical mult.: +23.00%
Spellpower: +21 (+3 eff.)
Spell crit. chance: +5%
See invisible: +10
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Colaryem (159% power, 12 apr)
Requires:
- Strength 10
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Power: 160% Range: 1.6x
Uses stats: 40% Wil, 50% Mag, 130% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +12
Crit. chance: +11.0%
Attack speed: 56%
When wielded/worn:
Fatigue: -12%
Changes stats: +7 Dex
Changes resistances: +7% lightning
Changes damage: +7% lightning
Maximum encumbrance: +50
Movement speed: +10%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.
Colaryem (159% power, 12 apr)Requires:
- Strength 10
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Power: 160% Range: 1.6x
Uses stats: 40% Wil, 50% Mag, 130% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +12
Crit. chance: +11.0%
Attack speed: 56%
When wielded/worn:
Fatigue: -12%
Changes stats: +7 Dex
Changes resistances: +7% lightning
Changes damage: +7% lightning
Maximum encumbrance: +50
Movement speed: +10%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.
NOTE: for Necromancer
Crystle's Astral Bindings (0 def, 0 armour)
Requires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Changes stats: +3 Mag
Changes resistances: +8% darkness / +8% temporal
Changes resistances penetration: +10% darkness / +10% temporal
Changes damage: +8% darkness / +8% temporal
N.Energy each turn: +0.20
Spellpower on spell critical (stacks up to 3 times): +4
Spellpower: +2 (+1 eff.)
Spell crit. chance: +3%
When used to modify unarmed attacks:
Power: 109% Range: 1.1x
Uses stats: 70% Mag, 40% Str, 40% Wil, 40% Cun, 40% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +3
Crit. chance: +6.0%
Attack speed: 100%
When this weapon hits: Mind Blast (10% chance level 1).
When this weapon hits: Shadow Simulacrum (15% chance level 1).
When this weapon hits: Turn Back the Clock (10% chance level 1).
Damage conversion: 100% temporal darkness
Talent on hit(spell): Dust to Dust (10% chance level 2).
Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings.
This item has been sent to the Item's Vault.
Crystle's Astral Bindings (0 def, 0 armour)Crystle's Astral Bindings (0 def, 0 armour)
Requires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Changes stats: +3 Mag
Changes resistances: +8% darkness / +8% temporal
Changes resistances penetration: +10% darkness / +10% temporal
Changes damage: +8% darkness / +8% temporal
N.Energy each turn: +0.20
Spellpower on spell critical (stacks up to 3 times): +4
Spellpower: +2 (+1 eff.)
Spell crit. chance: +3%
When used to modify unarmed attacks:
Power: 109% Range: 1.1x
Uses stats: 70% Mag, 40% Str, 40% Wil, 40% Cun, 40% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +3
Crit. chance: +6.0%
Attack speed: 100%
When this weapon hits: Mind Blast (10% chance level 1).
When this weapon hits: Shadow Simulacrum (15% chance level 1).
When this weapon hits: Turn Back the Clock (10% chance level 1).
Damage conversion: 100% temporal darkness
Talent on hit(spell): Dust to Dust (10% chance level 2).
Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings.
This item has been sent to the Item's Vault.
NOTE: for Necromancer
eldritch cashmere wizard hat of knowledge (2 def, 0 armour)
Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Changes stats: +4 Cun / +5 Wil
Mana each turn: +1.60
Mana when hit: +1.00
Maximum mana: +40.00
Spellpower: +6 (+1 eff.)
Mindpower: +4 (+1 eff.)
It can be used to activate talent Manaflow, placing all other charms into a 3 cooldown :
Effective talent level: 2.0
Power cost: 3 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Engulf yourself in a surge of mana, quickly restoring 24 mana every turn for 10 turns.
The mana restored will increase with your Spellpower.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.
eldritch cashmere wizard hat of knowledge (2 def, 0 armour)eldritch cashmere wizard hat of knowledge (2 def, 0 armour)
Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Changes stats: +4 Cun / +5 Wil
Mana each turn: +1.60
Mana when hit: +1.00
Maximum mana: +40.00
Spellpower: +6 (+1 eff.)
Mindpower: +4 (+1 eff.)
It can be used to activate talent Manaflow, placing all other charms into a 3 cooldown :
Effective talent level: 2.0
Power cost: 3 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Engulf yourself in a surge of mana, quickly restoring 24 mana every turn for 10 turns.
The mana restored will increase with your Spellpower.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.
NOTE: for Necromancer
eldritch cashmere wizard hat of knowledge (2 def, 0 armour)
Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Changes stats: +4 Cun / +5 Wil
Mana each turn: +1.60
Mana when hit: +1.00
Maximum mana: +40.00
Spellpower: +6 (+1 eff.)
Mindpower: +4 (+1 eff.)
It can be used to activate talent Manaflow, placing all other charms into a 3 cooldown :
Effective talent level: 2.0
Power cost: 3 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Engulf yourself in a surge of mana, quickly restoring 24 mana every turn for 10 turns.
The mana restored will increase with your Spellpower.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.
eldritch cashmere wizard hat of knowledge (2 def, 0 armour)eldritch cashmere wizard hat of knowledge (2 def, 0 armour)
Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Changes stats: +4 Cun / +5 Wil
Mana each turn: +1.60
Mana when hit: +1.00
Maximum mana: +40.00
Spellpower: +6 (+1 eff.)
Mindpower: +4 (+1 eff.)
It can be used to activate talent Manaflow, placing all other charms into a 3 cooldown :
Effective talent level: 2.0
Power cost: 3 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Engulf yourself in a surge of mana, quickly restoring 24 mana every turn for 10 turns.
The mana restored will increase with your Spellpower.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.
Silumina (111% power, 3 apr, blight element)
Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Power: 111% Range: 1.2x
Uses stats: 130% Mag, 40% Wil
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +8.0%
Defense: +11 (+2 eff.)
Damage (Melee): 18 arcane / 5 % chance of confusion
Changes damage: +15% blight
Talent granted: +1 Command Staff
Physical save: +6 (+1 eff.)
Spell save: +17 (+1 eff.)
Mental save: +7 (+2 eff.)
Spellpower on spell critical (stacks up to 3 times): +2
Maximum mana: +122.00
Spellpower: +18 (+2 eff.)
Spell crit. chance: +6%
Damage Shield penetration: +15%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Silumina (111% power, 3 apr, blight element)Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Power: 111% Range: 1.2x
Uses stats: 130% Mag, 40% Wil
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +8.0%
Defense: +11 (+2 eff.)
Damage (Melee): 18 arcane / 5 % chance of confusion
Changes damage: +15% blight
Talent granted: +1 Command Staff
Physical save: +6 (+1 eff.)
Spell save: +17 (+1 eff.)
Mental save: +7 (+2 eff.)
Spellpower on spell critical (stacks up to 3 times): +2
Maximum mana: +122.00
Spellpower: +18 (+2 eff.)
Spell crit. chance: +6%
Damage Shield penetration: +15%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Silumina (111% power, 3 apr, blight element)
Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Power: 111% Range: 1.2x
Uses stats: 130% Mag, 40% Wil
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +8.0%
Defense: +11 (+2 eff.)
Damage (Melee): 18 arcane / 5 % chance of confusion
Changes damage: +15% blight
Talent granted: +1 Command Staff
Physical save: +6 (+1 eff.)
Spell save: +17 (+1 eff.)
Mental save: +7 (+2 eff.)
Spellpower on spell critical (stacks up to 3 times): +2
Maximum mana: +122.00
Spellpower: +18 (+2 eff.)
Spell crit. chance: +6%
Damage Shield penetration: +15%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Silumina (111% power, 3 apr, blight element)Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Power: 111% Range: 1.2x
Uses stats: 130% Mag, 40% Wil
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +8.0%
Defense: +11 (+2 eff.)
Damage (Melee): 18 arcane / 5 % chance of confusion
Changes damage: +15% blight
Talent granted: +1 Command Staff
Physical save: +6 (+1 eff.)
Spell save: +17 (+1 eff.)
Mental save: +7 (+2 eff.)
Spellpower on spell critical (stacks up to 3 times): +2
Maximum mana: +122.00
Spellpower: +18 (+2 eff.)
Spell crit. chance: +6%
Damage Shield penetration: +15%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.