
Quiver of the Sun (23/25, 142% power, 15 apr)Requires:
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 4
Power: 142% Range: 1.4x
Uses stats: 60% Dex, 20% Mag, 50% Str
Damage type: Bright light
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +15
Crit. chance: +2.0%
Capacity: 25
On weapon hit:
* 25% chance to blind
Travel speed: +300%
Shots beam through all targets.
This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.
This item has been sent to the Item's Vault.

voratun battleaxe 'Manoroddandil' (170% power, 4 apr)Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Power: 170% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
When wielded/worn:
Armour penetration: +14
Physical crit. chance: +14.0%
Physical power: +20 (+7 eff.)
Changes stats: +2 Con
Critical mult.: +58.00%
Physical save: +12 (+6 eff.)
Spell save: +12 (+6 eff.)
Only die when reaching: -40.00 life
Maximum stamina: +30.00
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Fuloledefang the dragonbone vilestaff (136% power, 6 apr, darkness element)Requires:
- Magic 48
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Power: 136% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +15 (+8 eff.)
Physical crit. chance: +8.0%
Physical power: +10 (+3 eff.)
Effects on melee hit:
* 20% chance to reduce all saves and defense by 41
Changes stats: +2 Wil / +2 Con
Changes damage: +30% darkness / +18% mind
Talent granted: +1 Command Staff
Spellpower: +23 (+8 eff.)
Spell crit. chance: +8%
Light radius: +2
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Fire Dragon Shield (16 def, 9 armour, 170% power, 220 block)Requires:
- Shield usage training
- Strength 28
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When used to attack (with talents):
Power: 170% Range: 1.2x
Uses stat: 100% Str
Damage type: Fire
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +4.5%
Block value: +220
When wielded/worn:
Armour: +9
Defense: +16 (+5 eff.)
Ranged Defense: +15 (+5 eff.)
Fatigue: +20%
Damage when hit (Melee): 17 fire
On shield block:
* 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
Changes resistances: +35% fire
Damage affinity(heal): +15% fire
Talent granted: +1 Block
Special effect on block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.
This item has been sent to the Item's Vault.

Umbral Razor (129% power, 10 apr)Requires:
- Dexterity 32
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Power: 129% Range: 1.3x
Uses stats: 50% Dex, 15% Mag, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +4 Cun / +4 Mag
Changes resistances: +10% darkness
Changes resistances penetration: +10% darkness
Changes damage: +5% darkness
Stealth bonus: +10
It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: 10
Travel Speed: 2000% of base
Is: necromancy and a spell
Description: Conjures up a beam of darkness, doing 134.08 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

voratun waraxe 'Demonprophet' (150% power, 6 apr)Requires:
- Strength 48
Infused by nature
3.00 Encumbrance.
Type: weapon / waraxe ; tier 5
Power: 150% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
Damage (Melee): +20 darkness
Damage (radius 2) on crit: +33 lightning / +32 cold
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce damage dealt by 20%
Changes resistances penetration: +16% lightning / +5% cold
Changes damage: +6% darkness
Disease immunity: +20%
Silence immunity: +20%
Pinning immunity: +20%
Movement speed: +31%
One-handed war axes.
This item has been sent to the Item's Vault.

barbed pouch of dwarven-steel shots of torment (20/20, 146% power, 3 apr)Requires:
- Dexterity 24
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
Type: ammo / shot ; tier 3
Power: 146% Range: 1.2x
Uses stats: 50% Cun, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +11.0%
Capacity: 20
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
On weapon crit:
* Wound the target dealing 84 physical damage across 5 turns and reducing healing by 50%
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
