
Newly picked upIcy Kill (35-46 power, 10 apr)
Requires:
- Dexterity 42
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 4
Base power: 35.0 - 45.5
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +15.0%
Attack speed: 100%
On weapon crit:
* freezes the target
On weapon kill:
* explodes a frozen creature (damage scales with willpower)
Damage (Melee): +30 cold
When wielded/worn:
Changes stats: +6 Cun / +6 Wil
Changes damage: +25% cold
Hate per kill: +4.00
Ice block penetration: +50%
As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer.
One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away.
Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted.
This item has been sent to the Item's Vault.

Newly picked upMandible of Ungolmor (40-52 power, 12 apr)
Requires:
- Cunning 38
Infused by nature
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 5
Base power: 40.0 - 52.0
Uses stats: 35% Dex, 30% Cun, 35% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +12
Crit. chance: +22.0%
Attack speed: 100%
When this weapon hits: Poisonous Bite (20% chance level 3).
On weapon crit:
* inflicts spydric poison dealing 200 damage over 3 turns and pinning the target
Damage conversion: 30% darkness
When wielded/worn:
Armour: +15
Changes stats: +8 Cun / +4 Dex
Changes damage: +30% nature / +20% darkness
Talent granted: +5 Toxic Death
Poison immunity: +100%
Light radius: -2
This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it.
This item has been sent to the Item's Vault.

Newly picked upMorningbloom the voratun dagger (51-66 power, 9 apr)
Requires:
- Dexterity 48
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Base power: 51.0 - 66.3
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
Damage (radius 1) on hit: +21 light
When wielded/worn:
Physical power: +31 (+6 eff.)
Defense: +15 (+3 eff.)
Critical mult.: +15.00%
Stamina each turn: +3.09
Maximum stamina: +30.89
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Newly picked upPitchstun (8/22, 68-94 power, 18 apr)
Requires:
- Dexterity 48
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Base power: 67.5 - 94.5
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy: +15
Armour Penetration: +18
Crit. chance: +20.0%
Capacity: 22
On weapon hit:
* 20 arcane resource burn
* 18% chance to slow global speed by 55%
* 20% chance to reduce damage dealt by 23%
On weapon crit:
* Wound the target dealing 318 physical damage across 5 turns and reducing healing by 50%
Damage (radius 1) on hit: +12 light
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Newly picked upTideradiance (16/16, 64-90 power, 10 apr)
Requires:
- Dexterity 24
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 3
Base power: 64.5 - 90.3
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +17.0%
Capacity: 16
On weapon hit:
* 20% chance to knock the target back 3 spaces and deal 181 physical damage
On weapon crit:
* Wound the target dealing 318 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +16 acid / +39 physical / +8 cold
Damage (radius 1) on hit: +20 acid / +20 cold
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
