

Requires:
- Dexterity 48
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Power: 149% Range: 1.3x
Uses stats: 45% Cun, 45% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Physical crit. chance: +10.0%
Attack speed: 125%
When wielded/worn:
Accuracy: +23 (+6 eff.)
Defense: +8 (+2 eff.)
Changes stats: +8 Dex
Changes resistances: +3% blight / +3% lightning
Disarm immunity: +26%
Maximum psi: +20.00
Mental crit. chance: +3%
Heals friendly targets nearby when you use a nature summon: +40
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 4
Power: 142% Range: 1.4x
Uses stats: 50% Str, 70% Dex
Damage type: Bright light
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +15
Crit. chance: +2.0%
Capacity: 25
Travel speed: +300%
Shots beam through all targets.
This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Infused by arcane disrupting forces
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Power: 170% Range: 1.5x
Uses stat: 120% Str
Damage type: Acid
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* Slows global speed by 24%
* 20% chance to torment the target
* leeches stamina from the target
Burst (radius 1) on hit: +12 acid
When wielded/worn:
Armour penetration: +19
Damage when hit (Melee): 4 acid / 19 nature slow
Changes stats: +7 Str / +2 Dex / +1 Con
Changes resistances penetration: +19% physical / +17% mind / +17% darkness
Changes damage: +14% physical
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff
It is part of a set of items.
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +20% acid / +20% cold
Critical mult.: +20.00%
Mental save: +8 (+3 eff.)
Confusion immunity: +20%
Maximum mana: +50.00
Spell crit. chance: +8%
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Base power: 20.5 - 30.8
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +2
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +16 lightning / +12 cold
Burst (radius 2) on crit: +4 lightning
When wielded/worn:
Armour penetration: +9
Physical crit. chance: +9.0%
Physical power: +10 (+10 eff.)
Changes stats: +5 Con
Changes resistances penetration: +9% physical
Critical mult.: +19.00%
Disarm immunity: +14%
Equilibrium when hit: +0.04
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Powered by arcane forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 5
Base power: 53.5 - 64.2
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +6
Crit. chance: +7.0%
Capacity: 19
On weapon hit:
* 20% chance to daze at end of turn
* 7% chance to disease
* Random elemental explosion
Damage (Ranged): +9 blight / +12 lightning
Burst (radius 1) on hit: +8 lightning / +19 fire
Burst (radius 2) on crit: +8 lightning
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Cunning 25
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +0
Defense: +11 (+7 eff.)
Fatigue: +4%
Changes stats: +5 Cun / +5 Wil
Changes resistances: +30% fire
Changes damage: +30% fire
It can be used to activate talent Meteor Rain (costing 26 power out of 50/50) :
Effective talent level: 2.0
Power cost: 26 out of 50/50.
Range: 5
Travel Speed: instantaneous
Is: a spell
Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 29.44 fire and 28.03 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden
It can be used to read the book.
The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 40.0 - 56.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +12 fire / +20 temporal
Damage (radius 1) on hit: +4 fire
Damage (radius 2) on crit: +8 light
When wielded/worn:
Armour penetration: +10
Physical crit. chance: +27.0%
Changes resistances: +10% temporal
Changes damage: +6% fire
Critical mult.: +22.00%
Light radius: +2
One-handed war axes.
This item has been sent to the Item's Vault.


Requires:
- Strength 10
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 48.0 - 76.8
Uses stat: 130% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +11.0%
Attack speed: 50%
When wielded/worn:
Fatigue: -12%
Changes stats: +7 Dex
Changes resistances: +7% lightning
Changes damage: +7% lightning
Maximum encumbrance: +50
Movement speed: +10%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Infused by nature
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 39.5 - 59.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +1.5%
Attack speed: 100%
Damage (radius 2) on crit: +38 fire
When wielded/worn:
Changes stats: +9 Str / +9 Dex / +9 Mag / +22 Wil / +9 Cun / +23 Con
Changes resistances: +3% blight
Changes resistances penetration: +20% fire
Mental save: +12 (+6 eff.)
Maximum life: +54.00
Maximum psi: +30.00
Global speed: +6%
Massive two-handed mauls.
This item has been sent to the Item's Vault.