
The Gaping Maw (72-108 power, 4 apr)Requires:
- Strength 60
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 72.0 - 108.0
Uses stats: 40% Wil, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
On weapon crit:
* deal manaburn damage equal to your mindpower in a radius 3 cone
Damage (Melee): +50 acid / +50 nature slow
When wielded/worn:
Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns)
This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid.
This item has been sent to the Item's Vault.

Shockmaim the voratun greatmaul (68-101 power, 4 apr) =Primary=Requires:
- Strength 48
Crafted by a master
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 67.5 - 101.2
Uses stats: 40% Wil, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +27 (+9 eff.)
Changes stats: +6 Str / +9 Dex / +4 Mag / +4 Wil / +6 Cun
Changes resistances penetration: +10% lightning
Infravision radius: +2
Combat speed: +10%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

enhanced voratun greatsword of massacre (74-118 power, 4 apr)Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 73.5 - 117.6
Uses stats: 40% Wil, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +19 Str / +14 Dex / +13 Mag / +14 Wil / +6 Cun / +5 Con
Massive two-handed swords.
This item has been sent to the Item's Vault.

Girdle of Preservation =Primary=Requires:
- Level 35
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Changes stats: +5 Con / +5 Wil
Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness
Physical save: +15 (+5 eff.)
Spell save: +15 (+7 eff.)
Mental save: +15 (+5 eff.)
Confusion immunity: +20%
A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it.
This item has been sent to the Item's Vault.

monstrous drakeskin leather belt of the vagrantRequires:
- Level 35
Infused by nature
1.00 Encumbrance.
Type: armor / belt ; tier 5
When wielded/worn:
Physical power: +9 (+2 eff.)
Changes stats: +4 Str / +8 Con
Physical save: +15 (+5 eff.)
Mental save: +9 (+3 eff.)
Mindpower: +6 (+1 eff.)
Size category: +1
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Cloth of Dreams (10 def, 0 armour) =Primary=Requires:
- Level 25
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 4
When wielded/worn:
Defense: +10 (+5 eff.)
Changes stats: +6 Cun / +5 Wil
Changes resistances: +15% mind
Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber
Physical save: +10 (+4 eff.)
Spell save: +10 (+5 eff.)
Mental save: +10 (+3 eff.)
Mindpower: +6 (+1 eff.)
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.
It can be used to activate talent Slumber (costing 9 power out of 25/25) :
Effective talent level: 3.0
Power cost: 9 out of 25/25.
Range: 7
Travel Speed: instantaneous
Is: a mind power
Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 66 points of damage the target suffers will reduce the effect duration by one turn.
When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect.
The damage threshold will scale with your Mindpower.
Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware.
This item has been sent to the Item's Vault.

Duathelfame of the Blightspawn (0 def, 5 armour) =Primary=Requires:
- Level 35
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +5%
Damage when hit (Melee): 2 light / 2 cold
Changes stats: +15 Str / +3 Dex / -7 Mag / +6 Cun / +13 Con
Changes resistances: +10% blight / +18% cold / +11% nature / +6% light
Changes resistances penetration: +5% light
A cap made of leather.
This item has been sent to the Item's Vault.

pair of voratun boots 'Chamosin' (0 def, 12 armour) =Primary=Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +12
Fatigue: +4%
Effects on melee hit:
* 10% chance to reduce all saves and defense by 38
Changes stats: +3 Str / +5 Cun / +9 Con
Changes resistances: +6% mind
Changes resistances penetration: +20% mind
Changes damage: +15% mind / +9% blight
Physical save: +24 (+8 eff.)
Mental save: +17 (+5 eff.)
Infravision radius: +3
It can be used to activate talent Rush, placing all other charms into a 22 cooldown :
Effective talent level: 1.3
Power cost: 22 out of 25/25.
Range: 6
Travel Speed: instantaneous
Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

heroic drakeskin leather gloves of the juggernaut (0 def, 8 armour) =Primary=Requires:
- Level 25
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +8
Changes stats: +4 Con
Physical save: +21 (+7 eff.)
Spell save: +7 (+3 eff.)
Mental save: +21 (+7 eff.)
Disarm immunity: +34%
Maximum life: +80.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Activating this item is instant.
It can be used to activate talent Juggernaut, placing all other charms into a 26 cooldown :
Effective talent level: 5.2
Power cost: 26 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 36% and provides a 21% chance to shrug off critical damage for 20 turns.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

sand voratun gauntlets of the juggernaut (0 def, 10 armour) =Primary=Requires:
- Heavy armour training
Infused by nature
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +10
Fatigue: +5%
Damage (Melee): 9 physical
Changes stats: +3 Con
Changes damage: +8% physical
Physical save: +20 (+7 eff.)
Spell save: +9 (+4 eff.)
Mental save: +6 (+2 eff.)
Disarm immunity: +33%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Activating this item is instant.
It can be used to activate talent Juggernaut, placing all other charms into a 26 cooldown :
Effective talent level: 5.2
Power cost: 26 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 36% and provides a 21% chance to shrug off critical damage for 20 turns.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

Forbidden Tome: "Of Knowledge And Horrors"Requires:
- Level 25
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden ; tier 4
It can be used to read the book.
A gross tome of lost knowledge. Even touching it makes you feel sick.
This item has been sent to the Item's Vault.

Forbidden Tome: "The Day It Came"Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden
It can be used to read the book.
The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost?
This item has been sent to the Item's Vault.

Forbidden Tome: "The Illusory Castle"Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden
It can be used to read the book.
The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.
This item has been sent to the Item's Vault.

Tarrasca (0 def, 50 armour) =Primary=Requires:
- Massive armour training
- Strength 52
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +50
Armour Hardiness: +15%
Fatigue: +35%
Changes stats: +15 Con
Physical save: +45 (+15 eff.)
Knockback immunity: +100%
When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%).
Current reduction bonus: 0%
It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns
Activation costs 22 power out of 25/25.
This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life.
This item has been sent to the Item's Vault.
