

Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 2
When wielded/worn:
Effects on melee hit:
* 10 arcane resource burn
Changes resistances: +18% temporal
Pinning immunity: +26%
Knockback immunity: +24%
Amulets can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Changes resistances: +14% lightning / +7% temporal / +12% light / +9% blight
Changes resistances penetration: +10% mind
Maximum psi: +30.00
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 44.5 - 71.2
Uses stat: 129% Wil
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
Damage (radius 1) on hit: +8 nature
When wielded/worn:
Changes resistances: +6% mind
Reduces incoming crit damage: 10.00%
Life regen: +4.00
Only die when reaching: -80.00 life
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / ring ; tier 1
When wielded/worn:
Changes stats: +3 Con
Physical save: +6 (+2 eff.)
Life regen: +6.00
Maximum life: +45.00
Healing mod.: +11%
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: charm / rod ; tier 2
It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5)
Activation costs 30 power out of 30/30.
You can feel magic draining out around this rod. Even nature itself seems affected.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 22.0 - 35.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 98 damage
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
When wielded/worn:
Accuracy: +7 (+4 eff.)
Physical crit. chance: +7.0%
Changes stats: +5 Str
Changes resistances: +3% light / +6% temporal
Changes damage: +9% physical
Spell crit. chance: +1%
Damage Shield penetration: +10%
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
- Strength 16
Infused by nature
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Armour: +6
Fatigue: +8%
Changes stats: +5 Str / +4 Wil / +5 Con
Changes damage: +10% physical
Talent mastery: +0.20 Technique / Thuggery
Physical save: +12 (+4 eff.)
Spell save: +12 (+4 eff.)
Mental save: +12 (+4 eff.)
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
3.00 Encumbrance.
[Unique]
Type: misc / animal
It can be used to invoke your inner bearness
Activation costs 100 power out of 100/100.
The very essence of bearness!
This item has been sent to the Item's Vault.