
Swordbreaker (25-32.5 power, 20 apr)Requires:
- Cunning 10
- Dexterity 10
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 25.0 - 32.5
Uses stats: 50% Cun, 50% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Physical crit. chance: +15.0%
Attack speed: 111%
On weapon crit:
* Breaks enemy weapon.
When wielded/worn:
Armour Hardiness: +20%
Defense: +15 (+15 eff.)
Changes stats: +8 Cun / +8 Dex
Talent granted: +1 Dagger Block
Physical save: +15 (+13 eff.)
Disarm immunity: +50%
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.

Titanic (20 def, 18 armour, 320 block)Requires:
- Strength 37
- Talent Armour Training (level 2)
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
When wielded/worn:
Armour: +18
Armour Hardiness: +20%
Defense: +20 (+18 eff.)
Ranged Defense: +10 (+10 eff.)
Fatigue: +30%
Talent granted: +4 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.

Ring of the DeadRequires:
- Level 25
Infused by nature
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
When wielded/worn:
Changes stats: +10 Lck
Physical save: +10 (+5 eff.)
Spell save: +10 (+3 eff.)
Mental save: +10 (+5 eff.)
Only die when reaching: -100.00 life
Will bring you back from death, but only once!
This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim.
This item has been sent to the Item's Vault.

The Black Plate (25 def, 35 armour)Requires:
- Strength 48
- Talent Armour Training (level 3)
Powered by arcane forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +35
Defense: +25 (+16 eff.)
Fatigue: +15%
Changes stats: +6 Wil / +4 Cun / +3 Con
Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold
Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression
Physical save: +15 (+8 eff.)
Spell save: +25 (+8 eff.)
Confusion immunity: +100%
Fear immunity: +100%
Light radius: -2
Infravision radius: +3
Shadow Power: +10
Grants physical power equal to your Shadow Power.
It can be used to activate talent Link of Pain (costing 14 power out of 15/15) :
Effective talent level: 3.0
Power cost: 14 out of 15/15.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns.
Each time the source creature takes damage the victim takes 70% of the damage.
If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.

Malediction (55-66 power, 15 apr)Requires:
- Strength 55
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / waraxe ; tier 4
Base power: 55.0 - 66.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +15
Physical crit. chance: +10.0%
Attack speed: 100%
Lifesteal (this weapon only): +5%
Burst (radius 1) on hit: +25 blight
When wielded/worn:
Changes damage: +20% blight
Life regen: -0.30
The land withers and crumbles wherever this cursed axe rests.
This item has been sent to the Item's Vault.
