
This item will automatically be transmogrified when you leave the level.steel mace of massacre (19-26.6 power, 3 apr)
Requires:
- Strength 16
Crafted by a master
3.00 Encumbrance.
Type: weapon / mace ; tier 2
Base power: 19.0 - 26.6
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +3
Crit. chance: +1.0%
Attack speed: 100%
Blunt and deadly.
This item has been sent to the Item's Vault.

dwarven-steel greatsword of projection (34-55 power, 2 apr)Requires:
- Strength 24
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 34.5 - 55.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
Massive two-handed swords.
This item has been sent to the Item's Vault.

Xokira the Murkraider (0 def, 11 armour)Requires:
- Massive armour training
- Strength 35
Infused by psionic forces
17.00 Encumbrance.
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +11
Fatigue: +22%
Effects on melee hit:
* 20% chance to slow global speed by 60%
Damage when hit (Melee): 4 nature
Changes stats: +3 Cun / +2 Str
Changes resistances: +7% mind
Mental save: +15 (+5 eff.)
Infravision radius: +3
See invisible: +3
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

pair of dwarven-steel boots 'Chargewell' (0 def, 4 armour)Requires:
- Heavy armour training
Infused by nature
3.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +3%
Effects on melee hit:
* 20% chance to reduce all saves and defense by 32
Damage when hit (Melee): 10 arcane
Changes resistances: +6% lightning / +8% temporal / +5% arcane
Changes resistances penetration: +10% lightning
Changes damage: +9% lightning
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Skin of Many (12 def, 6 armour)Requires:
- Strength 16
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +12 (+6 eff.)
Fatigue: +7%
Changes stats: +4 Con
Talent mastery: -0.20 Cunning / Stealth
Maximum life: +40.00
Infravision radius: +3
The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.
This item has been sent to the Item's Vault.
